Textures / HD Video Transitions

http://www.assistcg.com/ good resource of seamless textures. HD video transitions and articles on Open Source products.

Enjoy!

Ghost Robot: “Bonnaroo Line-Up”

Waaay back in July 2008, we posted a Quickie on Javan Ivey’s beautiful “My Paper Mind” video, produced using a self-devised method called “Stratastencil” (inspired by the Stratacut technique, but with an additive process instead). After watching Javan’s piece, I remember thinking, “It would be nice if somebody took this a little further and made a full spot out of this wicked technique.”

Well, it didn’t take long: Ghost Robot and director Elliot Jokelson just wrapped up this amazing commercial to announce the line-up of the 2009 Bonnaroo Music & Arts Festival. Obviously inspired by Javan’s technique, the piece also references Jen Stark’s amazing paper art.

Ingeniously crafted, the spot—to quote one of our authors—”ticks all the right boxes”: innovative concept, great art direction, wicked animation and transitions, awesome typographic work and a smashing soundtrack to wrap it all up nicely. They even did a full 3D version, how nice!

We caught up with Ghost Robot to find out a bit more about the whole process, here’s what they said:

Both Javan Ivey’s and Jen Stark’s work were major influences on the project, though neither were involved directly with its making. Other points of influence in terms of the animation were the Cassius video for the song “The Sound Of Violence” and pretty much any 80’s movie set in the future for typography.

In terms of our process:

Working with after effects animators and a more traditional cell animator we began by designing the piece digitally. We created a 2D digital animation
with an alpha channel where the cut out space would eventually be. From there we ran the animation through a simulator in after effects which allowed us to approximate what the full animation would look like once cut and layered.

When satisfied with the effect of the digital simulation we then took the 2D digital animation (as an image sequence) to our digital print house where we printed onto 12″x18″ sheets of paper from a massive liquid toner Indigo printer. Each of the 1,336 images were then all cut by hand and photographed on a rig that allowed us to see upto 20 frames at a time.

Photography wise we shot with two identical DSLR cameras. To achieve the proper 3D effect while shooting such a small subject we had to find a way to accommodate a very small inner ocular distance (distance between each of the 2 film planes). Shooting with the cameras side by side would have been impossible as it would have required the bodies and lenses to occupy the same physical space. To fix this we used an angled one way mirror one camera shooting from atop, into the mirror and one camera shooting from behind, through the mirror. These cameras were controlled with through a computer which allowed us to keep all settings on the cameras identical.

These stills were then compiled in after effects and color corrected for the final.

The music is a mash-up a DJ friend of ours made for us: The first half is Phish with Galactic featuring Boots Riley and the second half is combination of Of Montreal and Santogold.

After talking to Ghost Robot, we were curious to see what Javan had to say about such beautiful homage:

This is precisely what I mean every time I say “I’d like to see someone try.” Because I do, I love to see what someone else does with it. They’ve taken the idea and applied manpower and a budget to it, and I’m absolutely floored. It looks great. I mean, I’m kinda bummed I wasn’t invited to the party, but I really enjoy seeing what they’ve done.

Great to see sharing being encouraged and celebrated here.

See how the spot was made here.

Big thanks to Keith Endow for the initial tip!


Credits
director: ELLIOT JOKELSON
exec. Producer: MARK DE PACE
exec. Producer: ZACHARY MORTENSEN
producer: MATTHEW ACHTERBERG
art director: ANDREW HAMILTON
lead animator: JASMINA MATHIEU
assistant animator: MIKE HEALY
assistant animator: KELLY GOELLER
music: MICHAEL SALTZMAN
sound design: ROBIN SHORE
color correction: JEROME THELIA
paper printing: B SQUARED
production coordinator: STINE MOISEN
sterographic assistant: TREVOR TWEETON
stereographic consultant: GREG DINKINS
paper consultant: STEVE VARVARO
paper consultant: ANGEL THOMPSON-GEORGES
rig fabricator: RYAN CHERESNICK
production assistant: ALICE MILLAR
fabrication intern: NADIRAH ZAKARIYA, EMMA BEEBE, NATALIA MOLINA, KATIE LOVE, ZACHARIAH DURR, EMILY SEARLE, JUDGE FINKLEA HANG XU, LENA HAWKINS, BRENDA MALIVINI, BASIL WHATLEY, LAILA LOT, JOY SUNJOOFT, BRACEY SMITH, EMMA MEAD, CRYSTAL FARSHCHI, DAN OLAVARRIA, CHRYSTIE COLE, TIERNEY COLE, LISETTE JOHNSON

Posted on Motionographer

Ghost Robot: “Bonnaroo Line-Up”

Pftrack and nuke compo issue :)

Hi guys…. I have a tiny 🙂 compo with 3d pftrack import scene in Nuke. In this compo I have a previous croma key from a windows, and y need to put some buildings 🙂 behind from croma, like a town ;).

This post have a little capture screen, and a nuke script to test this problem. I need… to put this airplane from picture, behind from windows in a 3d space. This is a only one example.

The real work is put a buildings behind windows. 😉

Sorry for my English….

Thank… JUAVE

In spanish, en español:

Que tal… necesito poner como vemos en la imágen de referencia… el avión detrás de la ventana con el croma, en el espacio de cámara 3d que he importado a nuke. La secuencia final llevará como digo, unos edificios detrás del croma echo a la ventana.

