what is the deference between Particle FX – Particle Effects Artist ?

when i was reading about a cast in a movie on IMDB i noticed that there was Particle FX Artist and Particle Effects Artist, i don’t understand the deference between them.
any idea ?

Psyop Weathers The “Storm” For UPS

For their curtain call at the end of a brilliant four-spot performance for UPS, Psyop conjures a world that’s comparable to the cardboard-carved spectacles from previous spots that we know and love. Watch the other UPS spots: “Gladiator” / “Circus” / “West”

In “Storm”, color and texture become mnemonic devices triggering our emotional sense of UPS. The look, partly in credit to agency Doner, has moxy: It’s adaptable, engaging, and has held strong throughout the duration of the campaign.

We’re presenting an in-depth three-part interview with three of Psyop’s crew, complete with making-of videos and process imagery. Stay tuned for the other two interviews soon.

Part One

Technical Director and Project Lead Tony Barbieri

A special thanks to Lead Animators Jordan Blit and Pat Porter, as well as Technical Director and Project Lead, Tony Barbieri, for coming aboard the S.S. Motionographer amid the spitting rain and gusty winds of work and deadlines.

Posted on Motionographer

CutPaste: 2009 Global Championships

cpJasonLewisPhotography-7914
Photo by Jason Lewis

This year’s Cut&Paste Digital Design Tournament has made its way through 16 cities and 256 competitors from February – June 2009.

It now culminates in a battle of the best, champions vs. champions, with the final 2009 tournament event: the first-ever Cut&Paste Global Championship.

Showcasing the talents of 48 competition winners in 2D, 3D, and motion design, from the North America, Europe, and Asia/Pacific regions, the championship event will take place at the Hammerstein Ballroom in New York City on Friday, October 16, 2009.

The Global Championship will present the same three competition formats that Digital Design Tournament 2009 has featured throughout the cities on its global tour: 2D, 3D, and motion design.

When:
Friday, October 16th, 2009
Doors open: 7:00pm EST
Show starts: 8:00pm EST

Where:
Hammerstein Ballroom @ Manhattan Center Studios
311 W. 34th Street
New York, NY 10001

Posted on Motionographer

Autodesk Expands Options for Mac Users

Autodesk and Parallels Team to Support Mac Virtualization for AutoCAD, AutoCAD LT, Autodesk Inventor Professional, 3ds Max and Revit Software

Autodesk, Inc. (NASDAQ: ADSK), a leader in 2D and 3D design, engineering and entertainment software, and Parallels, a worldwide leader in virtualization and automation software, announced that they have signed an agreement to make Parallels Desktop for Mac Autodesk’s preferred Mac virtualization software.

Autodesk will now support use of AutoCAD software, AutoCAD LT software, Autodesk Inventor Professional software, Autodesk3ds Max software, Autodesk 3ds Max Design software and the Autodesk Revit software platform for building information modeling (BIM) on Mac OS X via Parallels Desktop. Autodesk added official support for these products on the Mac via Boot Camp earlier this year.

“Autodesk customers are increasingly working with both Mac and Windows, and have asked us to support Mac virtualization,” said Chris Bradshaw, Autodesk chief marketing officer. “Today we are pleased to welcome Parallels as a partner and Parallels Desktop as our preferred Mac virtualization software. This is the latest step in Autodesk’s ongoing efforts to support our customers on the Mac, who will now be able to use some of our most popular 2D and 3D design, engineering and entertainment software alongside Mac OS X, in addition to the five native Mac applications we currently offer.”

“Parallels Desktop for Mac enables over two million users to run Windows-based applications seamlessly and simply on their Mac,” said Serguei Beloussov, chief executive officer of Parallels. “Autodesk has a long history of creating innovative and industry-leading software for design, engineering and entertainment, and we’ve heard many requests from customers interested in using their Autodesk applications with Parallels. We are delighted to partner with Autodesk to help make this software more broadly available to the Mac community.”

With the launch of the Autodesk Alias family of software for Mac OS X earlier this year, Autodesk now offers five native Mac OS X applications for the entertainment, multimedia and design industries, including Autodesk SketchBook Pro, Autodesk Maya, Autodesk Mudbox and Autodesk Stitcher Unlimited software. For more information about Autodesk Mac support, visit http://www.autodesk.com/mac.

About Parallels — Optimized Computing
Parallels is a worldwide leader in virtualization and automation software that optimizes computing for consumers, businesses and cloud services providers across all major hardware, operating systems and virtualization platforms. Founded in 1999, Parallels is a fast-growing company with 700 employees in North America, Europe and Asia. For more information, please visit www.parallels.com.

About Autodesk
Autodesk, Inc., is a world leader in 2D and 3D design and engineering software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk has developed the broadest portfolio of state-of-the-art Digital Prototyping solutions to help customers experience their ideas before they are real. Fortune 1000 companies rely on Autodesk for the tools to visualize, simulate and analyze real-world performance early in the design process to save time and money, enhance quality and foster innovation. For additional information about Autodesk, visit www.autodesk.com.

Autodesk, AutoCAD, AutoCAD LT, Alias, Autodesk Inventor, Inventor, Maya, Mudbox, Revit, SketchBook, Stitcher and 3ds Max are registered trademarks or trademarks
of Autodesk, Inc., and/or its subsidiaries and/or affiliatesin the USA and/or other countries. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.

© 2009 Autodesk, Inc. All rights reserved.

Kazuki Takamatsu

Unique work from Japanese artist Kazuki Takamatsu.

JEFFTRACK – MATCHMOVER ARTIST

Hi, i´m matchmover artist and have experience in the best softwares: PfTrack, Matchmover, Syntheyes and Boujou. See my reels http://www.vimeo.com/1863164 and http://www.vimeo.com/1862745 .
For freelancer Jobs : jefftrack@gmail.com

problem in nuke

hi,

i am not been able to write my final output from nuke . it’s showing the error. how to get rid of it ?

how to render the final out put from nuke ? what will be the settings in " write " tab ?

which format is good ?

avi , mov ,mpeg , mp4 or any other…….

please help…..

AND TO THE DEVIL A DAUGHTER FOR F/W 09.

HELLO1

Our soulless friends from Actual Pain just sent us some images of their new Fall/Winter lineup for your satan worshipping needs. You can’t worship the unworthy without something righteously upsetting as a decapitated mouse resembling that one ultra famous black and white rodent.  Nods to crass and everything unruly in the “And To The Devil a Daughter” collection will make it the new gear you need to get gnarly with at your next séance in the woods.6 EYES WHITE TEE

DEADBEAT ACADEMY BLACK TEE BACK

ROTR WHITE TEE

THE DEVIL'S DAUGHTER BLACK TANK

GOATHEAD WHITE TANK

NCNV BLACK TANK


PYRAMID LOGO WHITE CREW

KINSKI BLACK CREW

SEVERED MOUSE GREY CREW

material ID channel selection

Hi!
Is there in Fusion any way how to blur edges of selection by material ID channel? I make a color correction and use material ID channel selection. Around the trees that are planes with texture and opaccity map there will appear rectangle that are not affect by correction. In cobustion I partly solved this by choosing a feather in GBuffer material selection.

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Compositors & roto artists

A studio based in Manchester is looking to hear from talented freelancers to join the team. They have some very exciting projects coming up in the next 12 months and we are looking for compositors and roto artists with skills in Fusion, Nuke, Motor, mokey etc.

http://www.smoothdevil.com/index.php?page=job&job_id=1027

closes: 22 Nov 2009