VFX Artist

Unit TV are looking for a highly skilled artist to take a leading role in their busy VFX Department. They would be required to work on a wide range of client facing projects, to tight deadlines working with a team of operators.

The ideal candidate will have 5+ years industry experience, have exacting attention to detail and be able to manage projects from storyboards to delivery. A high standard of compositing skill is required, as well as the ability to work with 3D and Design, be client facing and have experience in shoot supervision and RED camera workflow. Advanced skills in Nuke and Shake with experience in After Effects and Maya would be ideal.

CV’s and reels to vfxjobs@unit.tv

Double O Cut! (FumeFx) got rejected from competition

Hi all!

We worked on an entry for a competition for the brand TUC. Unfortunately our video got rejected because we used fake guns.

Here is the direct link to our video:
http://www.youtube.com/watch?v=-KYhoIkaYOg

You can read my full blog with the making of here
http://take24studios.wordpress.com/

I would like to know what you guys think our entry.

Thanks,
Maarten

3d max senior generalist in Barcelona, Spain (urgent!)

Hi, we’re looking for a 3d max generalist to work on an animation tv series. The job will begin at december 14th until may 2010.
Please send reels or any question to: rodrigofiallega@gmail.com and we’ll contact you.
Thanks!!

which is the best way for wire removal in fusion

Hello friends, i am new bie in compositing, i am eager to know which is the best way for wire removal shots, i am still confused working with paint, or directional blur using mask paint…..
Waiting for your replies guys…. thanks…

Time exposure effects with particles

Hi guys,
i try to handle those popular long time exposure effects like in the older ipod nano spot. i mean the drawn light rays that keep staying in 3d space while the car is moving on.

so, with the fusion particle system it nearly works out. the only problem i have is the look of the splines in exact 90 degree to it. here u can see space between the single particle planes that build the ray.

normaly the problem is solved with more particles and a higher subframe calculation, but i dont get the particles as close as i need to avoid the little spaces. no matter how many particles and subframe accuracy.

any ideas?

greedz!

Making of the Halloween Witch

Amber Chen from Georgia explained the process involved in creation of the illustration inside Photoshop

Stardust lights up Radioshack campaign

Playful and Irreverent Eight-Spot Effort via Butler, Shine, Stern and Partners, animated designed and finished Entirely by Stardust

Stardust lights up Radioshack campign

Playful and Irreverent Eight-Spot Effort via Butler, Shine, Stern and Partners, animated designed and finished Entirely by Stardust

Beauty Box 1.0 for AE and Final Cut Pro

Digital Anarchy returns to the film/video market with a powerful skin smoothing and blemish removal plugin

Book Review: 3ds Max Architectural Viz.

This is a great but patchy book. Because of the fact that each chapter is written by different authors