Vector Displace on just pixels?

Hi all,

I’m working on a shot that could be solved with a tool similar to what I’ll describe:

Using vector analysis of one clip of images (a sequence of a guy moving a little bit in-frame), I want to displace the pixels of another clip (or just a single frame) so that it looks like it is glued to the motion of the pixels that were vector analyzed.

Basically, I thought I could use the new Vector Generate node to then pipe that data to move the pixels, but haven’t yet found a way to a make that work.

The end result is that I am trying to correct some makeup errors on a bald cap by painting a clean version and letting the motion of the pixels of the clip distort it along with the original so that it covers it up as he moves. It’s kind of like a CG tattoo, but it’s only for about a hundred frames or so, and he doesn’t rotate.

Does anyone know if I am on the right path, and if so, what next steps might be? I analyzed the source clip, painted the makeup error out, and am stuck at that point.

Thanks for any help you can provide!

Scipting via nuke terminal window (python)

Hi people!
I Have an issue where i want to command the (nuke terminal window). from another program (maya), since there is no command socket.

I know i can run a script, but i want to send commands as theres is a large amount of variables

any ideas?

Thanks

2010 Matte Painting Demo Reel

2010 Matte Painting Demo reel for digital matte painter Christian Kugler.
Demo Reel is at www.matteartist.com

Freelance and in-house Digital Matte Painter with a broad range of experience from feature film to commercials.
Work has included but not limited to:
• 75 shots for The Social Network under direct guidance of the director David Fincher.
• 10 shots for Sorcerer’s Apprentice for Asylum Visual Effects
• 16 shots for Disneyland New Generation commercials for Motion Theory.
• 9 shots for 2010 Vancouver Olympic Winter Games promotional film for Triton Films.
• 7 shots for Verizon Drop Day Droid launch commercial for Asylum Visual Effects
• 6 Shots for AT&T Slide phone commercial for Motion Theory
• 8 shots for Green Day World release video Know Your Enemy for Motion Theory
• Shots for 2012 for, Fast and Furious 4, and Wolverine for Hydraulx Visual Effects
Specialties

Camera projections, photorealistic work, compositing, animation, concept design, cg model building, digital matte painting, look development, budget assessment, and time line management

Global leader in 3D conversion comes to Chandigarh

Global leader in 3D conversion comes to Chandigarh
Prime Focus opens 50,000 sq. ft. studio facility for 2D to 3D conversion, creating employment opportunities for over 3000 professionals

Chandigarh, India, January 12, 2011 – Prime Focus, one of the world’s largest visual entertainment services groups, has announced the launch of its new facility in Chandigarh, Northern India. This is the tenth Prime Focus facility in India. The company also operates studios in Hyderabad, Bangalore, Chennai, Goa and Mumbai, in addition to international facilities in London, Los Angeles, New York, Vancouver and Winnipeg.

The 50,000 square foot facility, which opened on December 25, 2010, will hold 3000 artists and will be dedicated to working on global projects, utilizing Prime Focus’ global digital pipeline which connects India to North America and the UK.

Merzin Tavaria, co-founder and chief creative director (India), Prime Focus, commented: “Our new facility in Chandigarh is a major expansion of our View-D™ 2D to stereo 3D conversion capacity. Prime Focus has always wanted to mark its presence in Northern India, considering its existing strong presence in Western and Southern India. Chandigarh is an ideal location due to its huge student population, many of whom are looking to establish a career in animation and VFX.”

Following the success of the newly released The Chronicles of Narnia: Voyage of the Dawn Treader, which Prime Focus converted to 3D for its theatrical release, the company has signed several new international orders and has a busy slate of 2D to 3D stereoscopic conversion work for this year. The opening of the Chandigarh facility will allow elements of this work to be handled in Northern India, by a highly trained new team and under the supervision of Prime Focus’ expert team of stereographers.

Prime Focus expects that Chandigarh, and Northern India in general, will benefit immensely from the opening of the new Prime Focus facility as it will be generating close to 3000 jobs for the local population.

Since its inception in 1995, Prime Focus has contributed visual effects and post production services for many successful Bollywood projects. From equipment rental of film cameras and kit (EQR) to VFX to digital intermediate (DI), Prime Focus has played a part in big budget Bollywood films such as Guzaarish, Anjaana Anjani, Raavan, Housefull, My Name is Khan, Blue and many more. Internationally, Prime Focus has worked on Hollywood projects such as Tron: Legacy, Avatar, The Twilight Saga: Eclipse and New Moon, The A-Team and numerous others.

About Prime Focus
Prime Focus is a global Visual Entertainment Services group that provides creative and technical services to the film, broadcast, commercials, internet and media industries.

The group offers a genuine end-to-end solution from pre-production to final delivery – including stereo 3D visual effects, stereo 3D conversion, and video and audio post-production, digital intermediate, equipment hire, digital asset management and distribution.

Prime Focus employs more than 3,000 people with state-of-the-art facilities throughout the key markets of North America, the UK and India. Using its ‘World sourcing’ business model, Prime Focus provides a network that combines global cost advantages, resources and talent pool with strong relationships and a deep understanding of the local markets.

