Luxology Modo 401 Released

What is modo?

modo® is the modern 3D software for the PC and Mac
that brings a new level of creative freedom for artists and
designers. modo® offers an intuitive combination of modeling,
painting and rendering tools in a fused workflow that is ideal
for creating 3D content and high quality imagery for a wide
variety of commercial and non-commercial applications.

Who uses modo?

Architects, package designers, industrial designers, graphic
artists, game designers, production studios, fine artists,
educators, scientists, photographers and re-touchers all use
modo.
modo can be used by anyone looking to bring the power of 3D
graphics to their art and design projects. The unique combination
of tools and a well-thought-out user interface has made modo
popular for hobbyists, as well as a wide array of professional
users.

“modo 401 continues our emphasis on making the 3D creative process as fluid as possible for designers and artists,” said Brad Peebler, president of Luxology. “This new version is packed with improvements and is clearly our biggest upgrade of modo to date.”

Modo 401 Tour Modo Product Information
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modo 401 Tank animation

This is a joint project from Rich Hurrey and Michael Blacbourn to test various aspects of modo 401. The tank is fully rigged and animated by Rich. The environment was created by Michael. The scene was rendered entirely on the modo 401 64 bit version.

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Luxology Modo Video Gallery

Autodesk Adds Significant New Benefits to Assistance Program

Displaced Workers Now Have Access to 17 Products and Enhanced eLearning; Employers Get Discount for Hiring Program Participants; New Term License for AutoCAD software

With more than 4,600 participants in the Autodesk Assistance Program and more than 5,000 product downloads to date, Autodesk is announcing significant additions to the program announced six weeks ago. The program was designed to help displaced workers in the architecture, engineering, design and manufacturing industries maintain and develop their 3D design technology skills and help improve their employability in a down economy.

Additions include the increase of available products from four to seventeen of the latest versions of Autodesk’s 2D and 3D design and engineering software, a product discount for companies that hire program participants, a new term license for AutoCAD software and enhancements to eLearning materials.

“We continue to receive overwhelmingly positive feedback from both customers and partners participating in the Autodesk Assistance Program, which further validates that this program is helping customers improve their productivity and competitiveness during this challenging and volatile time,” said Steve Blum, senior vice president of Americas Sales at Autodesk. “The enhancements we’ve made to the program are a natural extension that will now also benefit employers, and further benefit our customers and partners.”

“Thank you for the Autodesk Assistance Program,” said Victoria Leichsenring, CAD designer fromLas Vegas, Nevada. “I have been out of work for 16 months and worried sick because if I went back to school I would lose my unemployment benefits. How would I keep up on my job skills until my industry starts hiring again? This program has turned out to be far more beneficial to me than going to a local collage, because I have learned so much more and at a faster pace. It also has saved me money and time. Thank you, Autodesk, for coming to the rescue and offering this program.”

Autodesk Assistance Program tools and resources are available through an online portal, where users can learn more about the program enhancements, including:

Employer Discount: Companies that hire program participants not only benefit from the extensive training resources that have been provided to these candidates, but also receive a discount of up to 40 percent for new commercial licenses of AutoCAD, AutoCAD Inventor Suite, Autodesk Revit Architecture, and AutoCAD Civil 3D software. This offer is designed to make hiring more attractive and therefore create more jobs in the industry. Program participants needing a commercial license of software to perform consulting may also be interested in taking advantage of this offer.

New Term License: Autodesk is now offering a new 12-month stand-alone license of AutoCAD 2010 or AutoCAD 2009 software for $1,995 to commercial customers in the United States. This new offering is designed to help customers meet project demands, while faced with limited budgets, project-based budgets, or simply to meet peak demand requirements in unpredictable markets.

Firm Resources: To help firms improve productivity and examine work processes, Autodesk has made a number of resources related to Digital Prototyping (DP) and building information modeling (BIM) available on the Autodesk Assistance Program online portal. These resources cover a wide range of projects, including the types of projects funded by the American Recovery and Reinvestment Act of 2009.

Products Available: In addition to the 2010 versions of AutoCAD, Autodesk Revit Architecture, Autodesk Inventor Suite, and AutoCAD Civil 3D software, program participants can now also access a free* 13-month term (except where noted) student license of the latest version products in the following industries:

• For AEC Professionals: The program now offers a broader representation of the BIM portfolio, including AutoCAD P&ID, Autodesk Revit Structure, AutoCAD Revit MEP Suite, AutoCAD Architecture, Autodesk Ecotect Analysis and Autodesk Navisworks Manage software.
• For Manufacturing Professionals: The program now offers a broader representation of the DP portfolio, including AutoCAD Electrical, AutoCAD Mechanical, Autodesk Alias Surface and Autodesk Alias Design software.
• For Geospatial Professionals: The program now includes AutoCAD Map 3D software.
• For Media and Entertainment Professionals: The program now includes 90-day licenses of Autodesk 3ds Max and Autodesk Maya software.

