HD Footages _ dragging more time

Hi friends,

Am working with some HD 1080 footages. But if i hit play, will take lot of time to complete. My compositing packages are Combustion and Fusion 6.

How to increase the playback speed in these two softwares ??

stereoscopy camera using maya and 3dequalizer

hi guys,

i got a 3d stereoscopy camera from 3dequalizer, its a nodal pan shot..and when i tried to match it in maya … its not giving me a common lineup.. if i match for my left eye its giving offset in right eye and viseversa.. is it the problem with the interocular shit between the two camera’s.. now what i have done is i matched for my left eye camera perfectly by scaling and moving the sterio pair group and i manually move my right camera without breaking the matchmove to match for my right eye.. is this the proper way of doing a stereoscopy shot.. can u guys please explain me how to match both the e cameras in maya, i want to know where m going wrong.. in maya or in equalizer..

Screengrab Software

hi everyone,

I’m building my showreel at the moment and I want to include few shots from syntheyes to show my 3D tracking.. I was thinking to screen-capture my viewport so I can show all the tracking markers and points cloud.. I thought I’ll ask here if anyone knows any good software that could do this, or maybe there is another/better way to achieve this..?

thanks

VFX Compositor – Real world tasks.

Hello,

Sorry, some tedious questions coming up, so please indulge me. I’ve looked at show reels and researched definitions but I’m none the wiser.

I keep saying I want to be an VFX Compositor but if I really think about it, I’m unsure where a Compositor job starts and ends.

If for example you have a close-up shot of a foot stepping off a kerb, and you want to make that foot look like it’s stepping in a puddle, and you want the puddle splash to be in slow motion. Who would create the slow motion water?

What about someone walking through glass with no glass there previously? Who creates the window and the subsequent broken glass?

What about a bullet hole needed in a wall or body?

And finally. What about adding a lamp post or a park bench?

Is the Compositors role just to combine all the elements and they’re given everything by an VFX Artist or is there some CGI creation involved for the Compositor?

I’m talking about on a high end commercial or film work where there are lots of bodies and departments working on a project.

Thank you.

Confused career changer needs advice – please

I already had a thread going with the same title http://www.vfxtalk.com/forum/confuse…se-t27707.html, but for some reason I am unable to post a reply. I’ve been trying for the last 24 hours. I was getting concerned that people thought I was grabbing advice and running without saying thank you or not reflecting upon their advice.

So I’ll try and start a new one from where I left off and hopefully get some more advice from the original repliers or from some new people.

Quote:

Originally Posted by Void
(Post 136662)
Stay away from that TAFE course. It will get you no where and is a total waste of money.

So, no Sydney TAFE course, too much animation and apparently a waste of time.

Quote:

Originally Posted by Gravy
(Post 136664)
As for a Mac if you have one you could pick up shake which is the only other node based compositor worth learning. Even though it’s becoming obsolete it would be a cheap way to learn. There is plenty of training out there for it. Though if you join fxphd as Tommy suggested you would have free access to Nuke.

I could learn Shake but as Gravy suggested it’s becoming obsolete, I think I’ll get straight into Nuke and not dilly dally.

Quote:

Originally Posted by tommy138
(Post 136665)
But if you want to work on high(er) end commercials or feature film (i’m assuming you want to do this) then it would be pretty hard to get a compositing job right away.
What might also be of interest, is to look at the online courses at Escape studios (http://www.escapestudios.co.uk/online-vfx-courses/).
I can’t vouch for the online courses, but their classroom courses are pretty good. Don’t think I would be working at the level that I am now without them (and FXPhD).

You’re right Tommy138, I envisaged myself doing high end commercials and films. I want to be part of something big. The escape studios online
course looks good. I’ll do some more research.

Quote:

Originally Posted by yakuzowner
(Post 136698)
also I would take a look into the videocopilot courses any now and then … I would focus on learning nuke as your main comp tool but watching the free tutorials from videocopilot as well … they are especially good to learn vfx basics by using after effects …

I pretty much started like that … because they are free of course. But after a while I recognized that the world is much bigger and there where programs such as shake fusion and nuke … but when I lunched nuke the first time it was a bit of an overkill ^^ … but however – after a while I really went trough the pain and learned it .. and now I could never live without it … but still, after effects is a nice tool for quick work … but I need that bit of more control thats hidden in AE, as already said.

And for the 3D side … I totally agree that animation courses are waste of time/money… but I recommend taking a look on Lighting/rendering courses to understand what kind of stuff you get from the 3d guys and whats hard to render and why you get ID passes and so on… but your main focus should really be on compositing – train your eye for detail such as color tones and object edges.

Nuke and Maya are a good choice … but try to get aftereffects and photoshop (as a must) as your backbone 🙂

good luck mate!


I’ll add the video copilot tutorials to my list of resources. I see your point yakuzowner, Nuke will probably be quite daunting at first and a steep learning curve but worth it in the end. I’ll also look into Light and Rendering courses. I’d always planned on increasing my Photoshop knowledge. I agree, along with AE these will be good backbone skills.

Before I go, looking at the escape online course http://www.escapestudios.co.uk/online-vfx-courses/ , it appears very Maya based and to be honest I’m a bit hazy on Maya’s usefulness as a compositors tool. I know it’s an end to end workflow but how much does it feature in a compositors working day? At £6500 do I need to learn Maya 3D? And what is an VFX Artist, the same as a compositor?

Thanks everyone, with your help I’m now starting to get a better understanding of what I need to do in order to reach the foot hills of this mountain I’m about to climb.

color grading Advice…TV vs Monitors

Hi all,
Ok, I read enough books & understand enough to go out and start a color grading lecture class. I understand all about black levels, luma levels, legal levels, etc, etc..

I also understand that if you watch the same movie on 10 different TVs, you might see 10 different pictures. I get that.

I get that a good calibrated monitor is a LARGE part of color grading.

But what I don’t get, and I never will, is this:

Why when I change the presets on my TV, (sports, multimedia, movie, ) I get very subtle differences on the movie that i’m watching.
But when I go thru the presets on a movie that I color graded, the difference between "Moive or Sports" can be the differences between FANTASIC or CRAPPY.

There seems to be a Large jump between presets, but again, not a big difference when watch a TV show.

Can anybody explain why this would happen?
Is my tonal range too narrow?, too wide?

I am in a total loss for words, :scorching
Thanks,
Lou

Mesh to sand

Dear friends,

How to convert a modeled mesh in to sand particles in maya
(Like spiderman 3_ not that much, an average perfection )?

Occlusion for fluid Shape

Dear friends,

How to take occlusion shader for a Fluid shape in maya.

Runner Interview. What to expect?

Hi

I’m new here and I’ve just graduated from Huddersfield University.

I was wondering if you guys can help me. I have an interview for a Runners position in London tomorrow and I have no idea what to expect, what they’ll ask, what to bring and is wearing a smart shirt and trousers ok?

Please help me, I’d really appreciate it. If I know whats coming I’ll feel so much more relaxed and confident.

Roto Edges

I am doing some roto in Nuke and I’m not too sure if these edges look like they’re supposed to. When I look at the edges after the premult, they stand out like they’re including too much background. Is this because the object being roto’d is quite dark and the background is a lot lighter, therefore the blurred edges will naturally be slightly lighter than the core of the object, making them stand out in the premult?
Then when I look at the premult over grey, it looks quite normal.

Should the edges in a premult over black, look the same (or almost) as a premult over gray, or is it inevitable that the edges over black will have more contrast to the black background colour, which makes them stand out more? :confused:

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