Cinesite destroys Los Angeles

Cinesite destroys Los AngelesLondon, UK, March 11, 2011 – Cinesite, one of the world’s leading film visual effects houses, has completed a series of stunning and technically challenging visual effects for the new epic disaster movie by Sony/Columbia, Battle: Los Angeles, which opens in cinemas today. Cinesite were responsible for many of the film’s standout battle sequences, including shots of smoldering downtown Los Angeles, the invasion of Santa Monica beach and an explosive battle against aliens.

Directed by Jonathan Liebesman, Battle: Los Angeles is a sci-fi thriller that follows a Marine sargeant (Aaron Eckhart) and his platoon as they take a stand for mankind against an unknown enemy that’s invading and destroying Los Angeles. Working closely with Liebesman and production vfx supervisor Everett Burrel, Cinesite’s visual effects team was headed up by Ben Shepherd, visual effects supervisor, who spent 10 months working on the film, including six weeks on set in Baton Rouge, Louisiana.

Cinesite’s Emmy award-winning work on the HBO miniseries, Generation Kill was a key factor in Liebesman choosing them for the job. Their expertise in creating detailed military hardware, helicopters, light armored vehicles and elaborate explosions meant that a pipeline was already in place which could be built upon.

To create the scenes of epic devastation, Cinesite applied realistic smoke, dust, fire and water explosions. Physical elements shot on location were composited onto digital matte paintings. Layers of haze, smoke and dust were created in Maya Fluids and Cinesite’s proprietary software, csSmoke. The donut-shaped smoke rings seen at various stages are Cinesite’s trademark in the film and symbolize the aliens landing. Liebesman set Ben’s team the task of creating dramatic but realistic smoke rings after the director was inspired by an explosion on set. The team rose to the challenge by experimenting with proprietary software and creating photorealistic thick black smoke rings which exceeded the director’s vision.

Cinesite also built the Commander Alien which was designed to have human mannerisms so the audience wouldn’t at first identify the figure as an alien. The model was key frame animated and to make the Commander stand out from the other aliens, he was heavily textured and given a greasy, sweaty look and feel. The alien hovercraft was another element that the team generated. Based on original designs by Paul Gerrard, it features in the film as a gun platform for the aliens to fire from.

Additionally, the team produced the sequence where the Marines leave Camp Pendleton to tackle the invasion of Santa Monica airport. The plate was shot with three helicopters which Cinesite enhanced to a formation of 12 by adding CG ones. The airfield was further populated by tanks, light armored vehicles and armor, as well as atmospherics such as smoke streams and distant smoke rings.

“We really enjoyed working on this feature. It enabled us to use the full breadth of our talents from creature creation through to crafting complex elements. Jonathan was inspired to work with us after seeing our work on Generation Kill and trusted us to deliver something that would go beyond his vision. It’s everything you want from a disaster movie, and then some!” said Antony Hunt, Managing Director of Cinesite.

About Cinesite

With one of the largest and most comprehensive facilities in Europe, Cinesite’s visual effects team has the capacity and creativity to produce all manner of effects, both digital and physical, for feature films and broadcast projects of all scales. Their award-winning team of highly talented visual effects artists take filmmakers’ ideas and turn them into spectacular cinematic reality.

Cinesite is currently working on Harry Potter & The Deathly Hallows: Part 2 (Warner Bros.), John Carter of Mars (Disney/Pixar), Pirates of the Caribbean: On Stranger Tides (Disney/Bruckheimer) and X-Men: First Class (Twentieth Century Fox).

For more information please visit www.cinesite.com.

-ends-

Jeffery Boortz Joins RIOT Atlanta as Creative Director

Atlanta, GA – RIOT Atlanta, which offers a wide array of concept, design, content creation and editorial services, has announced the addition of Jeffery Boortz as its Creative Director. Boortz joins RIOT after a two-year stint as Professor of Motion Media Design and one year as Department Chair of Broadcast Design and Motion Graphics at Savannah College of Art and Design (SCAD). Boortz is an award-winning creative director, brand strategist and designer with more than 20 years of experience creating compelling on-air brand expressions for consumer brands, content producers, television networks and distributors across the globe.


