Vectors Motion Blur Problem

Im rendering out Motion vector pass from maya & comping it in fusion.

Results are not accurate. Plz Chk settings in attached thumbnails. I also attached single frame render & maya file. Plz tell me where i am doing wrong.

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Attached Files
File Type: rar motionvector.rar (3.84 MB)

Winter Fantasies for Infiniti

To promote Infiniti\’s Winter Sales Event, the festive commercials highlight the Infiniti G Sedan\’s ability to handle the most ch…

SpeedTree in Avatar

SpeedTree Cinema was the only software ILM found to be up to the task of matching James Cameron\’s vision for Pandora

Senior compositor.

A studio based in Sweden is currently looking for a Senior compositor.

Jobtitle: Senior compositor
No of positions: 1
Location: Stockholm, Sweden
Dates: 3/1-4/2 2011
Software/Requirements: Nuke
Genre: TVC
Salary: 250Eur/Day, invoiced (client will provide with flights and hotel)
Deadline for applications: 101213 – 10:00 CET
Workpermit: Preferably EU, but all nationalities are welcome.

Information about the client:
Great VFX boutique in central Stockholm with a international client list.

Information about the project:
High end car-commercial with unique look, great production company and studio.
You have a strong eye for details and have great aesthetic feel.

http://www.smoothdevil.com/index.php?page=job&job_id=1524

closes: 10 Feb 2011

fusion_dragging

Fusion _ dragging!

Hi friends,

when ever i tried to load a footage or i tried to open a comp file, my open dialogue box is getting hang for some minutes. Some times my time line also having the same problem!

anybody know the reason, pls tell me . Its dragging my time every Day!

color correction !

hi friends,

please tell me "what are the things we should care while color correct a video footage. OR is there any rules we need to follow ? "

Cinesite goes on a voyage with the Dawn Treader

Cinesite goes on a voyage with the Dawn TreaderLondon, UK, December 14, 2010 – Cinesite, one of the world’s leading film visual effects houses, has completed visual effects on the new Twentieth Century Fox/Walden Media film, The Chronicles of Narnia: The Voyage of the Dawn Treader, which wasreleased in cinemas on December 9. For the third installment in the Narnia film series, Cinesite were tasked with creating the White Witch, played by Tilda Swinton, green mist tendrils that embody evilness, a golden path of treasure and complex environments.

The Chronicles of Narnia: The Voyage of the Dawn Treader is a return to the magic and wonder of C.S. Lewis’ beloved world via the fantastic Narnian ship, the Dawn Treader. In this new installment of the blockbuster The Chronicles of Narnia motion picture franchise, Edmund and Lucy Pevensie, along with their cousin Eustace, their royal friend King Caspian and a warrior mouse named Reepicheep, find themselves swallowed into a painting and onto the Dawn Treader. Their mission – upon which rests the fate of Narnia itself – takes the courageous voyagers to mysterious islands and a river that turns to gold, to fateful confrontations with magical creatures and sinister enemies, and to a reunion with their friend and protector, the ‘Great Lion’ Aslan.

Cinesite’s team was headed up by Matt Johnson, visual effects supervisor and Stephane Paris, 3D supervisor. To create the White Witch, whose most striking appearance is in the final battle sequence where she tries to tempt Edmund for the final time, principle photography was taken of Swinton and scanned, generating a 3D model of the actress’ head. Cinesite rigged and animated the 3D model using Maya, matching it up to her live performance. CG hair was added to enhance the appearance of the witch and a shroud of upper body mist was composited over the live-action plate to add to the effect of her being a mythical, floating creature.

To achieve production vfx supervisor Angus Bickerton’s vision of creating an evil embodiment, while striking a balance between a realistic body of mist and a solid entity, Cinesite used Houdini and created particle renders that generated an ethereal and misty look.

For the sequence preceding the final battle, which sees the Dawn Treader and her crew head into the heart of the enemy’s dark island territory, Cinesite created the green mist tendrils. These tendrils play tricks on the crew’s minds, taking the form of their greatest fears. The ghostly trails were created in Houdini and proprietary fluid simulations tools. Animations were blocked out in Maya for each tendril shot using character eels to give a sense of position, speed and movement to the mist.

