David Salaices: Clock DJ
Posted in: Alex Santiago, clock, collage, David Salaices, dj, General, Latrama, mixed media, scratch, time
Wiki wiki wiki. A clock collage by the Madrid-based Musikame team — David Salaices, Alex Santiago and Latrama. (Via Vimeo staff picks.)
Andrew S. Allen: The Thomas Beale Cipher
Posted in: andrew s. allen, collage, General, personal project, short film, short of the week
There’s a lot of striking moments in Andrew S. Allen‘s “The Thomas Beale Cipher“. I love the re-purposed textures (herringbone fabric and washed-out wood), the grainy whisps of wrapping light, and the clever mix of rotoscoped footage with abstract design.
For more of his work, check out the 2010 Anchorage International Film Festival Opener. No collage here, but the high contrast, punchy colors and moody compositions will be familiar.
Found at the excellent Short of the Week as part of their new “Short of the Week Presents” program, which plans to feature short films that have never been online before and help to coordinate their digital launch. Bravo!
DR. 90210 FOR CATS.
Posted in: art, collage, fashion, Gallery, Lola DupreLola Dupre is the Dr. 90210 of the feline world. Her exacto knife has been slicing and dicing the heads off of cats for so long that she has amassed a giant catalog of collage work featuring a veritable petri dish of kitty parts. Sewing, pasting, or hanging the heads of kittens to the bodies of decapitated seals, the hoods of UFOs, or around the silky necks of wafish models gained her a recent feature and cover for Flaunt and brought her kitty surgery to a mass audience while also allowing some of her less Frankensteinian work to be featured as well. Check out her bottomless blog HERE.
Pasquale Crispino
Posted in: Animazione 2d, collage, Featured, Gods of Design, illustrazione, Italiani, Motion title, Motiongraphics, Pasquale Crispino, sky, Stop-motionOggi presentiamo Pasquale Crispino, senior motion designer per Sky Cinema. Pasquale ha conseguito gli studi all’Istituto Europeo di Design di Roma, con la specializzazione in illustrazione e animazione multimediale, iniziando subito a lavorare come freelance per diverse testate giornalistiche come Muver, Urban, Diesel, Computer Art UK,
Passa dall’illustrazione alla motiongraphics per sperimentare nuovi percorsi, collaborando con diverse società come Fast Forward, Abstract:groove, Lmo studio, Insertcoin.
La tecnica che predilige è la stop motion, per i suoi lavori fa uso soprattutto di carta, fotocopie, texture, inchiostri e pittura, ispirandosi a diversi artisti e studi grafici come Gianluigi Toccafondo e lo studio Psyop.
Di seguito alcuni suoi lavori.
Francesco Brunotti
Posted in: Animazione 2d, astrazione, collage, francesco brunotti, Gods of Design, Italiani, Motiongraphics, noirFrancesco Brunotti, laurendosi al D.A.M.S., inizialmente attratto dalla fotografia, decide di espandere i suoi interessi anche alla grafica e al video, cercando di amalgamare queste diverse influenze tra loro.
Abbiamo chiesto a Francesco di parlarci del suo lavoro:
“Se dovessi usare delle parole chiave per descrivere i miei lavori, direi che sono attratto e influenzato tanto dalle luci al neon e dal buio della notte quanto dai colori eccessivi e saturi, dal cinema – sopratutto quello indipendente -, e dai fumetti anni 60 e 70, passando da quelli più supereroistici alle produzioni più underground horror/weird, così come dai poster cinematografici di quel periodo.
Ultimamente ho scoperto un forte interesse per i collage e anche per un certi tipo di “disegno”. Con i miei lavori cerco di comunicare delle sensazioni, a volte più oscure e intimiste, a volte più gioiose e ironiche invece, a seconda del soggetto da cui prendo spunto per applicare il video alla traccia.
Avendo realizzato per la maggior parte videoclip, mi piace molto farmi guidare dalla musica per creare una storia.
Trovo molto stimolante il concetto di astrazione, nel senso che non credo che si debba per forza creare una storia lineare, anzi trovo molto interessante il comunicare qualcosa con delle immagini o delle scene che non hanno bisogno di essere lette a tutti i costi in maniera “razionale”.
Ultimamente mi sono trovato a sviluppare un discorso più legato all’animazione e alla motion graphic; ritengo in tutta sincerità che grazie a programmi come after fx venga data la possibilità di spingere questo media (il video) verso nuovi livelli di ispirazione e di creazione, da questo punto di vista la mente (quindi l’immaginazione) è il limite.
Tali sofware ci danno la possibilità di concretizzare ciò che nel nostro cervello concepiamo come idea, e
– grazie anche agli sviluppi che questi programmi per la motion graphic ultimamente hanno subito –
di abbassare sensibilmente “i costi” di una produzione o in ogni caso di lavorare in una maniera che fino a poco tempo fa non era appanaggio di tutti.”