Jeffery Boortz

"We took our time to find the ‘right fit’ for RIOT and couldn’t be more pleased to have Jeff on board as our new creative director," commented RIOT General Manager Buddy Hall. "With his passion for design, his strategic skills, and his production expertise, he’s the ultimate triple threat and we’re all thrilled to have him on our team!"

Prior to SCAD, Boortz was the Founder/President/CEO of Concrete Pictures, a content production company and provider of branding services that includes full brand strategy/positioning including logo development, on-air design, promo/spot campaigns, and interstitial content. Some of his clients included CBS, ESPN, History Channel, Discovery, Travel Channel, Versus and Comcast. He also served as Chief Creative Officer at 3-Ring Circus for seven years and another seven years as Senior Creative Director at Pittard Sullivan Design.

"RIOT has generated great work through the years and I look forward to helping maintain that tradition," offered Boortz. "It’s going to be a wild ride!"

About RIOT Atlanta
RIOT Atlanta is a tightly knit group of designers, editors, animators, motion graphics artists, composers, sound designers, mixers, writers and producers who collaborate with each other and their clients to create inspiring and entertaining work for television, commercials and beyond. RIOT Atlanta offers a wide array of concept, design, content creation and editorial services while maintaining a boutique work environment. www.riotatlanta.com

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Media Contact:
Jeremy Monsayac
jeremy.monsayac@bydeluxe.com
818.260.6267

Method Creates CG Capsule for Verizon Wireless

New York, NY – March 7, 2011 – Acclaimed visual effects company Method Studios recently completed work on Capsule, a new campaign from Verizon Wireless via agency mcgarrybowen and production company Believe Media promoting the MOTOROLA XOOM, a new tablet powered by the Android™ 3.0 (Honeycomb) operating system. The campaign, which consists of a teaser and two :30, focuses on a young man who discovers the tablet during a late night stroll down a boardwalk and then is instantly engulfed in a hovering capsule, illustrating the interactivity and the immersive experience the XOOM provides.


Verizon’s CG Capsule

Method was involved in the campaign from the conceptual brief. “It was a true collaborative affair with the director, creatives and conceptual artists,” commented Jay Lichtman, Method Executive Producer. “From the concept art stage, the design of the capsule was ever-evolving; changes to the design of the capsule’s interior, exterior, graphics and color palette were finessed all the way to delivery.

The campaign slogan “Grab It and It Grabs You” accurately describes Method’s experience working on the project. “From the moment we received the treatment we couldn’t wait to bring the “capsule” concept to life,” offered Method 3D Visual Effects Supervisor Andy Jones. “Being asked to create a futuristic hovering pod out of nothing borders on self-indulgence; it was a true labor of love for our team.”

Method provided a host of 2D and 3D services for the campaign. On the 2D front, comprehensive rotoscopy, rig removal and beauty work was done on the live-action plates. There was also seamless integration of photorealistic CG within the live-action plates and complementary optical effects. On the 3D side, modeling, texturing, lighting and rendering were provided. A photorealistic full interior was created for the capsule along with complementary “thruster” and environmental effects. The project was composited in Nuke and finished in Flame. After Effects and Photoshop were utilized to create motion graphics throughout.

The enthusiasm for the work was evident throughout the project, as the entire team consistently delivered results above and beyond expectations in every aspect of production. “It was an absolute pleasure working with Rory Kelleher from Believe Media and the creative team at mcgarrybowen,” said Jones. “We’re tremendously grateful for the chance to collaborate with such talented individuals on the next chapter of what is quite possibly the most exhilarating ad campaign on the air today.”

CREDITS

Titles:
"Teaser"
"Software"
"Hardware"

Client: Verizon Wireless

Agency: mggarrybowen

Creatives:
Mark Koelfgen – Managing Director/Exec. Creative Director
Warren Eakins – Executive Creative Director
Mark Abellera – Group Creative Director

Tiffany Smith – Associate Creative Director/Copywriter
Michael Cannova – Associate Creative Director/Art Director

Production:
Roseanne Horn – Executive Director of TVP
Suzanne Crowe – Executive Producer
Chad Garber – Broadcast Producer

Music Production:
Jerry Krenach – Director of Music Production
Jean Scofield – Music Producer

Believe Media/Los Angeles
Rory Kelleher – Director
Liz Silver – Executive Producer
Gary Romano – Line Producer

