FBX Rotation Order

I’ve got a bit of a strange situation. I am using a readgeo to bring in an FBX file, which is animated so its read at every frame, and I know that in order to have it correctly align with the rest of the elements in the scene I need it to match the rotation order of the rest of the shot, which is ZXY. However, the FBX keeps loading as XYZ and when I change the rotation order to ZXY it keeps resetting itself to XYZ.

Any input as to how I can get the FBX rotation order to switch to ZXY and retain the setting would be greatly appreciated !

Thanks for any help.

Esteban

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