Soundsnap Adds New Library of Professional Sound Effects for Media and Entertainment

Do you remember the sound of a bumblebee taking off and flying by on a warm summer day? Now you can hear it again and own it at Soundsnap.com. Providing media and entertainment professionals with Hollywood-quality audio for films, games and broadcast projects, Soundsnap announced today the immediate availability of its new collection of royalty-free sound effects from renowned sound editor, Coll Anderson (Trees Lounge, The Fog of War, etc). This collection of 5,800 sound effects includes processed sound design drones, various guns, insects, Amazon ambiances, rare muscle cars, “death” cars, and extensive Foley recordings.

“Coll is one of the most sought-after sound editors in the industry,” said Soundsnap founder, Tasos Frantzolas. “He has helped to sharpen the focus and story of films with the creative use of sound. Now his compilation of rare sounds will allow our users to add gripping audio to any project.”

Anderson has been working with sound for 22 years. His work includes recording, editing, designing and mixing, and spans indie art house classics, award-winning documentaries and many studio films. His production resume includes Steve Buscemi’s acclaimed Trees Lounge, Errol Morris’ Oscar winning The Fog of War, Sundance Grand Jury Prize winners Frat House, Manda Balla, and Restropo, Universal Studio’s action classic Death Race, and the Emmy winning television drama Law and Order: Special Victims Unit.

“Sound on its own is never as interesting as sound in context,” said Anderson. “Most of what is in my library are recordings for film that were made with respect to a sound that was worth recording, that I needed, but that also could be captured in an environment that was somehow excited by the event. I hope what they say helps you create what you have to say.”

With over 700,000 users, Soundsnap is the largest membership-based professional sound effects and music loops library in the world. It is also the only sound effects library to offers its members several levels of pricing options as well as a convenient annual package for unlimited sound downloads. Soundsnap is more than a service; it is a community where members can create personalized profiles, share ideas, discuss and comment on sounds.

Pricing and Availability
Soundsnap’s royalty-free sound effects and music loops are available in .wav or .mp3 format for use in any commercial or non-commercial application. Soundsnap offers several levels of pricing options for community members, ranging from $9 USD to $149 USD, as well as a convenient $249 USD annual package for unlimited sound downloads. To learn more about Soundsnap, browse the entire sound effects and music loops library, or become a member, please visit www.soundsnap.com.

About Soundsnap
Featuring a wide variety of compelling and unique sounds, Soundsnap’s extensive library includes over 130,000 professional sound effects and music loops for commercial or non-commercial use in feature films, game development, broadcast, commercials, multimedia and more. With over 700,000 registered members, Soundsnap users include Disney, Pixar, Ogilvy, Blizzard Entertainment, Microsoft, Sony PlayStation, SonyEricsson, BBC, CBS, NBC, MSNBC, HBO, Al Jazeera, MTV, VH1, Nickelodeon, Comedy Central, Nirvana, Sonic Youth and Smashing Pumpkins’ producer, Butch Vig. For more information, visit www.soundsnap.com.

New Competitive Pricing for finalRender for Maya

finalRender for Maya: New Render Farm License Bundles

Based on input from cebas users and resellers, cebas introduces a new pricing scheme for its leading finalRender™ for Maya 3D visualization software. The following prices apply, effective immediately:


  • finalRender™ 2 for Maya, including five render farm licenses: $995
  • Additional pack of five render farm licenses: $695
  • finalRender R1 to 2 for Maya upgrade, including five render farm licenses: $495

Today, cebas is also releasing finalRender 2 for Maya SP1, which includes support for Intel hexacore systems, render-to-texture improvements, and general stability enhancements. It is available to finalRender 2 for Maya users as a free update from the cebas website.

Why Maya Users Should Purchase finalRender (even though mental ray is free)

  • finalRender renders faster with global Illumination, ray-tracing and many other features.
  • finalRender is quicker to learn and easier to use.
  • finalRender offers the best flexibility for integration into a production pipeline.
  • The light transport model of finalRender is physics based, creating a more photo-realisitic and higher quality image.
  • finalRender offers the only complete integration into the Maya GUI: users never have to leave it when using finalRender.
  • The Render Elements (render passes) in finalRender are unique and not available from other vendors.
  • finalRender offers the best and most complete set of shader materials.
  • finalRender offers highly adjustable features that can be tweaked in myriad ways to obtain the exact effect a user wants.
  • finalRender supports Maya’s Hypershade and nearly all available native shaders in addition to its own advanced ready-to-render shaders, e.g. finalRender supports the Architectural Material natively.

For complete information on finalRender 2 for Maya, go here.

where can get video tutorials of SFX SILHOUETTE ?