Nomad Editorial/New York
Tom Muldoon – Editor
Ray Frech – Asst. Editor
Celest Gilbert – Executive Producer
Anne Vega – Producer

Method Studios/New York
Doug Luka – 3D Visual Effects Supervisor
Andy Jones – 3D Visual Effects Supervisor
Peter Marin – 2D Visual Effects Supervisor
Jay Lichtman – Executive Producer
Tram Le – Producer

Original Music/Q Department
Original Music by Q Department

Sound Design/Trinitite Studio
Brian Emrich – Sound Designer

Sound Mixing/Sonic Union
Michael Maranelli – Mixer
Steve Rosen – Mixer

About Method Studios
Based in Los Angeles, with locations in New York and London, Method Studios is a leading post production facility providing a full range of visual effects services including conceptual design, look development, 3D animation/CGI, matte painting, compositing and finishing. Method Studios also provides an array of services to stereoscopic film productions, including the creation of stereo 3D content. Method’s sister company, Company 3, maintains a full stereoscopic color-grading suite in the same building as Method’s Los Angeles facility, most recently used for Tim Burton’s "Alice in Wonderland." www.methodstudios.com

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Media Contact:
Jeremy Monsayac
Jeremy.monsayac@bydeluxe.com
818.260.6267

AIDAN 5 – sci fi web series

I had nothing to do with this project, but these friends of mine launched the web series AIDAN 5, part Sin City part Blade Runner

http://www.youtube.com/watch?v=ffHMDtt1c6A

http://www.youtube.com/watch?v=3OSZmiOBdCU

http://www.youtube.com/watch?v=ffHMDtt1c6A

http://www.youtube.com/watch?v=3OSZmiOBdCU

Support VFXtalk join our VFX domain auction

We are raising the funds we need to keep VFXtalk independent and to buy the site back from its current owners. We will probably do a funding push but to start we are selling a few domains that are a part of the vfxtalk network.

The proceeds of these funds will go into supporting the vfxtalk site and community, and into moving us to our own dedicated servers.

The vfxjobs.com domain
http://cgi.ebay.co.uk/ws/eBayISAPI.d…m=250782751492

The vfxrentals.com domain
http://cgi.ebay.co.uk/ws/eBayISAPI.d…m=250782752634

The vfxgallery.com domain
http://cgi.ebay.co.uk/ws/eBayISAPI.d…m=250782758453

The vfxfriends.com domain
http://cgi.ebay.co.uk/ws/eBayISAPI.d…m=250782759379

These are all premium vfx industry domains, with vfxjobs and vfxrentals being the best ones we had. The job and rental markets are the largest grossing ones in our industry, gallerys are loved by everyone and friends are a part of the new social internet.

The auctions have no reserve meaning the highest bidder will win regardless of the amount. Please help support vfxtalk by spreading the word.

Thanks

CGnews / The VFXtalk Team

3DE4 R1b11 & Lens Distortion SDK available

3DE4 R1b11 & Lens Distortion SDK available

Dear Friends of 3DE!

Today a new beta version (3DE4 R1b11) has become available. It fixes a few nasty bugs – please see changelog below…

In addition, we finished our Lens Distortion Plugin SDK ("LDPK"). It contains a comprehensive guide on how to develop your own distortion model plugins, as well as some code which implements 3DE4’s current lens distortion models (open source): click here for more details!

http://www.3dequalizer.com/index.htm…s&id=110216_01

Cheers,

Rolf

www.3dequalizer.com /Dev_blog

FREE finalRender 3.5 SE Trial

cebas Visual Technology Inc. is making the latest version of its industry leading 3D rendering software, finalRender 3.5 SE, available in a free, unlimited-use trial version for immediate download from the company website.

The trial version of finalRender 3.5 SE for 3ds Max (2009 – 2011, both 32- and 64-bit) is fully featured and includes all modules of its highest end version, as well as the industry leading non-photo-realistic rendering system, finalToon 3.5. thinkingParticles 4 is also available as a trial.

Except for the watermarked render output, all aspects of the trial version are identical to the full license, including its complete feature set, as well as the software’s blazing rendering speed.

Get into the Hot Seat and Test Drive the High Performance finalRender Engine – for FREE!

No Time Limitation for cenas Trials

The trial version runs without time limitation. Watermarked renderings are unsuitable for commercial use, but once a customer has purchased a full license, saved files created in the trial version can be re-rendered to create clean output, so no work is lost.


