nuke write fbx to 3ds max

here are some tips and questions of Nuke writes Geo *.fbx for 3ds max..it contains camera and Geo animation , but cause different axises of them. you need to set something in Nuke before exporting:
set all 3D scene things’ (objs , cameras…etc) Transform Order to "TRS" and Rotation Order to "XYZ" . then u will not see flipped camera in you 3ds max..

here is the question, need help::confused:
in Nuke i set the camera focus length 11mm, but i should set the focus length to 16mm in 3ds Max then i can get the same view.. how? what i missed? film plate size?? the Nuke project setting is 768×576, and max’s render setting is the same..thanks for your:) helping.

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