normal pass and pos pass to create shadows

I’m about to try do some tests on 2.5d relighting using normal and pos passes from maya.

http://www.thefoundry.co.uk/articles…-january-2009/

Is what inspired me to give it a try.

He says in the video that you still need a shadow pass though.

Is there any way to create cast shadows in nuke from normal and or pos passes?

can deep compositing create cast shadows?

can mental ray even create a pass like dtex for deep compositing?

I really hate dealing with cast shadows from maya. I’d love to find a better solution to create cast shadows.

I’d also love some help on how to get the right passes out of maya if anyone can point me in the right direction?

Thanks a lot.

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