TaRa Rum Pum is well paced and tells the story in just the amount of time at just the right pace. 800 shots, and then some, in 60 days. 3D people filling the stadium, 3D cars racing on the track, smoke, fire and sparks. A three and a half minutes song in CGI with dancing bears, chocolate rivers and Rani and Saif in a fantasy foodworld. That was pretty much what VCL did for Ta Ra Rum Pum.
Electronic Arts Inc., announced on 4th May, the title for the new Burnout videogame currently in development for the PLAYSTATION3 computer entertainment system and Xbox 360 videogame system.
Indian VFX is rising high on the ascendant and an increasing number of studios are opting for specializing in VFX. Amongst the many kinds of VFX work that are being done in India are Crowd generation and related effects.
VFX Major Prime Focus has completed work on its first Hollywood Project, 28 Weeks Later which released on 11th May across theatres in North America.
Interview with FX Labs CEO Tony Garcia
Posted in: 1“The characters and environments in the Dhoom game have been defined already and thanks to that we are able to have a more focused development cycle”
Exporting from Real Flow To Houdini 9
Posted in: HoudiniI was jus wondering if it’s possible to import a fluid simulation created in Real flow to Houdini. If so can someone help me and please let me know wht kind of file formats are supported to import an animation into Houdini.
Thanks a lot.:niceone:
2 new mattes
Posted in: Work in Progress (WiP)This is another personal piece for practice. I tried for a foreshadowing theme with incoming rain-clouds.
All comments and crits are welcome.