New eLearning Materials: In addition to the more than 70 Value-Added Resellers and Autodesk Authorized Training Center (ATC) partners that are offering classroom training at their facilities for free or for a significantly reduced fee, Autodesk has bolstered the online training resources to include two new elements:

• Autodesk University (AU) Online: Autodesk Assistance Program members may receive full access with a separate AU Online membership. This valuable resource provides 1,000-plus session videos and handouts, including more than 400 sessions from AU 2008.
• Subscription e-Learning: The same great learning resources available to Autodesk Subscription customers are now available to Autodesk Assistance Program members, including 15–20 minute interactive modules that offer hands-on exercises and knowledge-assessment tools.

For more information about the Autodesk Assistance Program, contact your local reseller or contact Autodesk directly at assistance@autodesk.com, or visit www.autodesk.com/assistanceprogram.

About Autodesk
Autodesk, Inc., is a world leader in 2D and 3D design software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk has developed the broadest portfolio of state-of-the-art Digital Prototyping solutions to help customers experience their ideas before they are real. Fortune 1000 companies rely on Autodesk for the tools to visualize, simulate and analyze real-world performance early in the design process to save time and money, enhance quality and foster innovation. For additional information about Autodesk, visit www.autodesk.com.

*Free products are subject to the terms and conditions of the end-user license agreement that accompanies download of the software.

Autodesk, AutoCAD, Alias, ATC, Autodesk Inventor, Civil 3D, Ecotect, Inventor, Maya, Navisworks, Revit and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.

© 2009 Autodesk, Inc. All rights reserved.

Autodesk Flare: New Visual Effects Software Adopted Around the Globe

Autodesk, Inc. (NASDAQ: ADSK) has announced that its new Autodesk Flare visual effects software ⎯ launched just one month ago ⎯ has been licensed by five post-production companies across three continents. Flare is a creative companion to Autodesk Flame and Autodesk Inferno visual effects and compositing software.

Autodesk’s visual effects systems have been used to create groundbreaking entertainment, including Emmy-award-winning television programs and miniseries such as “John Adams,” “Mad Men,” “Dexter” and “Entourage.” Autodesk solutions were also used to create Academy Award winner for Best Visual Effects “The Curious Case of Benjamin Button”; animated movies such as “Monsters vs Aliens,” “Madagascar: Escape 2 Africa” and “Waltz With Bashir” and many of the most popular 2009 Super Bowl commercials such as Budweiser “Fetch,” Pedigree “Crazy Pets” and General Electric “Scarecrow.”

“Autodesk Flare is designed to help our Flame and Inferno customers expand their businesses and handle more projects,” said Autodesk Media & Entertainment digital entertainment vice president, Stig Gruman. “As a software-only offering, Flare provides a cost-effective avenue to develop the next generation of creative talent and is a key building block for more productive post-production pipelines.”

Award-winning visual effects studio Smoke & Mirrors UK became the inaugural Autodesk Flare customer, purchasing two licenses. Smoke & Mirrors UK CEO Penny Verbe remarked, “We are very excited to be the first company to adopt Flare and embrace Autodesk’s new technologies and workflows, as we did in 1995 when we set up Smoke & Mirrors as the first Flame-based post-production house in London.”

Within a month of launch, the roster of Flare customers has grown to include Digipost (New Zealand), WRKS bv (Holland), 1000 Volt Film (Turkey), and Lola Visual Effects (United States). In addition, Post magazine selected Flare as one of only five products at the National Association of Broadcasters (NAB) 2009 Convention to be awarded a POST PICKS, which recognizes products that represent “the best of the best at NAB” as selected by a team of industry professionals.

