Requirements to be flame artist?

hi everyone..i was wondering, what the requirements do we need to be a good flame artist? for example, do we need to learn other compositing software other than flame/inferno like After Effect, Nuke, etc or 3D software like Maya, Cinema 4D, etc. i need any suggestion..

Thanks

How difficult (or easy) do you think this is?

Hi all,

###The challenge:

I used to be very much into the CGI 10 years ago (yikes!) so I would appreciate your CG advice/wisdom of what is easily doable with today’s tools.

The goal is to take someone’s logo or text, and make a photorrealistic image (ie. average person in the street can’t tell it’s CG) of the logo/text as a sign in a real room.

End result something simple like this:

Or this:

###My assumption:

One can create the 3d shape/text, give it basic metal/brass texture, render it high res, and integrate it into an office photograph with Photoshop.

a) is the assumption of the process correct or am overlooking major complexity?

b) how many hours would an experienced designer take to go from start to finish given the complexity of the first examples?

c) any other comments or remarks I should take into account? (ie. best 3d software for this)

Thanks a lot!

Roto in Fusion

How to copy the same shape to beside frame?

Boujou tracking a panning camera

Heya, I’m pretty new to 3d, but find that I learn faster just by diving into things and experimenting with things I think I can use for something.

So I did a panning shot from a balcony down on a parking lot. I opened it up in Boujou and tracked the features.. even managed to find 4 gold points that would stay in the entire shot.
However, even after doing the nodal tutor included with Boujou, I find it hard to get a solve that is accurate in Cinema 4D.

Are there anything specific I need to worry about when tracking a panning shot that is filmed downwards on a plane surface?

Would I be correct in assuming that when filming downwards and the camera point is directly on the plane in 3d view, then many of the points are supposed to be below the plane?

Any other tips that could help me along? 🙂

Appreciate it…

Torben

any alternative or recommendations to do these effects ?

i have always used particle illusion for making explosions and meteors and light beams and (the effects that appear in dragonball movies) those kinda of effects but now that i’m becoming better i began feeling they are unrealstic and not as good as those effects in movies so made some searches and found that the best in these effects is afterburn BUT i only have maya and afterburn is for 3d max so any alternative ?
i dnt wanna something so complex just more realstic and would be better if a stndalone software !!

plz respond………….thx in advance

Need advice about skin shader Maya MR

hi :scorching
need advice to make the skin of my character more real
He will be animated and integrated into a video (my living room)

FRONT
LEFT
TOP

TURNTABLE: http://www.youtube.com/watch?v=dpNkqUf8LOs
DOWNLOAD MOV

material settings

there are 3 spots light and hdri for a bit of reflaction
thank’s 🙂

problem with aftereffects !!

i got the plugin called partilce illusion for after effects CS4 …it’s job is to allow you to import particle illusion (vfx software) emmiters in after effects…….
i have everything set up correctly but when i go into add an effect nothing happens. I lay a video down. go to effect>wondertouch>particle illusion, go through the menu and select my effect (and also the emitter doesn’t appear properly in the preview window) then back to the video and nothing shows up…am i doing something wrong? :confused:

BY the way i have the partilce illusion software and it works prfectly !!

plz help….thx in response 🙂

Compositing Interaction

Hey everyone,

So its my first time posting and hopefully someone has the answer 🙂

In regards to compositing, either 2 separate videos or with cgi, one thing that has me stuck is when there is some sort of interaction.

What I mean is when something for video 1 interacts with video 2 thats been masked in for example. Say when someone hands someone something. How is it made to look 100% spot on?

If you take a look at this video and go to the shoot from 1:50

http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=a0fJUPU5xys

you can see how its not perfect but close, but then in the final shot, when he hands him the stick and hat its 100% perfect.

So what is being done it to turn a "almost there" into a perfect fit?

main qualities of each match moving softwares

Hi friends,

please tell me about the main qualities of each match moving softwares which differ from other. Somebody telling that PFtrack is good for object track and syntheyes is better for nodel shots. So am bit confused about these kind of things .

any one please help me to get an idea ??????? :confused:

  • Boujou
  • PFtrack
  • syntheyes
  • 3DEqualizer
  • Matchmover

Roto Challenges: Shot w/ No Blue screen.

Hello,
I’m (trying) to do most of the vfx for my short film myself, because I’m on a a micro budget at this point in post. I bought Shake and am taking self-study courses on it. I peeked around forums, but haven’t seen anything yet that addresses the challenge of roto-ing a shot that wasn’t shot on green/blue screen.

I’m needing to roto a woman out of a wooded environment, and then place her onto another background plate (another wood). The footage was shot in DVCPRO HD. The challenges I’m running into are:

1. It’s hard to roto something you can’t see the outline of! The hands/fingers turn into a blurry blob every few frames, and the individual fingers are such a small part of the shot, it’s hard to see enough edge detail to trace even when they are somewhat distinguishable. So I go from lots of points around fingers, to not knowing what to do with all of them when they turn into a blob.

2. Fluffy hair. Is it even possible to roto it? I’ve been warned that I’ll run into "fluttering."

I’ve posted screenshots (per above) of my roto attempts here. If anyone has suggestions, and is willing to share, I’d be very grateful!

Thanks!!!
Therese