Once the pre-viz was approved, the team were able to derive fluid simulations from the data, produce numerous lighting passes and animate the particles to interact with the live action elements in the plate. This meant rotoscoping the mist around the cast and props on the deck to ensure that it interacted realistically with the live-action environment, which had been shot in front of a blue screen stage.

“We were really able to put our pipeline to the test on this film,” said Antony Hunt, managing director of Cinesite. “The particle and fluid simulations that Matt and Stephane’s team created pushed the boundaries on what we’ve generated before, taking our work to another level. Thanks to the combination of Houdini’s software and our own proprietary tools, we’ve established a workflow that we can reuse again and again.”

Other effects completed by Cinesite include extending the bejewelled valley using 2D visual effects and digital matte paintings to give the effect of an extensive golden path, and creating set extensions of The Goldwater Island sequence. All shots were composited in Nuke and the project was the first by Cinesite to be completed entirely using the software.

About Cinesite

With one of the largest and most comprehensive facilities in Europe, Cinesite’s visual effects team has the capacity and creativity to produce all manner of effects, both digital and physical, for feature films and broadcast projects of all scales. Their award-winning team of highly talented visual effects artists take filmmakers’ ideas and turn them into spectacular cinematic reality.

Cinesite is currently working on Harry Potter & The Deathly Hallows: Part 2 (Warner Bros.), John Carter of Mars (Disney/Pixar), Battle: Los Angeles (Sony/Columbia), Pirates of the Caribbean: On Stranger Tides (Disney/Bruckheimer) and X-Men: First Class (Twentieth Century Fox).

For more information please visit www.cinesite.com.

-ends-

Nuke Compositing Supervisor – DreamWorks Animation

DreamWorks Animation has an immediate opening for a Compositing Supervisor at our Glendale, CA studio. This position willbe on one of our 2012 releases.

The Compositing Supervisor will direct and approve the compositing scheme to serve the creative needs and the work flow on the film.
They will work with the VFX Supervisor, CG Supervisors, Head of Effects, and Matte Painting Supervisor in defining the use of compositing on the film, and is responsible for the implementation and use of compositing on the film.
As the Compositing Supervisor you will:
  • Achieve a highly rich, refined, and integrated look of the film in a cost effective manner using Nuke
  • Help manage cross departmental communication and schedules for compositing and integration
  • Raise the level of compositing and knowledge of compositing on the film
  • Supervise Lustre delivery process
  • Standardize and create compositing templates and structure on the show (pre-production)
  • Composite or supervise compositing of complex integration shots
  • Supervise artist compositing
  • Support production management and VFX Sup in budgeting and scheduling for interactive compositing and complex shot compositing
  • Deliver shots to Lustre with mattes
  • Develop compositing tools and work flows to improve efficiency and the use of compositing
  • Single point of contact on show for color theory, LUTs, and color accuracy for Nuke
  • Train artists in compositing and Nuke use

Qualifications:

  • Our ideal candidate has a strong sense of composition, color and design, color correction, roto, mattes and tracking technologies
  • 5 years of compositing experience in feature film production
  • 2 years of supervisory, or lead, role in feature film production
  • 3 years of experience with computer graphics generated imagery in feature film production
  • You must have a demo reel that shows strong artistic skills including a sense of color, lighting, perspective, scale, attention to detail and composition
  • Expert knowledge of Nuke is a must
  • Scripting or programming experience is a plus.
  • Excellent communication, and interpersonal skills.
  • Ability to work and lead within a strong team environment
  • Creative problem solving skills
  • BFA or equivalent work experience

To apply, please send your resume as an attachment and in the body of an email to jobs@dreamworks.com. Please use "Compositing Supervisor – Your Name" as the subject line of your email.

www.dreamworksanimation.com

“DR DRE NEW VIDEO” How was this done

Im really digging the effect used here its seems to be some sort of
camera projecting or a mix of sill people but how would i achieve this
in nuke i know the answer may be lengthy im just curries as to what was done
sorry if this was posted in wrong forum but i would like to know in nuke how i can achieve this.:confused:

here is the link forgot to add when posted

http://www.youtube.com/watch?v=BuJDaOVz2qY