Keyframe Digital’s Warehouse 13 VFX

Two articles on Keyframe Digital’s Warehouse 13 effects:

The Giant Lobster-Heads of Summer, at Animation Magazine


Keyframe Digital Fills a VFX Warehouse for Syfy, at Studio Daily

G-Force at Animag

Guinea Pigs to the Rescue looks at Imageworks’ vfx for G-Force, at Animation Magazine.

finding creature/character comp projects…

Hi, I’m new to this forum and haven’t explored every thread,…but for quite a while now I’ve wanted to find a creature/character comp project that I could lend my abilities to…I work as a character artist at Namco games,…but my first love is film, so I’d very much like to connect with people also interested in doing a high quality shot, short, ect, involving live action and cg.

if anyone has advice on locating a project of this kind, I’d greatly appreciate it; I browsed through the short film section of this site..,and there were a few recruitement requests (I’ll continue searching), but perhaps there are other ways to connect

to see some character stuff i’ve done, go to www.tempsketches.blogspot.com

-Josh

ATTIK and Shilo’s Scion spot

How ATTIK and Shilo Made an "Explosion" for Scion, at Studio Daily.

PFTrack Export Problem

So…I’m new to PFTrack, and this seems like it would be fairly easy to solve, but I can’t figure out why this is happening:

I have a project that is 230 frames long. I export my camera from pftrack as a .ma Maya Ascii scene.

Everything comes into Maya fine. The scale, the tracking locators, the image plane, but the camera’s baked animation stops….at frame 183. The image plane’s movie goes on to 230, so thats still fine.

Its like the camera is set to a MUCH faster frame rate, or something. I’ve tried stretching the animation out in maya, to terrible results. Please help!

Friday Mix: Alex Moulton “Time Traveler”

time traveler

It’s Friday. Your aching brain machinery needs a little lubrication, some sonic petroleum to rejuvenate your synapses.

We’ve got just the thing. Lovingly mixed for Motionographer by Expansion Team’s Alex Moulton, “Time Traveler” is a feel-good journey through sine waves, black holes and the fourth dimension.

This is our first ever guest DJ mix. If you like it, let us know. Maybe there’s more where this came from…

Download audio file (AlexMoulton_TimeTraveler.mp3)

Download the mix from File Dropper


Felix Da Housecat “Elvi$” [Nettwerk]
Ilya Santana “Fable” [Manuscript]
Lucy Montenegro “Lucy Loves Hairy Boys” [Moustache]
DJ Mujava “Township Funk” (Crazy P Mix) [This is Music Ltd]
Drrtyhaze “Lazer Sex” [Tirk]
Tam Cooper “Galactica” (Jimpster Remix) [Simple]
Futurecop! “NASA” (Cryptonites Remix) [Southern Fried]
Sebastien Tellier “Broadway” (Chicken Lips Mix) [Record Makers]
Duck Sauce “You’re Nasty” [Fool’s Gold]
Wolfgang Gartner “Wolfgang’s 5th Symphony” [Kindergarten]
Fukkk Offf “Bloodfuck” [Coco Machete]
Chemical Brothers “The Salmon Dance” (Crookers ‘Wow’ Mix) [Virgin]
Dilemn “Modern Slave” [Because]
Vitalic “Your Disco Song” [Different]
Birdy Nam Nam “The Parachute Ending” (Vitalic Remix) [Jive]
Breakbot “Penelope Pitstop” [Because]
Knightlife “Crusader” [Cutters]
DatA “One In A Million” (Club Version) [Naïve]

Posted on Motionographer

Cinematographer covers AD and Transformers 2

The August 2009 issue of American Cinematographer covers Angels Demons and Transformers: Revenge of the Fallen.

