How to export camera data as .dat
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ELEMENTAL MAGIC WORKSHOP
An Organic Approach to Special Effects Animation with Joseph Gilland
In this inspirational, full-day workshop with master special effects animator and Disney Veteran, Joseph Gilland, and based on his ground-breaking book Elemental Magic: The Classical Art of Hand-Drawn Special Effects Animation, the author brings a fresh perspective to understanding the underlying energy behind elemental special effects such as fire, water, smoke, explosions and magic.
Drawing on a life-long mission to capture the essential energy of the elements, Joseph urges his workshop participants to explore the natural world around them and inside them, to tap into the true nature of the elements and thus bring fresh, dynamic energy to the visual effects that they create. Traditional and digital artists, technical directors and computer programmers alike will discover fresh new ways to approach visual effects animation.
About Joseph Gilland:
In his long and storied animation career, Joseph has utilized his traditional and digital animation talents at such studios as Walt Disney Feature Animation, Don Bluth Animation, and the National Film Board of Canada. At Walt Disney Feature Animation, Joseph served as Supervisor of Visual Effects for the Disney classics Lilo & Stitch and Brother Bear. Joseph also served as Head of Florida Special Effects Unit for the features Kingdom of the Sun and Tarzan, and was Special Effects Animator on such notable titles as Pocahontas, The Hunchback of Notre Dame, James and the Giant Peach, Hercules and Mulan. His broad experience also includes animating for video games, on several short film projects at the National Film Board of Canada, and directing dozens of television commercials as an independent director. From 2003 to 2005, Joseph headed up the world renowned animation program at the Vancouver Film School.
Joseph is currently writing a follow up volume to Elemental Magic: The Classical Art of Hand-Drawn Special Effects Animation (Focal Press, 2009) so expect some sneak peeks of his new book at this workshop.
** Please bring paper, pencil & a hard surface to the workshop to participate in drawing exercises.
Presented in partnership with the NFB Mediatheque and with funding support from The Canada Council for the Arts, the Ontario Arts Council and the Toronto Arts Council.
For more information on the Toronto Animated Image Society, please visit www.tais.ca.
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linear(val,inMin,inMax,outMin,outMax)
I found a python methodology:
def remap(val,inmin,inmax,outmin,outmax):
diffin=inmax-inmin
diffout=outmax-outmin
diffval=val-inmin
newval=outmin+((diffout/diffin)*diffval)
return newval
I can then use the remap() function within an expression on a value to use this. The only issue is that I have to define the remap() function every time the script opens. I know I can add it to my menu.py or some other file – but what if I want to make the script totally portable and render-farm friendly?
Is there a way to embed the "def remap()" code into the script so that it is auto-executed every time the script is opened?
thanks in advance!
1.now vray(for maya). how do i do this??,there is vray mtrlwrapper.
plz can some one tell me how to set this up??, how to add this material to my ground ??(step by step plz..big noob here.sry:veryfunny:veryfunny)
2. pass renders using vray?? how can i do this???:(:(
thx
regds
vj
I am transiting from AE to Nuke however i am having some dificulties fully understanding the merge nodes in Nuke.
I know this have been answered couple times now i guess however i couldn’t find anything while comparing it to the layers (specificly for the merge nodes)
… its a bit confusing for me atm working with more than 2 or 3 merges- any tips?
Thanks allot
I’m looking for a London based VFX assistant to work with me on a british feature film. The successful person will be an After Effects wizard and be happy to work for 4-8 weeks in London on all aspects of the VFX of the film. This is a paid position, although budget is tight and dependent on experience. It would suit a recent college graduate or 2nd job animation / VFX artist. IMDB credit and excellent experience assured!
aarontrinder1 AT me DOT com
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