Software Developer – MPC London

Description MPC is one of the world’s leading post production facilities creating high-end digital visual effects for the television and feature film industries. Working at the cutting edge of visual effects requires the research and development of new techniques and this is the responsibility of our Software team.

We now seek to appoint a Software Developer into this team in our London facility to develop new tools for some exciting upcoming feature film productions.

Primary Responsibilities:
• Working with artists to understand production needs
• Researching new techniques to meet those needs
• Developing new artist tools to fit into MPC’s VFX pipeline
• Maintaining and updating existing tools
• Technical and end user documentation
• Supporting artists during shot production.

Skills and Experience:

• Degree in Computer Science or equivalent
• Previous development experience in a production environment
• Good understanding of physics, 3D math, simulation technologies
• Excellent knowledge of C++
• Experience with Linux-based debuggers and profilers
• Development experience using Maya’s API
• A good knowledge of Python is an advantage as is knowledge of other 3D software packages
• Evidence of a good eye for aesthetics is desirable.

This is an ideal opportunity for an experienced VFX developer or someone looking to break into VFX from the games industry to work on some of the most exciting major feature films in production today. If you are interested please apply online.
http://www.moving-picture.com/index….cruitment.html

VFX 3D Generalists, 2D Artists

Other Side Productions is seeking experienced freelance artists for a live-action short film to be filmed in early 2011.

The applicant must be able to work remotely on their own equipment.

Applicant must meet deadlines, communicate effectively, and collaboratively.

The applicant will be working from live-action plates.

Positions:

– 3D Generalist – Modeler (with the ability to rig, texture preferred) Will be modeling mechanical objects/gadgets,architecture.

– Effects Artist – (experience creating pyro effects, preferred)

– Compositor – (After Effects, and/or Nuke)

Please send link to reel, and resume to Marie at

othersideprod (at) gmail (dot) com

*Please put the position you are applying for in the SUBJECT of your email.
**Note your availability

Thank you to all applicants.

Other Side Productions, based in Vancouver, Canada specializes in the production of short form film content. Previous credits include http://LazySusanFilm.com

VFX Work For Music Video (Unpaid)

Working on a music video for a Latin Grammy Award winning South American band. This video is full of visual effects and will make for great exposure, and look great on your reel.

Looking for compositing assistance (retouching, roto, keying, animating). Footage is from a stunt rigged green screen shoot. Your help can be anything from a quick roto, to taking on full shots yourself (depending on how much time your willing to put into it). I will post shots and tasks for you to complete, you do the work, and post the results back to me. Your location is not important.

I’m a visual effects artist (smoke/flame/ae) based in New York City. This is a favor I am doing for the band, and would like to work with other people passionate about visual effects.

If your interested, send me an email with your experience in the field (whatever it may be). I’ll send you back more information about the video and band.

Thanks
-mike
vfxdesigner@gmail.com

Sledgehammer Games hiring Lighting Artist

Sledgehammer Games was founded with the singular purpose of making great action games. We have a brand new state of the art studio facility and an industry leading development team working on a world class franchise – this is an opportunity of a lifetime. We are actively recruiting top talent for our Call of Duty First Person Shooter development team. If you have a desire to work on the most successful FPS franchise in the history of video games, apply online. We’re always looking for great people.


Lighting Artist – Temporary

Primary Responsibilities:
• Work with Level Designers, Environment Artists, and Team Leads to create lighting for all aspects of the game including cinema tics.
• Creation of pre-baked and real-time lighting via proprietary software.
• Create textures for modulating lights using available graphic applications.
• Managing lighting performance and placement using propriety scripting.
• Solving technical issues that arise with new tools or game performance.

Requirements:
• At least 2 to 3 years of next-gen lighting experience on console hardware (360, PS3).
• Experience with and a good working knowledge of creating lighting within a pre-baked lightmap pipeline.

• Understanding of composition and the ability to enhance mood by lighting.
• Excellent working knowledge of Maya and Photoshop.
• Excellent written and oral communication skills. Ability to communicate effectively with both Artists and Programmers in a large team.
• Work samples must show excellent real-time lighting made for next generation console games.

Preferred:
• Working knowledge of industry standard rendering programs such as Mental Ray.

• Experience with Radiant.
• Ability to follow design reference and ability to work with a wide range of styles.
• Experience with one or more scripting/programming languages.
• Knowledge of color theory and strong sense of light and shadow.

• Film/TV experience a plus.

Email resume/reel to Michelle Gallego at mgallego@activision.com

Sledgehammer Games hiring FX Artist

Sledgehammer Games was founded with the singular purpose of making great action games. We have a brand new state of the art studio facility and an industry leading development team working on a world class franchise – this is an opportunity of a lifetime. We are actively recruiting top talent for our Call of Duty First Person Shooter development team. If you have a desire to work on the most successful FPS franchise in the history of video games, apply online. We’re always looking for great people.

FX Artist – Temporary

Primary Responsibilities:
• Working with Level Designers and Team Leads to create fx for stunning environments and exciting moments.
• Creation of real time particle systems via proprietary software.
• Texture creation using available graphic applications.
• Population of effects in game using a propriety scripting language.
• Solving technical issues that arise with new tools or game performance.