Customer Testimonials

• Lola Visual Effects ⎯ “Our current pipeline is based on six Autodesk Flame and Autodesk Flint systems. After viewing Flare at NAB it was a no-brainer to purchase four licenses. We have enough video input/output and desktop editing functionality with our existing Flame systems and the addition of Flare allows for a dramatic increase in productivity. The fact that the Flare user interface and functionality are based on Flame means there is no new learning curve. It’s a perfect solution for our environment.” ⎯Thomas Nittmann, Visual Effects Producer

• Digipost ⎯ “The release of Flare is timely as it coincides with the start of a very busy 18-month period for us. Our purchase of an additional Flame and two seats of Flare will enable our team of artists and producers to collaborate more efficiently by allowing larger teams of artists to work on each shift cycle and improving access for the producers to brief each artist on shot requirements. Artists are less productive working overnight shifts; the availability of these Flare seats should enable us to confine our shifts to more sociable hours.” ⎯Gary Little, Managing Director

• WRKS bv ⎯ “Flare allows us to leverage our existing Flame investment. The toolset is instantly familiar to our Flame, Flint and Inferno artists. Flare makes it much easier for a boutique outfit like ours to finish big jobs on tight deadlines.” ⎯Rene Brouwer, Owner

• Smoke & Mirrors ⎯ “Flare brings the capabilities of Flame at a more accessible price and helps us quickly and easily address our rapid business expansion. The floating license model, unchained from the hardware, allows us to allocate on-demand additional backup systems to our modular suites and extend project teams more manageably.” ⎯Mark Wildig, CTO, and Tony Lawrence, Head of Flame

Flare 2010 Feature Highlights
Flare software is a fully compatible creative companion to Flame and Inferno visual effects software, offering a cost-effective solution to help boost productivity, expand capacity and develop talent. Helping to bridge the gap between 2D and 3D, Flare features the creative visual effects toolset of Flame and Inferno, and is intended for advanced creative tasks, such as compositing, sophisticated graphics and interactive design, as well as support tasks such as rotoscoping, retouching and dust removal, project setup and keying. Top benefits are:
• Software application available with Autodesk Subscription and floating licenses for increased flexibility
• Based on the Flame and Inferno batch procedural compositing environment, including the Action 3D compositing environment with advanced 3D tools such as 3D Blur and 3D Path
• Multiple Flare workstations able to work collaboratively with Flame and Inferno
• Support for a range of formats, including REDCODE RAW, multichannel OpenEXR and Avid DNxHD with Apple QuickTime

In addition to Flare, Autodesk Media & Entertainment has recently launched the 2010 releases of Flame and Inferno visual effects and compositing software; Autodesk Smoke and Autodesk Flint software for editorial finishing and visual effects; the 2009 Extension 1 releases of Autodesk Lustre and Autodesk Incinerator color-grading software; as well as Autodesk 3ds Max 2010 and Autodesk Softimage 7.5 software for 3D modeling, visual effects, animation and rendering.

About Autodesk
Autodesk, Inc., is a world leader in 2D and 3D design software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk has developed the broadest portfolio of state-of-the-art Digital Prototyping solutions to help customers experience their ideas before they are real. Fortune 1000 companies rely on Autodesk for the tools to visualize, simulate and analyze real-world performance early in the design process to save time and money, enhance quality and foster innovation. For additional information about Autodesk, visit www.autodesk.com.

Autodesk, AutoCAD, Flame, Flare, Flint, Incinerator, Inferno, Lustre, Smoke, Softimage and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Academy Award is a registered trademark of the Academy of Motion Picture Arts and Sciences. Emmy is a registered trademark of the National Academy of Television Arts and Sciences. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.

© 2009 Autodesk, Inc. All rights reserved.

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Prime Focus Technologies Appoints Michael Schunk VP, Business Development, Digital As

Prime Focus Technologies (PFT), a subsidiary of Prime Focus Group, announced the appointment of Michael Schunk as VP, business development, digital asset management. Schunk will be based out of Prime Focus’ North American headquarters in Hollywood, CA, and will report to North American CEO Larry Birstock and PFT President and CEO Ramki Sankaranarayanan. Schunk’s role will be focused on developing sales strategy for Digital Asset Management services globally, and driving sales throughout North America.

“We are delighted to have Michael on board to spearhead the company’s initiatives in the digital asset management space,” commented Ramki Sankaranarayanan, president and CEO, Prime Focus Technologies. “Michael has a thorough understanding of digital media workflows and a proven track record for growing companies.”

Schunk joins PFT from The Continuous Image Company, where he provided consultation on broadcast distribution and asset management to companies such as Prima Royale, Beam.TV and Ascent Media Networks Division. Prior to that, from 1994-2007, Schunk served as a managing director within Ascent Media Group’s Creative Services Division and as VP of strategic planning & business development for Ascent’s FilmCore Distribution, leading the company in developing Web, DAM and new media solutions for companies such as Sony Pictures, Saatchi & Saatchi and Wieden + Kennedy, as well as major brands including Taco Bell and Nike. A veteran of the postproduction industry, Schunk began his career as an international wildlife and documentary filmmaker.
“Prime Focus Technologies is the right size to nimbly tackle complex global distribution problems in broadcast and film,” Schunk remarked. “It’s the neural network for managing all this incredible postproduction talent and creativity with a legacy of being at the forefront of post technology. I look forward to merging my passion for technology and the creative process to further cement PFT’s reputation as a prominent player in the global DAM space.”

