Canon 5D Mark II review

Hey guys,

we recently used the Canon 5D Mark II to shoot the official aftermovie for the event X-Qlusive DB&STF, hosted by the Dutch event organization Q-dance.

We were very curious how the camera would perform and got very satisfying results. Taking into account that the light conditions were extreme and the heat in the Heineken Musical Hall was also letting us be sceptic about the cameras performance. But it did very well.

We used the following set-up:

Canon 5D MARK II
24-70 Lens
Cambo Rig incl follow focus
Matbox

The Only disadvantage would be that without a proper shoulder rig the camera is not usable and even though you have a rig the weight needs to be balanced intensively before it performs on a maximum capacity.

The thing about shutting it down every 20 min will defenitly get in the way, when shooting bigger productions and longer shots but at events you usually have a max of 1.5 min for one shot so by shutting it down after every shot when switching locations, you will never run into the problem of having to shut it down.

In conclusion it can be said that the camera is very handy for small productions and especially event´s where you have to move fast form A to B. Feature productions will be very difficult with this camera since it needs to cool down every 20 min.

The Aftermovie
http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=ciMBHxCYw1w

The Trailer
http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=jGsTw4DJNPY

Behind the scenes
http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=GKz3hRNQVPY&feature=related&fs=1″ width=”644″ height=”390″>http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=GKz3hRNQVPY&feature=related&fs=1″ />http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=GKz3hRNQVPY&feature=related“>http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=GKz3hRNQVPY&feature=related

Feel free to leave comments and ask us questions, we will do our best to answer them all 🙂

Grz
Hakan Zscherpe

Shooting miniatures

Hi there,

This is my first post here at VFX talk, Been browsing it for a while and learnt a lot from it.

I’m currently at University and am working on visual effects for a friends graduation film. The film is about two people on the way to mars and they run into problems meaning one of them has to sacrifice themselves in order to complete the mission.

We have already shot all the interior spaceship shots in a studio, all that is left is to shoot a miniature against a greenscreen. This will be keyed out so the ship appears to be floating and rotating through space.

Does anyone have any tips and tricks for shooting the miniatures. I’m hoping to add reflections, lights, dirt etc.. onto the miniature in post. I have been watching ‘Moon’ behind the scenes and its incredible how much they improve upon their miniatures in post production.

Is their anything I should set up on the space ship when we shoot them, tracking markers etc.. Should I shoot it with a locked off camera. It was suggested that I build a CG version of the ship to map reflections onto the miniature.. Would be great to hear some tips and workflow ideas,

Thank you

James

Green screen & silhouettes

Hey guys,

I’m shooting a 10-minute short film which will be performed by dancers in silhouette. These silhouettes will then be superimposed against an animated background in post. In theory, I suppose it would be possible to shoot the dancers in silhouette against a white backdrop and use luminance values to control the visibility of the silhouette layer, but in real life, I’m never going to get a 100% perfect black silhouette and any slightly brighter/greyer areas in the image are going to cause holes and other variations in the transparency of the silhouette layer. I don’t fancy having to tweak all this in post, so I’ve decided it’s probably a safer option to shoot the dancers against a green screen and to harvest their silhouettes from the resulting matte.

We’ll be shooting in a local theatre, with the green screen attached to the fixed cyc at the rear of the stage. There’s a bank of 18 x 500W floods fixed on the cyc, so the green screen should be nice and bright and evenly lit. What I’m wondering is as I’m only after the dancer’s outlines, will it be better to shoot them as close to silhouette as possible or should I light them as I would on any other green screen shoot?

Thanks,

James

help

how crack on Syntheye 2007

Nintendo DS screen replacement: how?

I’m supposed to work on a nintendo ds game commercial and I’m wondering how to act to set up the screen replacement.

The real problem is the user interaction. My actor will have to interact with the game footage on screen, but we are looking to find a way to shot the console, adding the game footage later in post.

– We will have to track the screen since it will not be a lock shot.
– We need to keep the reflections on the screen
– We need to have the hand of the actor interacting with the game.

I have a couple of different solutions in mind, but I would like to ask if some of you has already done something like this to have some advice.

Thanks 🙂

shematic workflow of a vfx shot

hello im working in my final grduation project (vfx in cinema) and i need a help ,pleaz i want to creat a shematic view of the workflow of a vfx shot something like nodal system how the art director and vfx supervisor and all the crew work together

thnks

Where to get Chrome Balls and grey balls

Hey

Can someone pls recommend me a place who sells chrome balls and Grey balls internationally..

further, brand/model recommendations are also welcome..

cheers

😀

Film PREVIZ workflow and tips

Greetings!
I’m starting the development and pre-production of a feature with my production company. So far we’ve been handling post services from editing to light composting and VFX for our own projects, but are now looking to expand and tackle the entire previz for the upcoming feature.
Do you guys have any suggestion on the best strategy to put together a great previz pipeline and team from scratch?
I need to consider software to use (currently we use Max and a little XSI, but I’m concerned if using Maya would simplify the process of delivering the previz scenes to potential VFX houses down the line), hardware (IE simple mocap techniques to streamline animation), and talent (how many people would I need? Generalists VS a small pipeline of modelers/texturers, layout, and animators?)
Any links to reference materials and tips?

Thanks a million for any insight!

P.S. I’m also looking for freelance previz artists, so let me know if you are interested.

VFX Database?

Does anyone know of any good VFX database tracking software? Preferably something that can track about 12 artists and is accessible from a web browser?

Many thanks!

Image based on-set mocap.

Hey all..

a project has surfaced that requires some interaction between a cg character and a live action character.. the duration of the shots are somewhat short but i would like to get some real interaction like shaking hands and head bumping goin between the two..

how do u think i should approach this problem.. off-set studio based mocap is NOT an option… so either it has to be some form of on-set software based mocap solution/ use some sort of props to interact with and animate and comp the cg character;

some help and advice regarding this matter is greatly welcome… (pls if u know any software based mo-cap apps pls let me know):eek: