exr colorspace
Posted in: NUKE from The FoundryI’ve got an image rendered as 16bit float exr out of houdini. Read them into nuke with sRGB colourspace. The beauty pass looks fine. What baffles me is the color pass which i’ve extracted with a shuffle node. The colorspace seems to have reverted to linear instead of sRGB. Is that how its suppose to be? If you notice the image on the right looks washed.
I added a colourspace node after the shuffle node to get it to look like how its suppose to.(bottom image).
My question is, are we suppose to do add a colourspace node after extracting each pass out of exr files or did i simply miss something?
:confused::confused::confused:
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