For Sell Brand New 100% Authentic Nikon D3/Apple iPhone 3G S 32GB

Contact Email:

mobilesellerz1@yahoo.com
vladimirelect@gmail.com

Nikon D3 12.1MP DSLR Camera

Description

Nikon D3 DSLR features 12.1 effective megapixels, a sensitivity range from ISO 200 to 6,400 at normal setting and enables continuous shooting at approximately 9 frames per second. The image sensor of the D3 is a CMOS sensor developed by Nikon with a sensing area of 36 x 23.9 mm that is compliant with what is known as 35-mm full size.

Package Content

* 1 Nikon D3 DSLR Camera Body
* 1 EN-EL4a Battery
* 1 MH-22 Charger
* 1 USB Cable
* 1 Software Suite DW01
* 1 User Manual
* 1 AV cable
* 1 Neck Strap

Contact Email:

mobilesellerz1@yahoo.com
vladimirelect@gmail.com

Contact Person:Mr Robert Fourny

Contact Number:+447024027550

Escape Studios visual effects scholarships up for grabs

Skillset funding of Escape Studios course provides places for up-and-coming CG artists

Scholarships for twelve aspiring Visual Effects artists have been put up for grabs by computer graphics academy Escape Studios for its visual effects (VFX) course. Thanks to new funding from the Skillset Film Skills Fund, twelve individuals will receive 100 per cent subsidised places on the prestigious course. At the end of the course the attendees will go on a four-week industry placement, also funded by the investment.

Dominic Davenport, CEO at Escape Studios said “This is a fantastic opportunity for twelve talented and enthusiastic individuals to take their first steps to securing a place in the computer graphics industry. It can take years to develop the skills these lucky students will be taught in a matter of months, and we are looking for those with a passion for computer graphics and a desire to succeed.”

Neil Peplow, Director of Film at Skillset, the training body for the UK creative industries, said: “Our research shows that the industry needs more highly trained new entrants in the crucial field of visual effects. The UK attracts high levels of international productions choosing to do their post-production here because of the exceptional quality of our workforce. Schemes like this will help ensure that this continues."

The Skillset Visual Effects course will offer a combination of practical training and industry work experience, providing participants not only with an education but with the skills and confidence to secure future employment. Participants will receive training in the use of Maya and Nuke and learn all of the camera tracking, lighting and compositing skills needed to create fully integrated visual effects shots to a professional standard.

Davenport continues, “It’s critical that people who attend Escape Studios not only learn key skills but know how to turn these skills into a professional career. Too often education is simply an accumulation of knowledge, with little indication of how skills can be transferred into the real world of work. That’s why attendees on the Skillset course receive eighteen weeks of solid contact time with Escape’s industry experienced tutors, and also get out into the world of work afterwards with a four week placement. This allows graduates to see what’s required by post production houses, and build useful contacts in the industry.”

Stephen Tew took part in last year’s Skillset VFX course, and now works at Framestore. “Getting on the Escape Studios’ course really helped accelerate my career. It gave me a host of skills that could take years to learn otherwise, and helped me secure my current employment.”

The course starts on 28th September and runs for 18 weeks followed by the month long placement, with a three week break over Christmas and New Year. Potential applicants should visit the Skillset page on Escape Studios’ website: www.escapestudios.com/skillset

Animazoo supplies Chechnya’s first motion capture system

Animazoo is proud to announce the installation of a fully equipped animation studio using an IGS-190 motion capture system at the PUT Publishing House; a new Ministry of Culture initiative in the town of Gudermes situated near Chechnya’s capital Grozny.
The IGS-190 full body motion capture suit and the animation studio installation generated a host of local and national media excitement and is expected to revolutionize the way animation is made in the country. Magomed Elgarayev, acting head of the PUT Publishing House claims that the studio, with its brand-new equipment now has ‘no rivals’ in Russia. Elgarayev investigated a number of motion capture systems before choosing the IGS-190; with its excellent data capture and reliability he considered it to be ‘the best in the world’ for his motion capture based projects. Having Russian, French, Spanish and Italian speaking support staff at Animazoo was also a point not lost by people who might need plenty of after sales support.

PUT Publishing will utilise the IGS-190’s patented inertial motion capture technology immediately to generate new and original creative 3D work beginning with a series of animated films focusing on the traditions, culture and customs of the Chechen people. "There is no shortage of scripts" says Elgarayev, who does not seem surprised by the Chechen creative community’s enthusiasm for the studio’s future work.
Ali Kord, Technical Director of Animazoo had this to say. ‘I am so excited for them. We have set them up from A to Z of the pipeline they need to produce all types of animation. They just love the fact that they can produce custom-made original animation instead of buying second hand ones that have clearly been dubbed’.
Larissa Vyborgova, Director of Russian established animation company Studio Mult wishes Elgarayev and his creative teams the best of success with the new equipment and says motion capture is ‘only the tip’ of what is now possible for PUT Publishing.

www.animazoo.com

http://animazoouk.blogspot.com/

12 MINUTES OF BALEARIC-NESS.

Picture 1

Here in WMIG land we have a massive, collective boner for everything that Acephale’ Records tells us we should be into, and in all reality, who can argue with Patrik North’s track record: SLU Records, Tough Alliance, he tipped us off on the hole Banjii girl scene that was happening in our own city, Salem and the list goes on and on. So, when the dude throws 2 videos your way that were created as companion pieces for Memory Cassettes newest E.P. you know you’ve got at least 12 minutes of solid Belearic entertainment. Get more info HERE and watch the videos after the jump. SIDE A:

Click here to view the embedded video.