Prime Focus Technologies provides digital content solutions to media and entertainment enterprises, and anyone who owns audio/visual content. The PFT service provides a combination of technology infrastructure and ancillary services, but also enhances collaboration, productivity and asset utilization. Additional benefits include new and increased monetization opportunities and valuable time and cost savings.

PFT counts amongst its clients some of the largest content owners and media enterprises in the world including EMI, MTV, BBC, BCCI, Yorkshire Film Archive, British Movietone, PMG, Doordarshan, Warner and adidas.

Prime Focus Technologies (PFT) is a global company providing digital content solutions to media and entertainment enterprises, and anyone else who owns audio/visual content. As these content owners embrace file-based workflows and begin to explore the multi-platform opportunities which are available to them, new challenges emerge. The PFT service provides a combination of technology infrastructure and ancillary services which not only provides solutions to these challenges, but also enhances collaboration, productivity and asset utilisation. Additional benefits include new and increased monetization opportunities and valuable time and cost savings.

In addition to being market leaders in traditional content processing and library management services, Prime Focus also has over six years experience in delivering digital services to advertisers, broadcasters, studios, production houses and archives. Equipped with a scalable hosted digital asset management platform, a global infrastructure for processing film and video content, a unique distributed workflow model and an offshore delivery base in India, PFT counts amongst its clients some of the largest content owners in the world, including Doordarshan, Getty Images, BCCI, Universal, Warner, adidas, EMI, MTV, BBC, Hindustan Unilever and HBO. www.primefocustechnologies.tv
PFT is part of the Prime Focus group of companies.

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OPEN EFFECTS ASSOCIATION FORMED AT NAB 2009

Promoting Open Standards for Visual Effects

Seven companies joined forces at NAB last month to launch The Open Effects Association. This non-profit, UK-based company aims to develop and promote open standards across the visual effects community. Founding members are Assimilate, Autodesk®, Digieffects, FilmLight, The Foundry, GenArts® and RE:Vision Effects. These companies have helped artists create ground-breaking VFX shots on just about everything that hits cinema screens.

The Association’s initial focus is to improve the OFX image processing plug-in standard launched by The Foundry in 2004. The goal for the OpenFX API is to reduce the level of development and support required for plug-ins across different compositing and editing host platforms. The OpenFX API has, to date, been adopted by:

• Assimilate® SCRATCH®
• Autodesk® Toxik™ software
• FilmLight’s Baselight
• GenArts® Sapphire® plug-ins
• The Foundry’s Nuke compositor and Tinder, Keylight and Furnace plug-ins
• RE:Vision Effects’ ReelSmart™ Motion Blur and DE:Noise plug-ins
• Digital Vision’s FilmMaster
• Grass Valley’s Bones
• Eyeon Fusion
• Avid DS
• Photron’s Primatte Keyer

The Association hopes that as a new, independent organization, it will encourage increasingly open communication and collaboration between hosts and plug-in developers and establish a uniform specification to benefit everyone involved, starting with the artists.

Bruno Nicoletti, Chief Technical Officer at The Foundry and main creator of the original OpenFX API comments: “It was always The Foundry’s aim to make life easier for everyone. I’m reinvigorated by the formation of this new independent body, delighted to have been appointed to the board and am looking forward to collaborating with the other members and encouraging uptake of OpenFX API as a standard.”

Gary Oberbrunner, Chief Scientist, Vice President of Engineering at GenArts and newly appointed Director of the OFX Association adds, “GenArts Sapphire has a well-earned reputation for supporting a wide range of host platforms. We’ve been supportive of the OpenFX premise since its inception, and Sapphire runs on all major OpenFX hosts. We at GenArts are excited about the OFX Association, and we believe this new approach will enable the industry to advance our common goals more quickly.”

Vfx cuts may affect upcoming films

Economy hits high-end visuals, studios concerned

By DAVID S. COHEN

Visual effects now vie with stars as box office draws in summer tentpoles. But a possible shortage of visual effects shops could be a brutal blow to the next wave of f/x-heavy tentpoles.

