Mar
15
MAX2NUKE, mismatch problem
Posted in: NUKE from The FoundryHi everyone!
Max2Nuke is great plugin, but I have problem using it. When I render in Nuke the scene exported from max the result does not match Max’s render.
Max2Nuke is great plugin, but I have problem using it. When I render in Nuke the scene exported from max the result does not match Max’s render.
The question is what am I doing wrong?
I am using 3Ds Max Desigh 2009 x64. Rotation order in Camera node and TransformGeo is set to XZY.
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