-ends-

ShapeShifter – CHARLEX STUDIO

Nello Studio Charlex di New York c’è gente addestrata per creare stupore, anzi per costruirlo metodicamente (“design and build. It’s that simple” riporta il loro motto). Considerati nel rampante ambiente della Comunicazione d’oltreoceano pressoché come una macchina da guerra, progettano campagne […]

Project Coordinator

Artifex Animation Studios is looking for a Project Coordinator. The person will create and maintain project schedules and budgets, as well as help manage production. Other tasks will involve occasional clerical and office management duties. This is a full-time position, beginning in late January 2011. Compensation to be discussed based on experience. Please send your CV to [jobs@aastudios.ca] with "Project Coordinator – [your name here]" in the Subject line. Requirements For the candidate to be considered, he or she must fill the following requirements: – Must be able to create detailed budgets and project schedules for teams of up to 30 people; – Must be proficient with office and project management software, including Microsoft Office suite, Sharepoint, etc.; – Must be highly organized and a self-starter; – Must live in Montreal or be willing to relocate (no remote work); – Must be Canadian or already have a valid work visa; – Must be Bilingual (French and English), with excellent oral and written skills in both languages; – Knowledge of the multimedia, animation or tv/film industry a big plus. Artifex Animation Studios is a digital animation and visual effects service house located in Montreal, Canada. E-Mail: jobs@aastudios.ca Website: http://www.aastudios.ca Contact: 6915 St-Hubert, Montreal, QC, Canada, H2S2M7

CG Generalist Needed in Toronto

Tantrum Design is looking for a freelance CG generalist for a short term, immediate contract. Specialties must include modeling and texturing. Please contact dominik_at_throwatantrum.tv

IO Wrangler

Company: Technicolor
Job Title: IO Wrangler
Department: 3D Conversion

Overall Purpose and Objective

The I/O Position will be responsible for managing data in and out of the division as well as internal data integrity. Additionally, monitoring and maintaining control of the render process as well as managing the render farm.

Essential Duties & Responsibilities:

  • Perform and manage inter-office data transfers
  • Renaming files to conform to company standards
  • Monitor, manage, and keep the render farm running at maximum capacity
  • Monitor, manage, and check rendered shots, verifying delivery for dailies
  • Maintain rendering priorities and resource allocations for various productions
  • Coordinate with Systems Administration to ensure files are correctly placed
  • Online and offline files from FireWire, DVD, CD, and other media
  • Good communication skills with production staff
  • Prep files for delivery to clients (conforming to client delivery specifications).
  • Manage disk space on servers
  • Assist in the administration and maintenance of the Technicolor network; render computers, servers, software, editing equipment, printers, workstations, miscellaneous hardware and computer attachments

Job Requirements:

  • Must have FTP and Aspera experience
  • Must be familiar with VNC and Remote Desktop services
  • Unix Shell experience helpful
  • Windows and OSX experience a must
  • Fundamental systems administration skills and general technical troubleshooting experience
  • Demonstrated knowledge of TCP/IP, SCP, SFTP, and FTP Protocols
  • Must be a team player with great communication skills
Local candidates only. Relocation assistance is not available for this opening.

The above are minimum requirements. Resumes from more experienced candidates are welcome. Compensation and responsibilities will depend on experience/qualifications.

EOE M/F/D/V

If you are interested and meet the above qualifications, please send resumes to TDP.Recruitment@technicolor.com

glow –> alpha

hi

if i use a glow node why is my alpha still unblurred wehn i set affect channels to rgba..?

only if i set affect channels to alpha it get blurred..

nuke 6.2

PES: The Deep

After posting PES’s latest work, The Deep, in mid December, recently, we were able to catch up with the artist himself. Chatting about everything from his artistic background to childhood inspiration, PES gives us a candid look into his personal filmmaking process in this exclusive interview for the latest Showtime Short Stories film, The Deep (full interview here).

“For as long as I can remember I’ve been obsessed with deep sea creatures. And certain tools have always reminded me of fish and other ocean creatures. One tool in particular – an old nutcracker – looked very fish-head-like to me (I used it as the head of the eel and the lantern fish in The Deep). So I collected lots of tools and metal scraps over the past 5 years with an eye toward creating an undersea-themed piece. The challenge became, can I get these rigid objects to have enough fluidity to really make them believable as sea creatures.”

While PES’s usual style of work illustrates a stark contrast between natural and synthetic objects, for The Deep, this was not the case. Varying from his previous shorts, his approach was also different. “Each shot,” he explains, “inspired the next shot I dreamt up. It was an extremely spontaneous mode of creation.” The resulting piece is rough and improvised, while at the same time, more restrained than his previous endeavors. While most of PES’s work is built around an eclectic combination of scavenged objects, The Deep is not a short that’s amplified by electrifying visuals, but rather, a visually candid, mask-free look into the versatility and creative breadth of PES.

Full interview with PES on the making of The Deep

Posted on Motionographer