Hi everyone …..
where can get video tutorials of SFX SILHOUETTE ?
pls send any links to download vedios of Silhoutte …………

Best Animation institutes abroad

Is GNOMON (school of visual effects) a good institute…..wats ur opinion…:confused:

Ascii Art & Pointillism Effect Processor

So I wrote an effects processor over the weekend that I was releasing for free and I thought I’d post it here. It allows you to turn a still sequence into ascii art, or apply a pointillism painting effect. It’s nothing astonishing, but it’s still kinda fun and I thought it might be useful to someone. The program is available at http://www.serviceproducer.com/downloads.php. Feel free to play with it and use it for whatever you want.

Tutorial/Demonstration:

http://www.youtube.com/watch?v=rOrYeXFG2EM

I’m not entirely sure if this is the right place to post this but I figured it was a decent start. I’d love to hear any comments you might have.

Billy the Exterminator Spoof

just finnisehd this parody sketch, let me know what you think?
http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=Cml33VwMzMM

finalRender SP2 out now with New Presets

cebas Visual Technology releases SP2 for its leading 3ds Max core rendering engine Today, cebas Visual Technology Inc. released its Service Pack 2 (SP2) update of finalRender. The latest release includes many easy presets that run extremely fast and readily create outstanding results. This allows first-time users to quickly get up to speed with finalRender without having to first learn its many features and ways of adjusting them.

Easy Presets Leverage Render Technology Especially for New Customers
“We wanted to give first-time users an easy and quick ramp-up for using our top-selling software. This release allows them to create eye-popping renderings with blazing speed. Our simple, new presets leverage the true potential of our core rendering engine,” said cebas CEO Edwin Braun.

finalRender image © Ground Studios

“The difference in ease-of-use compared to the cumbersome built-in functionality of the built-in 3ds Max raytracing system is just huge now and more self-evident than ever,” added Michael Breitzke, Head Technology Engineer of rendering solutions.

The More You Use it, the More you’ll Love it
Anyone interested in testing this latest incarnation of finalRender can download a free, non-time-limited trial version of finalRender 3.5 SE, which includes the popular finalToon, by first registering on the cebas website and activating a download.

thinkingParticles, used in the blockbuster movie “2012” as well as a recent Academy Award nominated picture is also available on a trial basis.

finalRender 3.5 and 3.5 SE SP2 Improvements for Current Users
The widely used Global Illumination settings and Harmonics GI have been accelerated yet again, while the Harmonics GI pre-filtering algorithm and rendertime interpolation have both been optimized. Saving and loading of finalRender setting also include new controls and features. In addition, finalToon now includes standard 3ds Max Visibility Track support for fading lines in and out.

Another new feature allows the info stamp to be saved to a fR config file. GI solution options are no longer saved in these files. A rare situation involving possible light leaks in Harmonics-GI has been addressed. Handling defective mesh data in the rendering core has become significantly more stable. The shadow calculation code has been improved to avoid "terminator artifacts" and the Details Detection feature offers new "Screen Distance" modes.

How to Get this Service Pack
finalRender 3.5 & 3.5 SE SP2 are offered as a free download to all registered customers. Current users of finalRender 3.5 and 3.5 SE should log in to my.cebas.com and obtain the latest SP2 from their "View Product Registrations" account menu. Registered users will automatically see all available download options. If customers are not currently registered on www.cebas.com, or do not see their SP2 download, they may contact us through the contact menu located on the cebas home page and supply their relevant data (serial numbers).

Receive your own full copy right now — download it directly from our online store. Supported Platforms: 3ds Max and Max Design 2009-2011, 32-bit and 64-bit

To learn more about finalRender 3.5 and finalRender 3.5 SE, please visit their respective product pages.

PipelineFX Announces Advisory Board

Digital Media Visionaries to Help Company Extend Market Leadership

Honolulu, HI and Los Angeles, CA – March 15, 2011 – PipelineFX, makers of Qube!™ – the leading render farm management software for digital media announced today the creation of a Board of Advisors comprised of leading industry veterans in the field of software development and digital media production: Michel Besner, Troy Brooks and Phil Peterson.

The creation of this Board of Advisors marks a second important milestone in the strategy of PipelineFX in taking render management to the next level. Last year, the company launched their "Smart Farming" technology; a business intelligence system analyzing the power of production pipeline and providing integrated charting and reporting, and automating labor intensive render farm processes. The concept was developed after an extensive product validation process with customers across digital media verticals in major markets around the world. The Board of Advisors will help guide this “Smart Farming” initiative as well as other innovative ideas to deliver never seen before business intelligence solutions for production pipelines.

“We are extremely happy to welcome Michel, Troy and Phil to our Board of Advisors,” said Richard Lewis, President and CEO of PipelineFX. “Insights and guidance provided by these industry veterans will help PipelineFX extend its leadership in render farm management solutions for digital media creation.”

Michel Besner is currently a business consultant and Executive Chairman of Artfox. He has been successful for more than 15 years in bringing to market innovative products and solutions for mobile, media and entertainment, including OZ Communications, the leading mobile messaging solution provider, acquired by Nokia in 2008. Before OZ, Michel was Senior Director of Product Management at Autodesk M&E. Michel also co-founded and was President and CEO of Kaydara, a pioneer in real-time 3D animation systems for entertainment, acquired by Alias Systems in 2004.

Troy Brooks is currently Head of Studio at Digital Domain Vancouver. He has more than 15 years experience in leading teams in digital media and has served as CEO of PipelineFX, Production Systems Supervisor at Square USA, Pipeline Supervisor at Vanguard Animation and Manager of Production Technology at Mainframe Entertainment. Troy has also worked as a CG supervisor at Electronic Arts and Head of Engineering for Vertigo Software.

Phil Peterson is currently a consultant in the entertainment industry, where he has more than 15 years of experience advancing technology for animation and visual effects production at leading studios. Phil has held several key technology positions with the Lucas companies including overseeing R&D for Industrial Light & Magic, heading technology for Lucasfilm Animation in the US and Singapore, and as Principal Engineer at ILM. After nearly a decade with Lucasfilm, he joined Digital Domain, where he served as Chief Technology Officer. Most recently, he was SVP and CTO at ImageMovers Digital (a division of the The Walt Disney Studios). Phil began his studio career at Mainframe Entertainment and holds an M.Sc. in Computing Science.

About Qube!:

Qube! is a robust and highly scalable render management solution that can be quickly integrated into any production workflow, and is backed by world-class technical support. Qube! can be easily tailored to any pipeline requirement and works out of the box with all leading content creation applications including Autodesk® 3ds Max®, Autodesk Maya®, XSI®, NUKE™, Shake®, Adobe® After Effects®, Pixar’s RenderMan®, DNA Research’s 3Delight, Eyeon® Digital Fusion™ and many more. Qube! runs on Windows®, Linux®, and Mac OS®X operating systems.

About PipelineFX:

As the leading provider of render farm management solutions for digital content creation, PipelineFX helps organizations reduce the burden of rendering in computer graphics work. Nearly 500 customers worldwide include BaseFX, BBC, Digital Domain, Electronic Arts, Fisher Price, General Motors, Herman Miller, L.A. Film School, Laika Studios, LMU, Lockheed Martin, Method Studios, MTV, NBC, NHK, Pratt University, Procter & Gamble, Rainmaker Entertainment Inc., Reel FX, Smoke & Mirrors, South Park Studios, Starz Animation, Technicolor and Telemundo. PipelineFX is headquartered in Honolulu, Hawaii, and has offices in Los Angeles, San Francisco, San Diego, Portland, Austin and Las Vegas.

For more information, please contact Richard Lewis, CEO of PipelineFX: richard@pipelinefx.com, Phone: 808-685-7823, 1000 Bishop Street, Suite 509, Honolulu, Hawaii, 96813, USA.

cebas Visual Technology and Cyber Radiance Enter Cooperation

Software to be Optimized for finalRender and Hair Farm 3ds Max Users

cebas Visual Technology Inc. announces close cooperation with Cyber Radiance to enhance the speed and effectiveness of their core software products, finalRender and Hair Farm. The latter is now available from the cebas website.

The two independent software developers intend to optimize their respective offerings through their new partnership. This will ensure that these industry leading tools will work hand-in-hand to get the best possible performance for their customers.

Image created with finalRender and Hair Farm, now at the cebas online store

cebas CEO Edwin Braun stated: “It’ll be great to optimize both systems for our current and future user base. Hair Farm is an amazing product and we are happy and proud to promote it in the future. Users can look forward to more upcoming announcements in this regard.”

“finalRender is an extremely powerful rendering system for using Hair Farm and I’m excited to integrate our products more closely," said Dr. Cem Yuksel, creator of Hair Farm. "It will yield optimal performance and enhanced workflow for all 3ds Max users. Most importantly, it will help us extend the capabilities of our solutions and go beyond the limitations of today’s technology.”

This agreement marks the second such software development deal, after cebas announced the cooperation with Sitni Sati and their leading CG fluid dynamics simulation system, FumeFX, last year.

The announcement clearly shows the commitment by cebas to offer the most efficient and best rendering solutions to its customer base. By covering and enhancing complex rendering effects, such as fire, smoke and now hair, finalRender strengthens its position as the number one choice for serious motion picture and game production professionals.

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Thanks

The VFXtalk Team