Baldnessmap problem with Maya Fur

Hi everyone!

I am running into some problems with my fur baldnessmap. Maybe someone knows this problem and has a solution for it 🙂

I have a polygon model with a UV layout in the 0 to 1 space. Since working with the Fur attribute paint tool seems to be a pain in the ass, I painted a baldness map with photoshop:

http://img43.imageshack.us/i/goodb.jpg/

When I assign this file to the baldness channel and bake it, there is still some fur in the black areas of the baldnessmap. I’ve tried to do some additional changes to this painted map with the pain fur attributes tool on the baldness map and exported this map. Here is the result:

http://img7.imageshack.us/i/badgdh.jpg/

As u see, this map looks kind of crapy. Also, there are some areas that i can’t paint with the paint tool, no matter what I try. The original mapsize has 2048 * 2048 pixel and should contain enough detail.

Did anyone run into similiar problems with fur? Do you know how to fix that?

Thanks and greetings,

Mitch:happydevi

No Responses to “Baldnessmap problem with Maya Fur”

Post a Comment