ILM – Inferno/Compositor Software Engineer

Industrial Light & Magic, better known as ILM, has set the standard for visual effects, creating some of the most stunning images in the history of film since its founding in 1975 by George Lucas. ILM houses the leading effects facility in the world, one that has served the motion picture industry for 30 years. It’s been awarded 16 Academy Awards for Visual Effects, 20 Scientific and Technical Achievement Awards, and played a key role in 5 of the top 10 worldwide box office hits of all time.

ILM is currently looking for an Inferno/Compositing Software Engineer!

Summary:

The Inferno Software Engineer is responsible for maintai ning Sabre (Flame/Inferno) and Compositing Department software and scripts. Will assist Sabre artists and compositors with technical support under the guidance of the de partment leads. Will work with other departments (IS, IT, R&D) to maintain consistency and integrate tools with the other Computer Graphics departments. Will work with the artists to develop new tools and techniques to improve creativity and efficiency within the departments.

Responsibilities:

  • Develop, design, write, distribute and document applications, plugins, and scripts used by the Sabre and Compositing Departments.
  • Collaborate with artists and technology leads to help develop new plugins, applications and scripts.
  • Troubleshoot and update both external and internal software.
  • Maintain working relationships with tech support from 3rd party software vendors.
  • Work with artists and supervisors on productions to solve workflow bottlenecks.
  • Work directly with artists to troubleshoot individual scripts and solve challenges specific to a particular shot or sequence.
  • Monitor and troubleshoot I/0 and rendering technology unique to ILM’s Sabre Department.
  • Create and update technical department documentation for artists and other support personnel to use as reference.
  • Collaborate with the department supervisors in setting up and maintaining resources and standards for the department.
  • Try to anticipate potential problems before they occur and follow through on every task assigned.
  • Keep everyone in the loop and up-to-date on the status of all tasks.
  • Manage time effectively and prioritize tasks in a production oriented environment.
  • Listen well to directions and ask questions to confirm that directions are clearly understood.
  • Quickly learn new software, operating systems scripting languages, and procedures.
  • Coordinate with other departments to help manage site-wide technology resources.

Requirements:

  • Bachelor’s degree in Computer Science or other technical degree.
  • Have a good working knowledge of Flame/Inferno, Shake, and Nuke.
  • Have a good knowledge of Python, and Python GUI packages such as GTK, FLTK, wxPython, etc for use in both Linux and Windows.
  • UNIX, Shell scripting experience (csh, perl)
  • Proven knowledge of and experience with UNIX, Linux, Windows, and Mac operating systems.
  • Experience with C or C++.
  • Demonstrated ability to serve as an effective contributor on mid to large scale development projects.
  • Have a good working knowledge of HTML and ability to create web apps using Python. XML as well.
  • Experience writing file conversion tools, e.g. between 3D scene formats or 2D image formats.
  • Familiar with software development and Quality Assurance practices.
  • Production compositing experience at a VFX house is a plus.
  • Good project management, communication, and organization skills.
  • Good documentation skills and basic html/xml writing skills.
  • Have a good knowledge of Oracle, SQL and asset management systems in general a plus.
  • Knowledge of, and experience with, 3D modeling/animation software (i.e. Maya) highly desired.
  • Experience with computer graphics production a plus.

How to Apply:

Online: https://jobs.lucasfilm.com/

Mail Submissions to:
Industrial Light & Magic
Attn: Recruiting
1110 Gorgas Avenue, San Francisco, 94129

Trade reel for crits? (vfx and motion)

Hi,

I’ve posted this in a few other places, but I’d love some serious feedback on it.

Vimeo:
http://www.vimeo.com/5863504

Full version here:
http://www.virtualmatter.org

I still have a year left in school and am not sure what area to concentrate on. I like compositing and modeling but need more work to create a specialized reel. Any suggestions? Let me know what you think.

Thanks for your time.


Sincerely,
Kevin Whitfield

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Layout rename

Hello, I was organizing my layouts in Nuke, but i can’t find any way to rename them (ex. Compositing, Roto etc).

Is it possible to do so?