COIL


Court-métrage d’animation réalisé pour le Festival International du Film d’Animation (FIFA) d’Annecy 2014. Réalisateurs : Charles Badiller, Eva Lusbaronian, Juliette Peuportier, Julie Robert, Arnaud Tribout En 1917, un chien télégraphiste brave les dangers du front pour mener à bien sa mission. 1917: a telegraphist dog braves the dangers of the battlefield to complete his mission. Contact production : GOBELINS, l’école de l’image, Moïra Marguin : mmarguin@gobelins.fr Contact festival : Luce Grosjean, film@gobelins.fr

PUPA (2014)


Pupa is the story about a boy who is about to begin puberty. His body is ready to make a physical transformation, but in his eyes every grownup is a hideous monster. He fears that he will turn into one of them.

Mr. Gold


Mr. Gold is the story of Jose Melendez, a 21-time felon who spent 11 years incarcerated and appeared on the Maury show twice for paternity tests. A street corner promotions man for a jewelry store, he uses his job to bring joy to those passing by while also yearning to help people like him. Jose on the Maury Show: http://bit.ly/mr_gold Connect with Brian Website: www.briancarlsonphoto.com Twitter: twitter.com/bcarlsonphoto Facebook: facebook.com/briancarlsonphoto Instagram: @briancarlsonphoto Music composed by: Kyle Cox http://www.kylejoshuacox.com Editor: Brian Carlson http://www.briancarlsonphoto.com Cinematography: Brian Carlson Matthew Hutchens Stephen Allen Motion Graphics: Christopher Towle http://cstowle.com Thanks to: Melanie Carlson Diamond Exchange Fine Dentistry of Downtown Orlando Mom & Dad

VON PARIAHS – Skywalking


Label & Publishing : Yotanka Production : Le Groupuscule / Manuel Cam Direction / Photography / Editing : Simon Gesrel Animation : Julien Jourdain de Muizon / Nicolas Capitaine / Rémi Brissaud / Sylvain Derosne / Simon Gesrel Set and Props : Simon Gesrel / Morgane Baux / Marie Merigot / Alice Fernandez / Rémi Brissaud Puppet design : Alexandre Grynagier Post-production : Julien Maurin / Simon Gesrel / Julien Baret / Kenjy Bourgeois Studio shooting : Manuel Cam Studio Thanks to : Jean-Louis Padis / Le Groupsucule / Frédéric Poulain / Didier Rouget / Xavier Ehretsmann / Ophelie Mettais Cartier / Fx Elements.com / SPPF / FCM Von Pariahs – Skywalking // from their first album “Hidden Tensions” https://itunes.apple.com/fr/album/hidden-tensions/id699283419 Shop : http://www.vonpariahs.com/#store Von Pariahs : http://www.vonpariahs.com/ Yotanka label : http://www.yotanka.net Le Groupuscule : http://www.legroupuscule.com/ Manuel Cam : http://manuelcam.fr Simon Gesrel : http://www.simon-gesrel.fr

RED Redirect (No time for Dreaming)


RED gave 12 skateboard cinematographers the opportunity of a life time. RED supplied all of us with the same camera package, and told us to come back in 2 months. We had a week to complete our edit, with no guidelines, and total freedom. The Berrics http://theberrics.com/dailyopsn is hosting our videos on their site 1 week at a time. Artist statement: http://theberrics.com/redirect/artist-statement-jason-hernandez.html?autoplay Ret BTS: https://vimeo.com/93197568 Thanks RED, the Berrics, and Nike SB, and of course Trevor Colden for killing it. Music: Charles Bradley, Song: No time for dreaming.

Take On An Idea


Take on an idea is a visual experiment that ended up being my final project as a student. It shows the process we have learned to use when approaching new briefs. How different techniques and tools can help you in the creative part when trying to come up with ideas. CREDITS: Design & Animation: Fredrik Kasperi cargocollective.com/Kasperi Sound design: Andrea Damiano www.andreadamiano.tv Read more: http://cargocollective.com/Kasperi/Take-on-an-idea