Capitu Titles
Posted in: Brazil, Capitu, collage, Dada, decollage, General, lobo, paper, photomontage, ripping, Stop-motion, tearing, title sequenceSo, due to popular demand, I’m pleased to re-present (as a full post) the title sequence to ‘Capitu’–a TV miniseries, based on a 19th century Brazilian literary masterpiece, Dom Casmurro, written by Machado de Assis. Told retrospectively from the point of view of the aging central character, it describes his obession with finding all kinds of evidence that his wife had been unfaithful, and his own best friend is actually the father of their only son.
What struck me is the amount of research, meaning, and integrity that goes behind this. Since the book is considered a ‘forerunner of Modernism (at least in Brazil)‘, the team’s initial inspiration is Dadaism, specifically the decollage technique (creating an image by cutting, tearing or otherwise removing pieces of a picture to reveal parts of other images lying beneath).
According to Lobo, ‘the chaotic and disjointed nature’ of Dada decollage pieces parallels the nonlinear, short-chaptered structure of the novel. Layering of images suggests the passage of time, memory, and accumulated life experience, and the tearing/ripping evokes the violence inherent in the central character’s tormenting doubts and desire for vengeance.
The animation was first created in After Effects, then each frame was printed on different paper stock. The printed frames were crumpled, restretched out and glued one on top of the other, and the entire stack was then placed under a stop-motion camera. Shots were taken at appropriate intervals as the layers were ripped and peeled. The photographs were taken back into after effects to create the final stop-motion sequence.
Lobo has been kind enough to provide us with the ‘making of’ video and a very eloquent write-up about the conceptual and aesthetic rationale behind it. Click on the link below to read it all…highly recommended.
In 2008, Lobo was commissioned to create the opening sequence and interstitials for Capitu, a TV mini-series adaptation of Dom Casmurro, the masterpiece by 19th-century Brazilian novelist Machado de Assis. The story is narrated by the title character, an aging man who decides to write his memoirs in an attempt to “tie the two ends of life together”. But the true purpose of his endeavor is to search for proof justifying his undying obsession: that his childhood sweetheart, Capitu, whom he finally succeeded in marrying, had betrayed him with his best friend, the real father of their only son. What makes Machado’s novel unconventional is that he treats the traditional themes of marriage and adultery as a mere backdrop for an exploration of surprisingly modern literary concerns: the unreliability of the first-person narrator; a skeptical awareness of the novel’s structure; the failure of memory in recapturing past facts objectively, functioning instead as a means for self-justification and self-deceit.
Lobo sought to encapsulate these issues in the opening sequence, not just through the choice of imagery but also in a way that involved the animation technique itself. The preliminary research started with the early 20th-century art movement Dada, following a suggestion by the series’ director Luiz Fernando Carvalho. Since Dom Casmurro is considered a forerunner of Modernism, at least in Brazil, we thought it made sense to start with some of the most radical pioneers of the avant-garde. We focused mainly on Dada artists who used collage and photomontage as their media of choice. The chaotic and disjointed nature of their work paralleled the fragmented structure of Machado’s novel, with its short chapters, nonlinearity and constant interruptions as well as remarks by the narrator himself. This research on the evolution of collage eventually led us to discover the works of post-Dada European artists like Wolf Vostell, Mimmo Rotella and Jacques Villeglé. They developed what became known as decollage: instead of building up an image by adding parts of other images, they worked by cutting, tearing or otherwise removing pieces of a picture to reveal parts of other images lying beneath.
This approach seemed perfect for the task at hand. The superposition of images provided a fitting metaphor for the passage of time and the accumulation of experiences throughout one’s life. Ripping through these levels mirrored the process of peeling the layers of memory carried out by the narrator, in search for the final truth buried in his past. The act of ripping also suggests violence, representative of his tormenting doubt and desire for vengeance.
Visually, the distressed result of this procedure was also appropriate, since it connected in many ways with the art direction of the mini-series. The show was predominantly shot inside a run-down mansion, using recycled materials for settings and props. The theater and the opera are recurring elements in the novel, so the production relied on classic theatrical techniques for the recreation of the environments. This inspired us to base our layouts on old letterpress show posters – the same material largely employed by the decollage artists.
We wanted the aesthetic and the animation technique to be fully integrated in these pieces, which meant that the ripped paper should be more than just a graphic style: it should be the very mechanism that drove the animation forward. We started by preparing simple animations in After Effects, primarily featuring typography and collage-like graphics representing key concepts of the story. These animations were edited together with short live-action clips from the series, and the entire sequence was then printed sequentially, frame by frame, on different kinds of paper. These sheets were glued on top of each other, resulting in a stack of paper that had the first frame of the opening at the top and the last frame at the bottom. We mounted the stack below a table-top digital camera and proceeded to rip and tear the paper sheets one by one, slowly revealing each layer underneath. This process was photographed at regular intervals, and the pictures were imported back into After Effects as a sequence, where it received some slight color and time adjustments.
The result was the same animation and live-action sequence we started with, only fractured and reassembled in such a way that never allows for a single intact frame. Every image that begins to take shape never achieves its complete form; every ripped bit of paper reveals something that belongs to another point in time. The spot resolves itself only at the end, unveiling the word Capitu: the only person who holds the key to the mystery of the story.
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