Studios depend on outside vfx shops to deliver ever-larger amounts of first-class work on ever-shorter schedules. Some leaders of the visual effects business, both at vfx shops and at studios, are warning there could be a shortage of vfx capacity within a year — a shortage that could drive up costs and even threaten release dates.

The combination of Hollywood’s production slowdown and the recession have already driven some California vfx shops out of business, with more threatening to shutter.

Warner Bros. exec VP of digital production, animation and visual effects Chris de Faria says his studio is taking the threat so seriously, "We’re looking at advancing R&D and development work on projects, and the corresponding cash flow, to make sure that some of our valued vendors can get through this time," he says.

Here’s the dire scenario: As pics now in production wrap, vfx work slumps, killing off more midsized and small vfx companies. Then a new wave of tentpoles arrive, wanting more and bigger vfx, only to find insufficient capacity to complete them at the breakneck pace — and with the sometimes huge last-minute additions and changes — the majors now favor.

When this scenario may play out is the subject of some debate. Some expect the crunch to come late this year. Recently, though, tentpoles including Warner’s "Green Lantern" and Marvel’s "Thor" have been pushed back. That could push the potential crisis back to 2010 but may actually make things worse, as it means the lull would last longer.

"The studios need to be concerned about this," says Industrial Light & Magic exec producer for marketing Gretchen Libby. "Their options could start to run out for finishing their projects. There could be fewer companies that can help out at the 11th hour."

Underlying this warning is the fact that vfx shops are under financial pressure from several directions.

They were hurt by the prolonged slowdown after the WGA strike and prolonged SAG talks, then hurt more when production financing dried up, exacerbating the slowdown.

Even in the best of times, feature vfx aren’t lucrative for the companies that make them despite their importance and the typical tentpole’s huge f/x budget. As de Faria notes, "The feature film business, for most vendors, can be a boom or bust business. It’s glamorous, and it’s work done at the highest level, but it’s hard to survive just on that."

Many shops rely on commercials to provide an extra revenue stream. The recession, however, sent commercials production off a cliff.

Jeff Barnes, co-founder and executive producer of CafeFX, has been warning of a crunch for some time, as he sees some of his competitors, such as the Orphanage, shutter for good.

His own company dropped benefits and cut costs to stay afloat, and he warns that other vfx shops will need to restructure as well. In the short term, says de Faria, "The question I have is not where am I going to get the work done; it’s where am I going to get the high-level work done — the ground-breaking work that can be the center of a marketing campaign."

Many companies can do low-end work, with more springing up all the time worldwide. There is also no shortage of companies that the studios trust to do a modest amount of high-end work. French shop Buf and Germany’s Pixmondo fall in that category.

There are only about a dozen companies in the world that can handle the large number of shots with digital characters and other complex effects in today’s tentpole pics — the kind of work that concerns de Faria.

London, which has become a world center of vfx due to favorable exchange rates and tax incentives, is booked solid for at least a year, according to multiple sources. Projects looking to save money on vfx no longer have that option.

Universal, for example, is looking for cost savings on the vidgame-based actioner "Bioshock." It might have gone to London but the project is now on hold.

Marvel has "Iron Man 2" in production now and three big vfx tentpoles on its slate for the next few years: "Thor," "Captain America" and "The Avengers." They could be affected should capacity get tight, but Victoria Alonso, exec VP of visual effects for Marvel Studios, is confident that, even after a contraction, the vfx industry can bounce back to meet the challenge.

"If you have a company that’s shrunk, that means they will find it internally to grow again," she says. "I’ve seen that happen at every facility I’ve worked with."

Barnes agrees that shops have no choice now but to expand and contract, but he and others counter that rapid expansion can lead to quality control problems, as people who have never work together adjust to a new company while trying to meet tight deadlines.

Alonso says another solution lies in finding smaller companies anywhere in the world that have a specific skill set, then putting them to work on a contained sequence that uses those skills. The Embassy, she says, had done robots on a short film, so it got the job of doing the "Mark I" suit for Iron Man.

Ironically, when the next big wave of work arrives, vfx companies that are still standing stand to do well. There will be lots of work, and simple supply and demand could lead to higher-than-usual margins for long-suffering feature vfx companies.

"We might get a fair rate for the work for a change," says Barnes. More than one option

Read the article here on Variety

The Senate Visual Effects Build Pantheon for Angels and Demons

Following their exceptional work on The Da Vinci Code, Visual Effects Supervisor Angus Bickerton returned to The Senate Visual Effects to create a number of sequences for the follow up thriller Angels and Demons. The Senate worked on 196 shots and contributed outstanding environments and digital FX in several major scenes, most notably a photo real recreation of one of the largest and oldest churches in Rome, The Pantheon.

