Sledgehammer Games hiring FX Artist

Sledgehammer Games was founded with the singular purpose of making great action games. We have a brand new state of the art studio facility and an industry leading development team working on a world class franchise – this is an opportunity of a lifetime. We are actively recruiting top talent for our Call of Duty First Person Shooter development team. If you have a desire to work on the most successful FPS franchise in the history of video games, apply online. We’re always looking for great people.

FX Artist – Temporary

Primary Responsibilities:
• Working with Level Designers and Team Leads to create fx for stunning environments and exciting moments.
• Creation of real time particle systems via proprietary software.
• Texture creation using available graphic applications.
• Population of effects in game using a propriety scripting language.
• Solving technical issues that arise with new tools or game performance.

Requirements:
• At least 2 to 3 years of next-gen visual effects development on console hardware (360, PS3).
• Experience with and a good working knowledge of the limitations and expectations of next generation hardware.
• Excellent working knowledge of Maya and Photoshop.
• Excellent written and oral communication skills. Ability to communicate effectively with both Artists and Programmers.
• Possesses a good art sense (e.g. knowledge of composition, color, 3d modeling and painting).
• Strong texture creation skills.

• Experience in using and modifying real-time materials.

Preferred:
• Experience with Maya’s fluid dynamics and Mental Ray.

• Experience with After Effects.
• Strong understanding of real-time physics systems.
• Experience with one or more scripting/programming languages.
• Experience creating and configuring geometry assets for in game particle systems.

• Film/TV experience a plus.

Please email resume/reel to Michelle Gallego at mgallego@activision.com

No Responses to “Sledgehammer Games hiring FX Artist”

Post a Comment