Requirements:
• At least 2 to 3 years of next-gen visual effects development on console hardware (360, PS3).
• Experience with and a good working knowledge of the limitations and expectations of next generation hardware.
• Excellent working knowledge of Maya and Photoshop.
• Excellent written and oral communication skills. Ability to communicate effectively with both Artists and Programmers.
• Possesses a good art sense (e.g. knowledge of composition, color, 3d modeling and painting).
• Strong texture creation skills.

• Experience in using and modifying real-time materials.

Preferred:
• Experience with Maya’s fluid dynamics and Mental Ray.

• Experience with After Effects.
• Strong understanding of real-time physics systems.
• Experience with one or more scripting/programming languages.
• Experience creating and configuring geometry assets for in game particle systems.

• Film/TV experience a plus.

Please email resume/reel to Michelle Gallego at mgallego@activision.com

3D Vfx-artist (Stockholm, Sweden)

UtopiaPeople is a freelance agency for postproduction and production specialists, we represent 8000 freelancers around the world. For more information about us please visit www.utopiapeople.com

AGENCY OFFER REFERENCE CODE: Sweden, VFX Artist for PS3 and Xbox 360

Jobtitle: VFX-Artist
No of positions: 1
Location: Sweden
Dates: As soon as possible, permanent position, but long term freelance could be considered.
Software/Requirements: Photoshop, Maya, Adobe After Effects or 3D Studio Max
Genre: Game
Salary: Give us a quote
Deadline for applications: 101120 – 17:00 CET
Workpermit: EU is preferred.

Information about the client:
One of the most highly recognized game developers.

Information about the project:

The main focus and majority of time will be spent creating, implementing and optimizing particle visual effects. Examples include fire, smoke, explosion trails and sparkle bursts. The ideal candidate feels comfortable in a team environment and is able to deliver compelling special effects for an original IP. You will work with the Art Director and the Lead Artist to create visually stunning effects. This is a huge opportunity for a driven effect artist to research and evolve the client’s effects pipeline and to create amazing visual effects.

Required Profile:
* 2+ years of experience in the game and/or film industry
* Experience from creating high-quality particle effects and textures
* Experience from creating high-quality real time shading and post effects
* An art portfolio showcasing high-quality, high resolution effect textures
* The ability to view visual reference of an effect, deconstruct it and subsequently re-create it in a real-time game engine is essential
* Strong knowledge of environmental effects, cloth simulations, lighting and dynamics
* High proficiency in technical problem solving
* Knowledge of Photoshop, Maya, Adobe After Effects or 3D Studio Max

It’s to your advantage if you have any of the following:
* Experience working with and knowledge of PS3 and X360 hardware
* Experience creating real time effects through proprietary engines
* Experience in writing scripts/plugins in MEL, C/C++ for Maya

TO APPLY
The sooner we can get your application the better, so please send in your application as soon as possible.
To apply you must first register your CV at http://www.utopiapeople.com/forms/registration.php
Email job@utopiapeople.com write the reference code for this joboffer as a subject. Please include in your application a short note on why
you are the right candidate for this job that we are able to pass on to our client. We also need to know exactly what dates you are available, and if you are interested in a permanent position or only long term

Senior AE Compositors needed

Beginning as early as Dec 13 – Feb 4th, and an add’l beginning Jan 3rd – Feb 4th.
Main title project, work on-site in Santa Monica, CA.
Email annie@a52.com with link to reel.

Blacklevel VFX Glasgow vacancies

We are looking for the following position at our Glasgow studio. Only UK and EU based applicants please.

CG supervisor
VFX producer
Mid and junior level Nuke Compositors
Roto/prep artists
Experience Matte Painter

We advertised earlier in the year but due to an email fault lost many of the applicants details so anyone who applied previously can do so again.

We are very keen to hear from Glasgow based people.

Send applications and inquiries to – info@blacklevelvfx.com

CG Supervisor

A major Toronto based studio has an opening for a CG Supervisor in feature film production. This is a staff position and you will be involved in all stages of the production process. In addition to being a hands on CG artist capable of handling the most complex shot, you will mentor other CG artists and department leads as well as consult with the VFX Supervisor, VFX Producer and Compositing Supervisor on any technical and/or production related matters.

Requirements:
• At least 5 years in either a CG Supervisor or Lead CG Artist/Lead TD role in feature films.
• Programming experience in C++, python, and MEL required.
• An undergraduate degree in computer science or related field an asset.
• Extensive knowledge in Maya is essential and a proven generalist background in Layout/Matchmoving, Modeling, Texturing, Shading, Lighting and FX is required.
• Experience using Mayaman, Renderman or PRman rendering pipelines is a preferred.
• Strong and clear communication and management skills – both written and verbal.
• A proven sense of both artistic and technical abilities

http://www.smoothdevil.com/index.php?page=job&job_id=1498

closes: 16 Jan 2011

Ready for the VFX Jobs

Hi Myself Gaurav Rajoria, 😎

I am from Jaipur (INDIA)

I am a vfx artist the softwares I know are Maya 2008, Digital Fusion, Combustion, After Affects, Corel Draw, Pagemaker, Photoshop, Adobe Premiere:niceone:

I am ready to work on reasonable rates.

Thanks
GAURAV RAJORIA 🙂
:radar: