Flat Earth

The third installment in Bryce Wymer’s sketchbook time lapse project Flat Earth is entitled David sold the giant’s body to six eager scientists for a healthy bounty. Soundtrack by The Butthole Surfers.

Syntheyes to Nuke, pointcloud problem

Hey guys,

When I try to export my Syntheyes scene to Nuke, I have two problems.

1: Upon import I get the error that the Camera01Render.filtering_enabled knob doesn’t exist, and that the Camera01Render.false is missing a value. The Camera01.Render refers to the scanline renderer node from the syntheyes script. When I click the error away, it imports everything as it should.

2: The points appear very small in the 2D view (when viewing the scanline renderer/Camera01Render). Increasing the trackersize in the Trackers node doesn’t work. And more important, the points don’t appear anywhere in the 3D view.

Some extra info:The camera seems to work, the planes I’ve imported also seem to work. I’ve exported the syntheyes scene with renderable trackers.

When I export it with non-renderable trackers, I get the same error, only difference is that there has been a plane parented to the camera which shows my plate, and the trackers are converted to axis (which do show up in 3D).

Anyone got an idea how to get the export with renderable trackers working ?

Digital Matte Painter for Major Studio Feature Film-Toronto

SPIN VFX TORONTO, A MAJOR STUDIO FEATURE FILM, has a six week contract position for

– Digital Matte Painter

Availability: Immediate

Requirements are:

Experience designing and creating 2D paintings,including 2.5-D matte paintings and 3D camera-mapping shots.

Experience in designing and executing 3D environments, as well as 3D matte paintings featuring camera projection setups.

Strong understanding of color, perspective and mood.

Minimum 4 years experience.

To apply, please submit a cover letter and resume with a link to your online website/portfolio to:

toronto-resume@spinpro.com.

Hard copy reel submissions to:

SPIN VFX TORONTO
ATTN: RECRUITMENT DEPT.
620 KING ST. WEST
TORONTO, ONTARIO, CANADA M5V 1M6

www.spinpro.com

Due to the number of anticipated responses, only qualified applicants will be contacted.

NO PHONE CALLS OR DROP-INS PLEASE.

Compositing Improvement Help

Hey guys – actually I would appreciate some critiques on one of my relatively simple stills. If anyone got some improvements in terms of compositing I would be glad to hear it. Hopefully the resolution is okay and there is no major thing missing which helps the render integrate better – oh yeah obviously its the cube in the front I’m talking about ^^

thanks so far – paul 🙂

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Who is going to see Iron Man 2?

From what I saw in trailers and other spots it looks VERY impressive.

Going on the premiere here in Belgium the 28th April

What you think guys?

srry for my English

ventilate 2010-04-16 17:17:18

I normally do not post many print based links on here, however i felt compelled to do so when coming across local Toronto based graphic designer Chad Roberts site.

Dreamwork’s; 6th Best Company To Work For In The World

According to Fortune Magazine.

http://money.cnn.com/magazines/fortu…010/full_list/

Quote:

What makes it so great?
Animators love the culture of collaboration and openness. Studio has upped releases from two a year to five every two years. Coming in 2010: How to Train Your Dragon, Shrek Forever After, and Megamind.


Making of ‘The McVeigh Tapes’ – VFX by Mechanism Digital

Mechanism Digital recently worked on The McVeigh Tapes for MSNBC. It premieres April 19th (9pm-11pm ET). Here’s a look into how it was made.

Rhythm & Hues,hyd

Any one tell me howz the life in Rhythm & Hues,hyderabad.because i am applying here for a compositing job.is this company is comfortable to grow my career in vfx compositing artist.

takes multiple tries to get the render started…

I set my frame range and hit render, and nothing happens, try it like 10x and sometimes it’ll start. Disconnect the viewer, sometimes that gets it to start, sometimes it won’t – real weird.

Also I get messages like this when it doesn’t work –

"RotoDrawIop in wipe: get(channels=0xf), but request() not called."
"RotoDrawIop in DoorFrame: get(channels=0x4008), but request() not called."

What’s that mean? Funny thing is, I won’t change anything and it’ll just start rendering sometimes…