Amnesty International – Pens


www.facebook.com/Troublemakers.tv Amnesty International in collaboration with its agency TBWA Paris are back. Directed by Onur Senturk and co-produced by Troublemakers.tv and the studio One More, Pens is a full CG film shot in motion capture that epitomises the potential of each signature in the defence of human rights. Highlighting that the voice of a single person can bring about the birth of a social movement, the film concludes with the words “your signature is more powerful than you think” and features the song Iron Sky by Paolo Nutini. Through powerful imagery, Amnesty International has encapsulated the essence of its primary objective – inspiring communities to defend their fundamental human rights. Credits: Client – Amnesty International Agency – TBWA Paris Vice President – Anne Vincent Account Management – Laure Lagarde Account Management – Isabelle Dray Clients – Bertin Leblanc, Arnaud Humblot Creative Director – Philippe Taroux Creative Director – Benoit Leroux Art Director – Ingrid Varetz Head of TV – Maxime Boiron Agency Producer – Amer Zoghbi Production Company – www.troublemakers.tv Director – Onur Senturk Producer – James Hagger Production Manager – Aurelie Chevalier Production Manager – Cecile Alvarez Production Assistant – Charles-Philippe Bowles 1st Assistant Director – Thomas Bidart Motion Capture – Mocaplab Motion Capture Shoot Director – Remi Brun Motion Capture Supervisor – Frank Vayssettes Motion Capture Editor – Charles Fourgeront Motion Capture Assistant – Ahmed Turki Motion Capture Actor (Hero) – Romain Ogerau Motion Capture Actor – Franck Pech Motion Capture Actor – Charles Lelaure Co-Producer & Post-Production – One More Post Producer – Benjamin Darras Art Director – Johnny Alves Post Production Coordinator – John Meunier VFX Supervisor – Eddy Richard 3D Artist – Francois-Xavier Gonnet Modelling, Setup – Gwenhael Glon Layout – Romain Durr Animation – Jérémie Vidal Layout, Lighting, Renders, Compositing – Jérome Rouvelet Layout, Lighting, Renders, Compositing – Thomas Rodriguez Layout, Lighting, Renders, Compositing – Tim Lebon Layout, Lighting, Renders, Compositing – Victor Besse R&D Supervisor – Alain Xerri Editor – Nicolas Larrouquere Additional Editing – Romain Bouileau Flame Operator – Hervé Thouement Music – Paolo Nutini, Dave Nelson & Charlie Chaplin Music Art Direction – Philippe Mineur, Ferdinand Huet Sound Producer – Benoit Dunaigre Head of Music & Sound – Olivier Lefebvre All proceeds to the Tip Jar will go to Amnesty International.

Warner Bros. Consumer Products EMEA looks to cash in on World Cup fever to drive its profile

As football fever spreads around the globe, Warner Bros. Consumer Products EMEA (WBCP EMEA) has unveiled the details of how it is working with some of the best-in-class licensing partners and retailers to develop consumer products that celebrate the synergy between its iconic entertainment brands, including Looney Tunes, and DC Comics’ Superman and Batman, and major sporting events whilst engendering a sense of national pride.

Warner Bros. Consumer Products EMEA EVP & GM Pilar Zulueta states in a release: “As a licensor and the custodian of some the most iconic entertainment brands in history, we work hard to consciously develop narratives for our properties that relate to current market trends and maintain the brands relevance amongst the broadest range of consumers. Sport is a bone fide form of entertainment, and iconic characters such as Superman, Batman and Looney Tunes have the profile and gravitas to drive home the ‘get active’ message.  Together, our brands and sports are a very powerful combination.”

WBCP EMEA’s sporting strategy is manifesting itself in a number of interesting deals with some of Europe’s best-in-class retailers. Zara has launched a range of Superman t-shirts for boys that are emblazoned with the iconic S-Shield and customised with a choice of country flag artwork.  This enables fans to visibly show their support for their home nation whilst also leveraging the positive qualities associated with the DC Comics Super Heroes that are equally applicable to sports including strength, courage, a commitment to high performance, resilience and sheer determination.

The collection launched for spring/summer 2014 and is currently available in 1700 Zara stores across Europe.  Carrefour Spain is also on-board and has launched a range of Batman t-shirts is the national colours of red and yellow adorned with the Batman emblem and the words ‘España’ and ‘the team’ which are now available in 172 hypermarkets across the country.

Zulueta continues, “Leveraging our properties against major sporting events is very much part of our long term brand development strategy.  By capitalising upon the synergy between sports and our iconic licensed entertainment properties, we increase the relevance of our brands beyond the core fan base – the commercial potential is immense.”

The Looney Tunes, through the development of the Looney Tunes Active brand extension, has a strong association with sport that stretches back seven years.  By leveraging the naturally active qualities of the Looney Tunes characters, WBCP EMEA has successfully developed Europe’s most successful licensed food and drink programme and a vehicle with a proven ability to drive home the benefits of living an active lifestyle to children and families.

The programme continues to attract high profile partners with El Corte Inglés, the latest retailer to join the fold.  The Spanish retail giant has created a range of men’s t-shirts depicting the Looney Tunes characters playing football with animated graphics combined with the country names of teams that have qualified for next month’s tournament, all in relevant team colours.  The products perfectly combine the carnival spirit typically associated with the football tournament whilst giving fans the chance to literally wear and publically convey their support and pride for their country.

WBCP EMEA dedication to supporting the development of Looney Tunes Active continues through the release of new artwork programmes. The brand new style guide, Looney Tunes: Football is Fun will be available to partners this summer and will provide inspiration for partners looking to create products to capitalise upon future tournaments, national league championships and boys’ universal love of football.

Zodiak Kids launches ‘Extreme Football’ app in France

Zodiak Kids has announced that Extreme Football, the CGI animated series produced by Tele Images Productions, has been sold to raft of territories ahead of the 2014 World Cup.

New agreements have been concluded with broadcasters in the UK, Israel, India, Finland and China.