Adjunto jpg de referencia de prueba de la compo y script de nuke.

Muchas gracias…. JUANVE

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Head Gear Animation: Milk Dots

headgear-milk

What better to accompany our previous post about cookies than a post about milk?

Way back in 2007, we posted a Quickie for Head Gear Animation’s fantastic 5-second spots for the Dairy Farmers of Canada and agency Due North. Well, Head Gear’s added to their collection since then, and it’s definitely worth taking a few seconds (literally) to enjoy them.

Each spot—or “dot”—is a tightly packed joke told in a dizzying array of styles by Head Gear’s directors. David Gee (Writer) and Shawn Wells (Art Director) of Due North did a bang-up job writing these nuggets. Some of my favorites:

…but really, check out as many as you can. Oh, and in case you’re wondering who aced the sound design for the spots, that was Head Gear, too. Nice going!

Posted on Motionographer

Head Gear Animation: Milk Dots

Carlos Cidrais – New Site

My new site is online. Have a look, if you please, at:

http://www.carloscidrais.com/

Thanks

Aardman Animations: Change4Life

aardman-change

Aardman director Steve Harding-Hill mixed 3D and 2D animation with a great sense of comedic timing to nudge Britons off the couch and into the great outdoors—or at least to the nearest park.

Working with agency M&C Saatchi for UK’s Department of Health, “Change4Life” tells the story of makind’s epic journey to obesity with tongue lodged firmly in cheek, using laughter instead of lectures to educate and motivate viewers.

The hybrid animation style is as playful as the palette, and Harding-Hill did a great job casting the faceless stars of the spot as lovable little creations.

Like many “stop-motion” spots of late, “Change4Life” used CG to create the illusion of good ol’ analogue clay. It’s expertly done here, and I suspect we’ll only see more of it in the future.

Says Harding-Hill:

We wanted things to be stop motion like, not too slick and stylized. We ended up making photocopies of our drawings, sticking them to polyboard, and shooting them with still cameras. Our backgrounds were created like theater sets, flat and layered up.

The black lines were crucial to the overall graphic sensibility and also made it possible for us to do some 2D animation and mix things up a bit.

The companion website features the same characters and lists practical tips for living a healthier lifestyle.

Posted on Motionographer

Aardman Animations: Change4Life

Modeling, Rigging & Texturing Supervisor

C.O.R.E. Digital Pictures located in downtown Toronto has an immediate opening for an experienced Modeling, Rigging and Texturing Supervisor to work on a comedic animated series that will be aired on a major U.S. television network.

The company was founded in 1994 and is one of Canada‘s leading digital visual effects and animation studios. Over a decade later, C.O.R.E. has successfully built three divisions: C.O.R.E. Digital Pictures, C.O.R.E. Toons and C.O.R.E. Feature Animation. Over the years, with the underlying philosophy that a studio designed by artists for artists fosters the best creative environment, C.O.R.E. has produced award-winning work for more than 55 Feature Films, 24 Television Series and 24 Movies of the Week.

C.O.R.E. offers an exciting work environment; our open work structure allows for creativity and fun at the same time. The continuous flow of interesting new projects that are awarded from major studios and production companies makes working at C.O.R.E. a unique and fulfilling experience.

Qualifications and Skills:
·Expert ability to create geometric model assets and rigs using industry standard techniques
·Excellent knowledge of creating UVs and applying textures
·Advanced knowledge of industry standard 3D production packages and various support tools
·Ability to assess shot requirements, flag potential problems and facilitate solutions
·Expert experience and understanding of asset management protocols and software
·Excellent ability to write or edit procedural scripts and tools
·Expert ability to understand/interpret the creative guidelines to create accurate representations in 3D or to direct others to do so
·Ability to collaborate with supervisors, directors, production management staff and peers
·Post graduate diploma in animation
·5 + Years Experience in animation production in a leadership role
·Must be legally authorized to work in Canada

Job Duties and Responsibilities:
·Review provided material and direction guidelines for production assets, negotiate complexity with clients, estimate required effort for artists, assign and manage tasks to artists
·Create clean, production ready models, directory structures, file handling protocols, and procedures for the team
·Ensure team submits completed/tested model elements to the production stream using approved studio submission tools and procedures
·Ensure that timely corrections to asset team’s work are completed when required
·Explore/test related available tools and plug-ins from online forums and vendors
·Regularly contribute advanced technical and creative suggestions for the project and studio, and participate in regular management meetings related to modeling asset production
·Document relevant information for team and studio archives
·Participate in employee review process and production post mortem meetings
·Additional duties as assigned

Qualified applicants can email their websites to recruiting@coredp.com or mail their demo reels including breakdown to:

C.O.R.E. Digital Pictures Recruiting
461 King St. West
Toronto, Ontario
M5V 1K7

We would like to thank all applicants for their interest however only those under consideration will be contacted. No phone calls please.

Remixing the Ordinary

Click here for more.

Parabola

Ed Catmull interview

div xmlns=http://www.w3.org/1999/xhtmlpa href=http://www.vfxworld.com/?atype=articlesformat=rssid=3901Catmull Offers Tech Talk/a, at VFXWorld./p/div