Expressions And Published Roto Points

Hi,

If I Publish a point from a PolyLine Mask you get something like this…

Point0 X0.11964 Y0.23454

If now I want to add an offset to both X and Y for example I would convert that Point0 to an exp​ression.

BUT this is where I get the problem, what do I add for both X and Y coordinates ?

If I do a LMB drag to another point I get

Point0 Point1

Which simple moves both the X and Y coordinates of Point0 directly on top of Point1, not good!

What I want to do is something like this…

Point0 XPoint0+0.5 YPoint0+0.5

To add an offset of 0.5 to both X and Y.

Any help would be fantastic,

Many thanks as always,

Matt

fusion on windows 7 doesnt load m2t and some mpeg files

just as read!

im testing fu 5.3 on windows seven 64 bits but oh suprise! fusion cant handle with m2t files and mpeg neither!
anybody has any idea?

ohhh yes …i have nod32 but all my fusion folder and its content is excluded.

i dont know whats im doing wrong or maybe is a bug! ( for the windows seven)

help!

and thnx

sorry for my english!:(

photograph replacement w/ roto

I am working on a shot where i must replace a photograph within
a picture frame. However, there are 2 hands that are constantly
covering up parts of the photo. I was able to successfully roto the
hands, but i was wondering how i get the hands to cover the portions
of the new photo, so that the hands go back over the new photo. Currently,
the new photo is locked tight, but it covers parts of the hands

Default input process?

Anyone know if there is a way to get Nuke’s viewer to automatically load a particular node into the input_process on launch? I’m trying to enable the input_process to load a 3D LUT into the input process when Nuke launches. Thanks!

fxguide on G-Force

G-Force: The Building of Digital Guinea Pigs, an interview with Imageworks’ Scott Stokdyk, at fxguide.

Modeler Positions Available

Modeling/Texture Artist Wanted

Specializing in feature film visual effects and animation for international and local producers, Toronto based digital studio, Mr. X Inc. is comprised of a unique and gifted team of artists, filmmakers and programmers devoted to the art, craft and technology of visual story-telling. Our talented staff, committed to quality above all else, has achieved some of the most original and photo-realistic visual effects and animation seen on film to date. If you have the imagination, talent and drive, then Mr. X is looking for you.

We are currently looking for a Modeling/Texture Artist.

Responsibilities include:

• 3D Modeling and Texturing for feature films, using a wide range of reference material
• Work very closely with the shader writers, look development artists and the riggers to generate organic or rigid object models that are suitable for feature film work
• With guidance from CG Supervisors, helping to determine the best approach to solve 3D challenges and develop final look

Qualifications:

• Strong spatial awareness and a good sense of form, scale and
proportion, and a keen eye for detail.
• A full working knowledge of modeling in Maya is required.
• Ability to deliver a "clean" model with tidy polygon/sub-d placement and
good basic UV layout for texturing.
• Ability to work with Z-brush desired.
• Knowledge of Houdini would be an advantage.
• Knowledge of Linux would be an advantage.

Please send your demo reel on DVD with shot breakdown, cover letter and resume to:

Attention: Recruiting- Modeling/Texture Artist
Mr. X Inc.
35 McCaul Street, Suite 100
Toronto, ON
M5T 1V7

Or email materials to recruiting@mrxfx.com. Demo materials will not be returned. No phone calls please.

Lighting TD Position Available

Lighting Technical Director

Specializing in feature film visual effects and animation for international and local producers, Toronto based digital studio, Mr. X Inc. is comprised of a unique and gifted team of artists, filmmakers and programmers devoted to the art, craft and technology of visual story-telling.

We are currently looking for a Lighting Technical Director.

Job Responsibilities:

  • Help build and maintain the suite of lighting tools under the direction of the Lighting Supervisor and Senior Technical Staff.
  • Optimize and troubleshoot lighting and rendering problems in a fast paced environment.
  • Responsible for final 3D scene assembly, and rendering of elements required to complete shots.
  • Will work closely with compositors to finish selected shots so that computer generated elements are seamlessly integrated with live-action plates.

Requirements:

  • Two years experience with Houdini in a production environment.
  • Production experience with Hscript, Python.
  • Experience with RenderMan a plus.
  • Experience with compositing (esp. Nuke) a plus.
  • Experience with VEX, RSL, C, C++ a plus.
  • Ability to problem solve and predict potential problems with assigned tasks.

All interested applicants should email their resumes to recruiting@mrxfx.com with the subject reading “Lighting TD". Please include the address of your web portfolio in your resume or send your demo reel to:

Attn: Recruiting/Lighting TD
Mr X Inc.
35 McCaul Street, Suite 100
Toronto, Ontario
M5T 1V7

We invite you to visit our website @ www.mrxfx.com.

Amazing Film Ribbon Effect in After Effects Free Source file to Download

In this Tutorial you will learn how to design film ribbon effect in after effects.

The Final Effect of the tutorial will stunt you.

Free source file is available to download form the site directly

Click Here to Watch the Tutorial

Click on youtube video to Watch the Tutorial Trailer

Click Here to Watch the Trailor

D5ive

Paul Drohan finally gets around to updating D5ive, and he does not disappoint. Lots of great interactive design, motion, and art.

VFX artisit needed – “Never Winter”

Hi Everyone, I am looking for a talented 3D visual effects artist. This is for modeling/texturing/animating/compositing a 1 min shot in the short film Never Winter. Check out the website for the film www.itsneverwinter.com This is low budget but we do have some money allocated to the shot.

If you are interested please email me at: contact@itsneverwinter.com

Thanks all!!

Moe