Try it, You’ll Like It!

Edwin Braun, cebas CEO and co-founder said: “Users unfamiliar with finalRender can finally try out our powerful software without cost or commitment, put its vast set of powerful features to the test, and benchmark it against other tools they may have used in the past."

CFO and co-founder Achim Smailus noted: “We are confident that the quality of finalRender will speak for itself and convince many new users of its power, reliability, and industry leading technology, once they become familiar with it.”

Free Trials of finalRender 3.5 SE, finalToon 3.5 and thinkingParticles 4

finalRender 3.5 SE Trial (including finalToon 3.5), as well as thinkingParticles 4 Trial, are all available from the online store on the cebas website and through cebas resellers worldwide. All interested users need to first register on the cebas website , after which they can download and activate the software using a special trial version code.

Mi Utilizes Craft Director Studio to Create Trailer for “NASCAR The Game 2011″

The promotional video game trailer may indeed be the most important aspect of a video game package. Created to link potential players to the overall story line, cinematics and features of a game, the trailer itself serves as the first impression. So, why shouldn’t an animated trailer be completed in the same way the product is intended to be played?

Manchester-based animation and visual effects studio Mi took this exact approach while creating the fully CG trailer for Activision’s NASCAR The Game 2011. Integrating Craft Animations’ Craft Director Studio (CDS) toolset, Mi was able to animate over 40 NASCAR cars involved in the trailer using an Xbox controller. Based on cutting-edge research in autonomous control systems, CDS tools simulate the complex physical behavior of 3D vehicles and cameras in real-time. Their ability to be controlled by various input devices such as video game controllers, 3D mice and interactive pens, adds a high degree of control, while eliminating the time-consuming tasks of keyframing, scripting and rigging.

“Not only did CDS make animating as fun as actually playing the game, the tools themselves provide a very high level of control which adds even more realism and quality to our end product,” says Mi Technical Director, Gareth Thatcher. “We were able to create shots from day one, immediately experiencing time and cost savings.”

Combined with both Autodesk 3ds Max and Autodesk Maya, Mi utilized the CDS 4-Wheel Extended tool in Autonomous mode to simulate the dozens of race cars running in formation at approximately 190 mph over the one-mile Dover NASCAR track. For the hero cars, Thatcher’s team layered keyframe animation using relocators, or proprietary custom rigs, in order to achieve precise control of the car’s placement. “CDS allowed us to simulate every car as it rounded the track, and we were able to reuse that simulation in every shot, therefore, parameter changers were quick and painless,” says Thatcher. “When compared with traditional animation processes, I estimate that CDS saved us around 60% of our animation overhead. CDS has proved to be a brilliant tool for us and we are already putting it to use on our new stereoscopic race car project.

About Craft Animations
Founded in 2006 and based in Gothenburg, Sweden, Craft AnimationsTM AB is a leading developer of a new era of professional real-time 3D animation technology, Craft Director Studio™ (CDS). Based on cutting-edge research in autonomous control systems, CDS and its add-ons simulate the complex physical behavior of cameras and 3D vehicles such as helicopters, cars, airplanes, boats and motorcycles. Utilized by high-profile companies worldwide such as Disney, Pixar, NAMCO BANDAI, Lockheed Martin, Ford and Toyota; CDS streamlines production, enhances realism and increases creativity for users in the visual effects, game development, forensic reconstruction and architectural design industries.

For more information, please visit www.craftanimations.com.

About Mi
We are Mi. We produce outstanding imagery, animation and visual effects from our Manchester studio.

If you work with digital imagery you can now create anything you can imagine. The creative opportunities open to you are endless. We are an award winning animation and visual effects production studio. Our staff have been creating outstanding digital imagery for nearly 10 years. We are part of a new era of digital possibilities.

Our clients include Activision, BBC, Distiller Records, Eutechnyx, Land Securities, Marketing Manchester and many others.

We work with advertising agencies, games companies, production companies, record companies, property developers, architects and Tv companies.

We have the technology and expertise to achieve incredible results for you, and a clear staged working system – Mi Method – which simplifies what can be a complex process.

For more information, please visit www.wearemi.com.

