The way I wrote it, it allows for fine tweaking and inverting the effect so you can make it go faster when it is low to the ground. Here is an example I output. The first clip is the default linear progression, the second is with the speed adjusted to remove the apparent velocity shift. The effect is very subtle in this example, but I should be able to put together a better example once I get the tutorial writing done. C&C welcome, though i know there isn’t much here to look at just yet.
Demo Reel Shots
Posted in: Work in Progress (WiP)I thought I would post my wips for a couple shots that I hope to be on my demo reel that should be finished at the end of June.
My first shot is a zombie running after someone. Right now I have just an animatic for the placement of the zombie. I will be getting motion capture data for the run at the end of next week. While I wait for the mo-cap, I’ve been working on some lighting as well as the skin shader for the zombie. There will also be some interaction with a cone that was in the live plate. Once I have the motion capture I am planning on putting just a cube or something in the zombie’s hand with passive rigid body so that the cone will go flying as he makes contact.
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My second shot I am working on is going to be a morph shot. Basically the actor is standing in a mirror and as he moves his head around, he will morph into a monster head. Right now I am working on matching the movement of the actors head so I can have a smooth morph.
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Anyways, let me know what you think of the shots and I would love to hear your critiques and suggestions! I will try to keep updating my WIPs on a weekly basis.
Thank you in advance for all your help!
***As I said in my other post, for some reason Vimeo won’t let me embed unless I use this code which for some reason posts 2 videos. Sorry!! I’ll try to fix it asap.
Spider CG Model
Posted in: Work in Progress (WiP)
pwd: nuke
this is a first test of a couple of shots. The animation is quite long, I think. And the music is for no reason. I wanted to try it…..
Also the animation is not projected 100% correctly in this example. I fixed that already (the last few seconds you can see parts that should have been hidden by the object’s nose)
would appreciat any kind of feedback
Character Textures
Posted in: Work in Progress (WiP)What would you recommend I do to improve this piece?
3D Hair
Posted in: Work in Progress (WiP)Any tips to make it more believable?
Balloon Project WIP
Posted in: Work in Progress (WiP)this is a project i have been working on for my show reel, since I am working on this from home and don’t have the benefit of having dailies. I would love to have some feedback about what I have so far.
In a manner of breakdown, for this shot I have done sky replacement, keying of talents in the ground and in the balloon, CGI balloon and talents integration. Though I am not looking for work as a 3d artist I have also done the 3D elements.
Thank you in advance for any feedback and advice!
Tracking in Nuke
Posted in: Work in Progress (WiP)I am currently taking Visual Effects at the Art Institute of Vancouver and have just began to get into Nuke. I haven’t done much to date, but I thought i’d post one of the simple tracking shots that I did for an assigment. I realize it isn’t much but feedback of any sort would be greatly appreciated!
In the shot I replaced the sign on a fridge (which was previously Snapple brand) with a Coca Cola sign.
Here is the link to the video: http://www.vimeo.com/23273415
Thanks, Taylor