When Tom Hanks, as Robert Langdon visits Rome searching for clues to the Illuminati’s next victim, his path leads him to the two thousand year old building in the heart of the city. Unable to film on Vatican property the production built a partial set of the Pantheon interior that consisted of just two chapels and one altar surrounded by green screen. The Senate were then tasked with recreating the remainder of this iconic structure which stretches 140 feet in diameter and 140 feet in height and comprises a further five chapels, seven altars, intricate marble flooring and the great domed ceiling with its nine metre hole at the apex, the oculus.

Work began in June 2008 with The Senate designing previs for the entire sequence and building a CG scale model of the Pantheon. Senate VFX Supervisor, Richard Higham notes "After reading the script, it was clear that at this point in the film the Vatican authorities did not yet trust Langdon, so we wanted to create a scene that visually reflected this. Langdon and Vittoria enter the Pantheon uncertain of whether they were in the presence of the murderer, so we devised angles that felt nervous and dramatic and offered this to Angus as a complete animating 3D storyboard." By creating a CG model at this early stage they were not only able to establish the size of the ancient church and the prominence of the oculus but could also orientate the director and actors to where in the building the action was taking place when they were filming on the minimal set against green. The production responded well to the previs and some key shots in the final edit match it very well.

Richard then travelled to Rome to study the Pantheon interior. Because of the restrictions imposed on the production by the Vatican Richard had to masquerade as a ‘keen’ tourist and took hundreds of photographs to provide the team back in London with all the reference and high quality texturing photography necessary. Before the final model was complete, Richard and CG Supervisor Dan Canfora also attended the shoot on set in LA to ensure any technical problems were solved and that new ideas could be incorporated. Using the supplied rushes, the team then created temps of the entire sequence within a couple of weeks of the shoot. This enabled the production’s editors to explore the space and eventually led to a couple of extra full CG shots being added to the sequence, making maximum use of the meticulously built CG Pantheon.
Armed with the high resolution photography and a library of reference books, The Senate’s team spent over six months crafting the interior in Maya. One challenging aspect of the CG build was the lighting, which needed to be true to both how the set was lit and the intense natural daylight that beams through the oculus in situ. As Dan Canfora explains “The mood of the lighting was taken from a mixture of the on set lighting and the overall feel of the real Pantheon at that time of day. We used HDR images taken on the set to form the basis of the lighting, which made sure that all our set extension immediately sat together with the real set. Using Mental Rays image based lighting tools the HDRIs were used to bake the lighting into a point cloud allowing every shot to have its basic lighting colours, intensities, bounce and bleed. From this point each shot was honed to convey the correct lighting mood, be it deep shadows or the blaring sunlight coming through the oculus or the giant bronze doors.”

In addition to the intensely detailed structural architecture of the church, the team also had to build the many intricate objects that adorn the Pantheon. Using 3D modelling software Modo and Mudbox, they faithfully recreated items such as elaborate ten foot tall statues and ornate grand altars which then sit seamlessly in the environment. To complete the work, two further elements shoots were held, one at Sony Studios, LA and the other a motion control shoot at Twickenham Film studios, London, to capture extras to fill out the Pantheon with tourists. Look closely and you may be able to spot one or two of The Senate’s team amongst the crowd. In order to give the compositors control over every aspect of the shot, each one was rendered with up to 25 separate passes in Mental Ray. This allowed the compositors, using Shake to adjust the look as required, for example enhancing parts of the scene by boosting specular kicks and highlights, deepening shadows to create a greater sense of depth and adding extra reflectivity to the marble flooring.

Another ancient church The Senate worked extensively on was Di Santa Maria Del Popolo, situated in Piazza Del Popolo, which is the focus of Langdon’s search in a later scene. Here, once again permissions to film were restricted so The Senate were charged with modifying the exterior of the opposite building, a police station, to look like the church from the outside. Initially, this sequence began as 2D and 3D projection based matte paintings of the tower and Dome that adorned the real church and assembling them to the police station. Once the sequence reached editorial, new requests for complete sky replacements and POV shots of a distant St Peters were introduced to manage continuity and sequence consistency. Digital stills were once again used for these shots, taken at particular times of day to ensure the sun was in the correct location of the frame and casting shadows to match the film plates.

