Hello,
I’m having trouble applying bump maps to some 3D text
I’m working on. It’s happening in both Max 9 and Max 2009.
Basically, when i apply a bitmap to the bump map, it comes out
pixelated. The texture image I’m using is very high res, so that
couldn’t be it. If I apply the same image to the diffuse map it
comes out fine. I attached a sample of what it’s doing.
Any ideas?
Thanks,
Robbie