Flat Earth
Posted in: Design, illustrationThe third installment in Bryce Wymer’s sketchbook time lapse project Flat Earth is entitled David sold the giant’s body to six eager scientists for a healthy bounty. Soundtrack by The Butthole Surfers.
The third installment in Bryce Wymer’s sketchbook time lapse project Flat Earth is entitled David sold the giant’s body to six eager scientists for a healthy bounty. Soundtrack by The Butthole Surfers.
When I try to export my Syntheyes scene to Nuke, I have two problems.
1: Upon import I get the error that the Camera01Render.filtering_enabled knob doesn’t exist, and that the Camera01Render.false is missing a value. The Camera01.Render refers to the scanline renderer node from the syntheyes script. When I click the error away, it imports everything as it should.
2: The points appear very small in the 2D view (when viewing the scanline renderer/Camera01Render). Increasing the trackersize in the Trackers node doesn’t work. And more important, the points don’t appear anywhere in the 3D view.
Some extra info:The camera seems to work, the planes I’ve imported also seem to work. I’ve exported the syntheyes scene with renderable trackers.
When I export it with non-renderable trackers, I get the same error, only difference is that there has been a plane parented to the camera which shows my plate, and the trackers are converted to axis (which do show up in 3D).
Anyone got an idea how to get the export with renderable trackers working ?
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thanks so far – paul 🙂
Going on the premiere here in Belgium the 28th April
What you think guys?
srry for my English
I normally do not post many print based links on here, however i felt compelled to do so when coming across local Toronto based graphic designer Chad Roberts site.
http://money.cnn.com/magazines/fortu…010/full_list/
What makes it so great? |
Also I get messages like this when it doesn’t work –
"RotoDrawIop in wipe: get(channels=0xf), but request() not called."
"RotoDrawIop in DoorFrame: get(channels=0x4008), but request() not called."
What’s that mean? Funny thing is, I won’t change anything and it’ll just start rendering sometimes…