SIDE B:

Click here to view the embedded video.

Just try to Catch this Bug

To illustrate the power of Kleenex Anti-Viral tissue, Rhino brought to life the Flu Bug – a jittery, mischievous little guy

V-Ray for Maya

Chaos Group team is excited to announce the official release of V-Ray of Maya with stability and ease of use

3D Modelers

Hello!

We is 3D modelers, an operational experience of 5 years. We do the
work qualitatively and in terms, but we live in Ukraine and we can
work only as Freelance.

our resume:

3Davj is a team of like-minded people. Our major activities include
the following:

– 3D modeling of Characters, architecture hi polygonal, low polygonal
technical devices modeling;
– Texturing, mapping, bump, specular;
– Setup, morphing, rigging characters;
– Sketches in details, 2D pictures.
– Animation
– 3D Print

We are experienced in creating graphics for games.
High-quality work in time, creative and interesting cooperation is proposed.
We are young and talented, vigorous and dreamers realizing our creativeness.

Our portfolio: www.3Davj.com

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new member

hi, i m a new member of this forum basically i m a compositor and motion graphic artist i have just begun to work on fusion.

16 Min Avatar Preview Friday…who’s going?

I’ll be going to the Universal City Walk show at 6pm…anyone else going? This could also be an impression thread after it screens.

Beyond Digital Sculpting with Benjamin Leitgeb (Selwy)

cmiVFX Launches ZBrush Artist In Focus Series (Beyond Digital Sculpting)
Watch High Definition Training Videos For The Visual Effects Industry Instantly From Anywhere In The World.

Fort Lauderdale, FL., August 17th, 2009 — cmiVFX | cmiStudios launches a brand new video for Advanced Digital Scuplting. This new video is a part of a new style of training that will allow viewers to learn more then just software and clicking buttons. In the Artist In Focus Series, artists from all over the world will be sharing their knowledge and achievements in a very exciting way. Sharing their techniques and workflows that evolved trough time and production experiences.cmiVFX is concerned on bringing real life projects for real artists. Understanding how these great artists create their art is what makes this series so precious.
This video is available today at the cmiVFX store. cmiVFX Video Player Online Store

Product Announcements — ZBrush "Beyond Digital Sculpting"
Find Out More!

Beyond Digital Sculpting
This video will talk through the process of creating a high-detailed character model in ZBrush. We will have a look at how to adjust the ZBrush interface, how to work with brushes and how to adjust them. You will learn some useful tricks about how to use reference material and how to focus on the main shapes of the figure.

Brushing it!
Using six different types of brushes: the standard brush for adjustments on a low and medium mesh resolution level, the clay brush for adding mass or material to the model, the move brush for moving parts of the model, the flatten brush for flattening out certain areas, the pinch brush for sharpening folds, creases and wrinkles and of course the smooth brush for creating a smooth surface. An important aspect is that you can change the brush behavior by tweaking the brush curve, the Z intensity, the alpha and last but not least, the brush mode.

Poly-Groups
In this section the user will learn how to use Poly-groups properly as an art of its own. Understanding the principles of them and how to use them to speed up detailing. General sculpting will be the difference from a "Great" model and a "Just Ok" model.

Preserving Core Details
Smoothing out your model preserving the details you recently added is a powerful method of high resolution object creation. Learn some interesting sculpting techniques to preserve details and characterize your model to be presented. Production proven workflow techniques have been applied in a totally intuitive way to make sure all details are preserved.

Curls, Beard and Pores!
Learning how to use ZBrush layers to unleash powerful detailing techniques. While witnessing this outstanding workflow you will learn how to use this tool in your favor to enrich your models.

Hands
Since the beginning of time, artists struggle with creating Hands and feet! No doubt it is one of the most detailed areas of the human body. We will have a look on how to create hands with ZBrush intuitively. You will see that you don’t need many polygons and special edge-flows to get the nails right.

Feet
Finding the right workflow when modeling body parts is the best thing that can happen to an artist. Revealed in this section, a proven workflow to achieve great quality with feet modeling. These techniques will be a staple for all of your models to come.

Shoes
Conceptualizing shoes is an exciting and challenging task. Sculpting a concept of a shoe directly in ZBrush is not only possible but completely rewarding specially if you are not sure yet what style fits best to your character. Use this shoe design instruction with characters or product design for advertising. We begin our models from the very start so that you don’t miss a minute of action.

Clothing
Creating believable clothing can be one of the final tasks for an artist to figure out. The shapes can sometimes stray from the contours of its host. learn how to interpret that natural collection of folds and creases to help sell the look of your model.

About Benjamin Leitgeb:
Benjamin Leitgeb is a young Italian 3D-artist and digital sculptor who is working as a freelancer for a few years. He is specialized in high-poly modeling and sculpting of human characters. He discovered his interest in computer graphics as a teenager and never stopped producing CG art since then. He constantly try to improve my skills and workflow. For Benjamin, making drawings, paintings and sculptures is a simple and direct process of giving emotions form.

About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. To test drive the new cmiVFX TVOD © system, visit http://www.cmivfx.com/cmi_vod.html For additional information about cmiVFX, visit www.cmivfx.com.
© 2009 cmiVFX | cmiStudios. *All rights reserved.