OptiTrack Introduces V120:Duo and V120:Trio Tracking Bars for Desktop Motion Capture

As the role of motion capture in virtual production expands, OptiTrack™ continues to offer game developers and animation studios optical tracking technology that is priced to meet an independent budget, but powerful enough to drive AAA development. GDC 2011 marks the release of a new advancement in accessible motion capture: the OptiTrack V120: Duo and V120:Trio tracking systems.

Designed for desktop-friendly motion capture, the Duo and Trio offer the power of multi-camera, six degrees of freedom (DOF) object tracking in a single, plug-and-play package. Each tracking system is self-contained and factory calibrated for out-of-the-box tracking that is simple to use, but still offers the leading accuracy and flexibility of optical tracking technology.

“As game developers are increasingly under pressure to create compelling content within shorter development cycles, motion capture technology offers animators a tool for rapid, realistic content creation,” said Jim Richardson, NaturalPoint® president and OptiTrack’s lead engineer. “But only OptiTrack provides that production efficiency at a price that is accessible to studios of all sizes. And with our new tracking bars, we are offering users our most affordable and convenient motion capture system to date.”

Additional Features
– Free license of Tracking Tools™ motion tracking software (a savings of $799)
– Compatibility with OptiTrack’s Insight VCS virtual camera plugins
– Simple I/O, with a single cable for power and data transmission
– Stream (VRPN, trackd, NatNet) or save (.C3D, .CSV) motion capture data
– External sync in/out via the included I/O-X sync box, for compatibility with shutter glasses and other hardware devices
– Support for OEM integration via the Tracking Tools API

Key Specifications:

V120: Duo
– Resolution: 640 × 480 × 2
– Frame Rate: 120 FPS
– Lens FOV: 56°
– Interface: USB 2.0

V120:Trio
– Resolution: 640 × 480 × 3
– Frame Rate: 120 FPS
– Lens FOV: 56°
– Interface: USB 2.0

Pricing and Availability
Live, hands-on demonstrations of the V120:Trio as part of a virtual camera pipeline will be available at the OptiTrack GDC booth (#1132) from March 2-4, 2011 at the Moscone Center in San Francisco, Calif.

The V120: Duo and V120:Trio will ship in Q2 2011, and are priced at $1,499 and $1,999.

About OptiTrack
OptiTrack™ is the leading brand of affordable, high-performance motion capture technology. The OptiTrack product line includes motion capture software, high speed tracking cameras, the Insight VCS virtual camera system and the GEARS golf performance measurement system. Used by facilities worldwide in a variety of markets ranging from film and games to sports training and biomechanics, OptiTrack customers include Under Armour, Halon Entertainment, Nvizage, Electronic Arts, Microsoft Game Studios, Method Studios, Lockheed Martin, NASA, John Deere and other top studios and developers around the world.

OptiTrack products are manufactured by NaturalPoint®, one of the foremost companies specializing in optical tracking technology. For more information, visit www.optitrack.com.

About NaturalPoint
Based in Corvallis, Ore., NaturalPoint® is the creator and manufacturer of the OptiTrack™, TrackIR™ and SmartNAV™ family of brands. NaturalPoint specializes in providing innovative control solutions through optical tracking technology, and has developed tracking systems for computers, video games, military simulators and unique display systems. For more information, visit www.naturalpoint.com.

European Recruiting Roadshow by DreamWorks Dedicated Unit, Technicolor India

Technicolor India in association with DreamWorks Animation SKG is seeking talented and motivated individuals to join the DreamWorks Dedicated Unit at Technicolor, India.
We are hiring for mid and senior level positions in Animation, Layout, FX, Lighting and Matte Painting Departments. Artists will have an opportunity to work on several features and other projects from DreamWorks Animation. If you are a good communicator, with professional experience in CGI animation/VFX industry, who enjoys creative and technical challenges and is excited by the idea of exploring new horizons – then this will be the great opportunity you are looking for!
We will be hosting presentations and networking events as well as conducting individual interviews on these dates:

Events and Locations:

March 11-13: London
March 14/15: Paris
May 3-6: FMX, Stuttgart

Please contact us at euroroadshow.dwdedicatedunit@technicolor.com with your resume and reel before March 6th, if you would like to attend – specifying the location you prefer.
Click here to view Job Descriptions: http://www.technicolor.com/en/hi/ani…mation/careers
Click her to view our Studio Reel: COMING SOON!