Hair System.
Posted in: Programming & DevelopmentI am doing a standalone hair system, which has tools for creating, combing cutting hair.
Firstly the maya scene is exported out to a custom cache scene format, which read by the hair application.
There are controls for density, sizing, segments of the hair follicles.
The one thing which is really cool / hot is the interactive shader previewer. This allows the user to see their shading results on the viewport itself, without having to wait to go through the rendering process.
Also it calculates self shadowing, based on a fast approximation of the Deep Shadow techniques.
Current state of the output can be seen in the images attached, one with no self shadowing and the other one with self shadows calculated.
Current development: physics / dynamic tools using bullet and the hair editing tools.
Later, would be exporting the viewport shaders to the most popular production rendering engines.
Would be more than happy to receive any help / guidelines / suggestions.
Thank you,
Nihal Kenkre.
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