Generating an AO pass from your Nuke 3d scene from ScanlineRender?

Is it possible to generate a AO pass for your geometry and cards in your 3d scene in nuke? From the scanline render? I know you can generate depth, motion vectors and also the surface point and normal vectors where you can relight but is it possible to give that AO depth to your objects in Nuke? Is the only way to do that is to generate a AO pass in your 3d program?
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