Making of Captain Bonecrusher

Future mercenary which belongs to a group of warriors where people have assimilated the cyborg technology

Making of Never Again

Steps and creation process used in the image is shared by the artist. 3ds max and vray mainly used in this image

Astral “Station ID Tags” Commercial

Feature the Z-Tele logo transforming into a living TV machine, as well as collapsing into the logo once more

Cast Vote for 2009 Calendar Wallpaper

Choose the best 12 images out of 25 images you like to see in the 2009 calendar wallpaper

Dynamics in Maya: Part 4

In this fourth part of this video series learn about baking keyframes, solvers and constraints inside Maya

Understanding Strokes and Alphas in ZBrush

In these videos you will learn how to use strokes and alphas inside ZBrush to create things like zipper, horns

Production Focus: Max Payne

Toronto-based Spin VFX knew from the outset that Max Payne would be a complex project

Making of Lexus on the Road

In this making artist will explain the camera match in 3ds max, adding car in the scene and used HDRI for lighting

Making of the Joker

Artist saw the dark knight posters and decide to try something similar but did not want the character to look like Heath Ledger

CG Song, 800 VFX shots: VCL works wonders for Ta Ra Rum Pum

TaRa Rum Pum is well paced and tells the story in just the amount of time at just the right pace. 800 shots, and then some, in 60 days. 3D people filling the stadium, 3D cars racing on the track, smoke, fire and sparks. A three and a half minutes song in CGI with dancing bears, chocolate rivers and Rani and Saif in a fantasy foodworld. That was pretty much what VCL did for Ta Ra Rum Pum.