how to remove dynamic hair rig stretch

title may sound confusing but here’s the deal.

I have some parts of a model I want to dynamically deform as it animates. So in the rig I have a few IK Splines being driven by maya hair systems. Works fine as far as the hair and dynamic motion. The problem is that the first joint where the IK starts is stretching away from the previous joint it is parented to. I’m not sure why because the stretching isn’t where the hair is, and I don’t remember seeing this before. No follicle settings will remove this.

I am attaching 2 screenshots to make it clearer. The first is how the rig looks at the start, and the second shows how the IK start joint stretches away from the parent joint. Start joint is green, parent is magenta.

Any thoughts on fixing this?

Attached Thumbnails

Click image for larger version

Name:	Maya_ScreenShot_175.jpg
Views:	N/A
Size:	50.3 KB
ID:	11363
 

Click image for larger version

Name:	Maya_ScreenShot_176.jpg
Views:	N/A
Size:	45.7 KB
ID:	11364
 

No Responses to “how to remove dynamic hair rig stretch”

Post a Comment