The Senate also created a unique look for when Langdon and Chartrand find themselves locked in the Vatican archives with the air supply cut off and they are slowly starved of oxygen. The brief for this sequence was to design an effect that depicted the visual degradation caused by hypoxia (oxygen starvation) for which Second Unit Director Todd Hallowell was able to provide a vivid description based on his and Ron Howard’s experiences of working with Nasa on Apollo 13. Working closely with Angus and Todd, The Senate tested various looks based on these descriptions and Senior Artist Anton Yuri came up with the final solution, a contra-zoom type effect. Richard explains. "This is where the camera physically moves towards or away from its area of focus. This is then stabilized within the comp on a central location leaving the peripheral edges of frame to warp and stretch giving an unnatural and unnerving perspective." Richard worked closely with Todd and the crew on the shoot, “for these particular shots, Todd was great and allowed me some freedom to instruct the cameraman to move in a way that would facilitate this effect to the max. The set space itself was a little bit limited so I requested wider angle lenses to help. After this, Angus asked for further embellishments so we added extra radial blurs that were isolated to the most luminous areas of the action." Vignetting was also added to enhance the tunnel vision and The Senate completed the rest of this scene tracking in bullet hits and cracks and enhancing the smashing glass with a dynamic particles system.

Other shots contributed by The Senate throughout the film include CG and matte painting set extensions, green screen composites, muzzle flashes and sky replacements.

The Senate Visual Effects is one of London’s leading boutique visual effects facilities, specializing in digital environments and invisible effects. They have previously worked with Ron Howard on both The Da Vinci Code and Frost/Nixon and other recently completed projects include Richard Loncraine’s My One and Only, Shanghai and latest Julian Fellows film, From Time to Time.

Brickyard VFX Completes a Slam-Dunk for the NBA Finals

Campaign for Goodby Silverstein Marries CG and Archival Live Action Footage to Create Stunning Portrayals of Historical Basketball Moments

Artist owned-and-operated bi-coastal effects boutique Brickyard VFX completed work on the ad campaign for the 2009 NBA Final Championship Series beginning May 19 via agency Goodby Silverstein & Partners. Entitled “Elevated Moments,” the four-spot campaign was directed by longtime Brickyard collaborators Jonathan Dayton and Valerie Faris of Bob Industries, and features NBA superstars Larry Bird, Kobe Bryant, Dr. J, Magic Johnson and Shaquille O’Neal. The campaign first broke on May 10, and will continue to air throughout the 2009 championship season.

The :30 spots promote the upcoming NBA Finals with iconic moments in basketball history. The ads, which open in empty stadiums that gradually fill with cheering crowds, are powerful and balletic, slowing down the action and fading the players in and out of each shot. “Kobe to Shaq Alley Oop” features Bryant throwing his famous alley oop to O’Neal in game seven of the 2000 Western Conference Championships. “Bird Steals the Ball” showcases the Boston Celtics’ classic “Now there’s a steal by Bird!” moment in game five of the 1987 Eastern Conference Finals against the Detroit Pistons. Each spot builds excitement for the final championship games with the question “Where will amazing happen this year?” and ends with the “Where amazing happens” tag and NBA logo.

Working from archival photos provided by the NBA, Brickyard VFX assembled photo-real CG stadium backgrounds for the ads, painstakingly recreating the historical location from each iconic moment to seamlessly match with the camera angles in the original game footage. “Recreating the Boston Garden for the Larry Bird and Magic Johnson spots was particularly challenging since it’s no longer standing,” commented Brickyard VFX Executive Producer Kirsten Andersen.

Brickyard also provided previz to establish timing and camera tracking angles for the ads, along with extensive rotoscoping of players, referees, equipment and crowd elements, along with final compositing. “We created a matte painting of the floor so we could remove shadows and reflections from the crowds, and then inserted CG reflections from the empty arena,” Andersen detailed. “The trick was to find a way to integrate the background plate into the look of the original footage. Each spot demanded a different technique.”

Previous Brickyard work for the Dayton/Faris directorial team includes last year’s celebrated “There Can Be Only One” campaign for the NBA playoff season, and campaigns for such brands as Burger King, Sprint, Visa, The Gap, Old Navy, Chevrolet and Volkswagen.

About Brickyard VFX
Located in Boston and Santa Monica, Brickyard VFX is an independent visual effects boutique specializing in top quality visual effects from 3D characters through to compositing. Artist owned and operated, the company was founded in 1999 to bring clients a level of customer service, craftsmanship and focus difficult to find at facilities today. Brickyard’s creative expertise on set and in the studio has been applied to model, animate, light, texture, track, color correct and render seamless digital effects for Pontiac, Bud Light, T-Mobile, NBA, Visa, Sprint and many other accounts. For more information, please call Brickyard VFX Pacific at (310) 453-5722, Brickyard VFX Atlantic at (617) 262-3220, or visit www.brickyardvfx.com.

