FBX camera problems Maya>Nuke

I am trying to get my Maya cameras and objects into Nuke to do some projection stuff but I am running into a problem where my cameras in Nuke don’t obey FK (or parenting) like they do in Maya. For example if I parent a camera to a Null and animate the Null, and do not animate the position or rotation of the camera, that camera in Nuke won’t move.

Am I missing an export or conversion option to fix this parenting problem?

My solution has been to bake keys using edit>keys>bake simulation for the camera before exporting an FBX. This is kind of a pain and would hope for an easier way to get from Maya to Nuke.

Thanks
Aaron

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