In Israel, Extreme Football has already kicked off on Talit (Junior Channel) where the show launched on 8 June.

In China, Extreme Football will be available on the highly popular youth VOD platforms IQiYi, Tencent and Youku throughout the World Cup.  Nickelodeon India has also acquired Extreme Football and will launch the series shortly after the competition ends in August.

Extreme Football will make its UK debut on BBC Alba in early July and will air on MTV Oy Finland later this year.

In France, Extreme Football is currently airing on public channel France 3 and ranks as the channel’s #1 new kids’ show of the year.

Fans of the series and extreme football alike can now also download the dedicated app designed by Happy Blue Fish on iOs and android devices in France. In Extreme Football Runner, the player needs to help Samy race his opponents and overcome a series of hurdles whether in a parking lot, outdoors, on a construction site or in a greenhouse.

Extreme football is coproduced with Italian studio Maga Animation, in partnership with XYZ Digital Animation in China.

Extreme Football is an urban spin off of traditional five-a-side incorporating elements of free running and acrobatics. Created by and for children, as soon as Samy discovers it he is determined to captain a team. He sets about recruiting his closest friend Greg and Mediterranean girl Ines as defenders, quick-witted Luna as the star striker and hyperactive Joey as goalkeeper. Together they form The Team. Competing in a shopping mall still under construction, rivalries are based on players’ dedication to creativity, craft and skill. The Team’s sworn enemies are The Dark Sides, who use dirty tactics – provocation, trickery and hoaxes. Trained by Samy’s stepbrother Tag, can The Team win with style?

‘Titanfall’: Game Review

Introduction – 8 / 10 

A normal match of Titanfall is going to include at least two “Did you see that?!” moments. Like, two separate times where you literally say, “Did you see that?” Out loud. It might be when you dash through a ruined building, jump kicking half a dozen AI-controlled grunts to death. It might be when you pounce from rooftop to rooftop and barely make the leap to the evac ship as enemies trydesperately to take you down. Or it might be when you eject from your doomed titan in the heat of a battle and watch from the sky as its nuclear core explodes, taking out every foe within a block. But no matter your skill level, and no matter how badly you’re winning or losing, you’re still going to feel the urge to scream, “Did you see that!?” because Titanfall–despite a few shortcomings–is a game that demands to be seen.

Titanfall’s features provide plenty of strategic options, but its manageable scope means that you always have the opportunity to use them. This is what the latter Battlefield games got wrong. It’s great to offer the player interesting objectives, vehicles or weapons, but they mean less if that player spends their time queuing, respawning or running to get to the next firefight. Titanfall never wastes your time. You always have the option to go and do something more exciting, to play better, or to try to generate another of the ‘you had to be there’ stories that the game excels at.

You’ll be amazed by how much is going on at any given time on the screen. You’re not battling in the streets of empty cities, you’re fighting alongside AI soldiers, piloting massive mechs, and shooting at enemy players that can tumble through windows and run up walls.

Gameplay – 7 / 10

Matches are limited to 12 players split into two teams, and this restricted headcount is the foundation for all of Titanfall’s other successes. Lower numbers enable the game to incorporate immediate respawns without upsetting its competitive balance, and an intelligent dynamic spawn system means that when you die you pop back near-instantly a short distance from the next big fight. The game ensures that you are doing something exciting for the entire duration of each ten- to fifteen-minute match.

You might think playing on foot plays second-fiddle to piloting a Titan, but you couldn’t be more wrong. Sprinting up a wall and jumping through a window to surprise an enemy position never gets old. Chaining wall-runs and jumps to reach higher ground is a thrill in itself.

The speed and fluidity of movement even changes the whole flow of the gameplay. You’re rarely more than thirty seconds from the action, and it’s quite hard for all but the most skilled snipers to get a bead on a moving pilot.

Graphics – 9 / 10 

Visually, Titanfall is more evolutionary than revolutionary. Its Source Engine graphics max out on lovely HDR lighting and crisp detail, not to mention big explosions and particle effects. However, if you look closely, you’ll notice how the vegetation barely moves, and how the ongoing signs of destruction are very limited.

Play modes could also be more imaginative. Attrition and Hardpoint are classic Team Deathmatch and Control Point modes, while Last Titan Standing and the new Pilot Hunt and Capture the Flag modes are also variants on well-worn themes.

Like so much of Titanfall, the player count seems perfectly balanced. With all the grunts, spectres, pilots and titans on the field, you’re never left looking for team-mates to support or enemies to shoot.

Replayability – 8 / 10

Titanfall might not look or always seem that revolutionary, but it is a transformative online FPS in its own special way. We’ve never seen an FPS that combines two scales of action so successfully, nor one with such speed and fluidity of movement.

Everything from the weapons to the abilities to the maps to the Titans themselves is perfectly balanced. It’s tighter than the strings in a concert grand piano, and just as beautiful to play.

My verdict is ‘PLAY’ (in general I will rate the game ultimately as PLAY / SLAY)

Alex D’souza signing off

MAXIMUM GAMING