CREDITS

Client: NBA
Title: “Elevated Moments”

Agency: Goodby Silverstein & Partners
Creative Director: Jamie Barrett
GCDs: Ari Weiss, Stefan Copiz
Art Director: Devin Sharkey, Stefan Copiz
Copywriter: Craig Mangan, Ari Weiss, Jamie Barrett
Executive Producer: Tod Puckett
Producer: Timothy Plain

Production Company: Bob Industries
Director: Dayton/Faris

Visual Effects: Brickyard VFX
VFX Supervisor: Geoff McAuliffe
VFX Executive Producer: Kirsten Andersen
VFX Producer: Amy Appleton
Lead 2D Compositing: Geoff McAuliffe
2D Compositing: Jimi Simmons, Sean McLean
Lead Rotoscope Artist: Gina Downing
Rotoscope Artists: Sean Carroll, Henrique Ghersi, Anu Liikkanen, Charles LaPage, Jessica Jacobson, Rory Fitzgerald, Jeremy Brown, Roto Factory
Lead CG Artists: Robin Hobart, Rusty Ippolito
CG Artist: Vinny LaCour
Tracking: Brian Morse, Chris Kwiatkowski

Sound Design: Brian Emrich, Eben Carr, Rohan Young
Final Mix: Rohan Young
Final Music: Fly by Ludicio Eiunaudi

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Where the Wild Things are – Release October 16

I am dead excited to see this movie and thought I would share it with those who are not yet familiar with it.

Go watch the trailer… The official "Where the Wild Things Are" Site.

DFT’s New SCANITY Film Scanner

The SCANITY™ from DFT offers cost-effective 4K and 2K Film Scanning with TDI Line Sensor Technology for Numerous Applications

DFT Digital Film Technology, provider of high-end post production solutions, including the award-winning Spirit and Bones, is introducing SCANITY, a new film scanner that offers unprecedented speed, versatility, stability, and safe film handling. The new SCANITY serves a variety of scanning applications, including dailies, feature film mastering, archive and restoration, short-form, commercials, as well as digital intermediate scanning.

Unique Set of Features
Utilizing cost-effective technology, and offering a distinctive feature-set, the SCANITY is one of the most affordable and multi-tasking film scanners on the market today.

The SCANITY is a 4K scanner that utilizes TDI (Time Delay Integration) line sensor technology, which ensures extremely fast and sensitive film scans. The resulting image has over 4,300 horizontal pixels and automatically matches to the film frame aspect ratio (including full aperture, wide-screen, Cinemascope, VistaVision) simply by scanning as many lines as are required. On 35mm 4-perf film, SCANITY™ offers 4K scanning at up to 15 fps, 2K at up to 25 fps, and 1K up to 44 fps, 0.5K up to 69 fps, and 0.25K up to 96 fps (depending on workstation file systems, and SAN).

A new precision roller gate, also unique to the SCANITY, offers unparalleled smooth and safe film handling, even with fragile, shrunken and legacy film stocks. In conjunction with a continuous-motion capstan film transport, a touch-free Optical Pin Registration is used to scan film perforations, rather than using mechanical pins, which means no stress is placed on precious film. The film continuously travels on the roller gate, which is controlled by a high precision tacho and servo system, ensuring ultimate image steadiness and speed.

The SCANITY uses efficient LED light sources with a specific selection of spectral wavelengths that are switchable depending on the film stock and for matching to the correct colorimetry of film dyes. Another benefit to LEDs is long life and low operational cost.

Integrated and dedicated spatial image processing manages the scaling and formatting before the material is stored on local or centralized storage. A local touch-screen and a dedicated workstation allow users to control the scanner, perform image quality checks, adjust a variety of technical settings, and manage data within the attached local or SAN storage system.

The SCANITY integrates seamlessly with the comprehensive set of Bones post production software tools, which provide a variety of editing and auto-conform functions, format conversion, as well as data and video transfer for dailies and digital intermediate workflows.

Ideal for Many Applications
This fast and cost-effective scanner has been designed around technology to address a multitude of applications. SCANITY’s speed makes this unit ideal for conform scanning, dailies scanning, low-resolution browsing, and video-like applications. The new film transport without sprockets, pins, or skid-plates makes it ideal for sensitive and fragile film in restoration and archiving applications. SCANITY is faster than any other available scanning product for Dailies scanning and EDL/conform scanning of feature films and short-form scans including commercials.