Fbx in nuke issues

Hi,

I am not quite much into 3d pplications like maya or max. basically i work mostly on compositing apps like fusion,nuke or shake. I am bringing fbx file 3d model mesh in nuke and I am not able get proper texture for the different portions of the mesh, say for the doors, walls etc for a house as in the 3d apps.
If I use the proj uv node it cant help in projecting the texters of windows or doors along the wall. Also if there is 180 /60 degree cam animation in the shot, problem deepens.
Any suggetions how can do the compositing using 3d model in nuke or maya itself, later adding 2d obejcts in nuke or fusion.
Thanks in advance

No Responses to “Fbx in nuke issues”

Post a Comment