Camera Projection Setup from Maya to Nuke

Hi all,

I built geometry based on an Image in Maya and transferred the geometry and the camera I used for reference in maya via FBX into Nuke. I use Maya 2011 for this. Everything worked fine in the past with version 2009. But now the camera data seems to get imported wrong as the projection setup looks very funny. The geometry comes in fine but the camera data is completely wrong. Is there anything to know with that workflow in Maya 2011?

Thanks!

Best, Michael

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