Intel i7 and Nuke – Problems and Feedback

I set up a new system around an i7 2600k, and although it performs quite nicely, I still got some problems / questions concerning Nuke in this manner. Maybe someone could explain..

If I render a frame in the viewer (heavy 3D scene, lots of deformed cards and stuff), Nuke uses all cores – and is therefor pretty fast. Yet when I write this frame, Nuke uses only one core.. and well, performance goes to hell (in a way). How come? I read in another thread that sometimes it’s because of multi threading being enabled / disabled; however, I didn’t notice any difference there.

I know that the bottle neck for Nuke is the actual disk speed, so that’s an issue I have to fix (maybe a SSD or a decent sata..). What I’m not sure about is this: Do I have to install Nuke on the SSD, or is it OK if I just set the cache to SSD? Also, does it matter so much if the project data itself is on a SATA or should it be on the SSD as well? I’m asking ’cause.. well, you know, SSD prices and stuff..

Another thing is the good ol’ OpenGL issue.. the terminal says "unrecognised open gl version". Now that’s a slap in the face, what did I buy the latest graphics card for?

I’d be very glad if someone could give some advice or feedback on this topic

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