Silhouette FX & After Effects Roto Artists

Experience LEVEL: Junior & Senior positions available.
RESPONSIBILITIES & QUALIFITCATIONS:
Ability to create articulate mattes using Silhouette FX and After Effects, use of mocha or Mocha Pro is a plus.
Must be able to work in a Fast paced environment.
Senior Roto artists should have experience in supervising and teaching junior level artists.
Good at paint and clean plate creation.
After Effects compositing experience is a big plus.

Onsite work only
Facility is located in Westlake Village, California 91361

Qualified candidates may undergo a half hour test during the interview process, to ensure working knowledge of software to be used when working.

Submission Process:
Send an email to yael@stereoscopicfx.com
Subject Line should be the desired position
Include resume, desired compensation, and shot contribution list in the body of the email and a link to online Demo reel

Junior and Mid Level Compositors for 3D conversion

Some or good understanding of stereoscopic imagery.
Working knowledge of After Effects, Nuke is a plus, silhouette FX experience is also a plus.
Ability to learn quickly and conform to production pipeline.
Work closely with Lead Compositor & Stereoscopic Supervisor.

Onsite work only
Facility is located in Westlake Village, California 91361

Qualified candidates will undergo a half hour test during the interview process, to ensure working knowledge of software to be used when working.

Submission Process:
Send an email to yael@stereoscopicfx.com
Subject Line should specify Junior or Senior Level position
Include resume, desired compensation, and shot contribution list in the body of the email and a link to online Demo reel

Sony Imageworks hiring Software Developers – Shaders

Software Developer – Shaders
Culver City, CA or Vancouver, BC

The Shader Developer role sits in the development group and will be responsible for the creation and support of shaders and associated support technology related to and in support of production driven needs.

Responsibilities:
Design, program and support shaders
Problem solving and developing improved rendering efficiencies
Create and support UI for artists, providing tools for user-friendly controls
Design, develop, and maintain proprietary scripts used in production when necessary

Qualifications:
2-5 years of production shader writing experience
Good understanding of production workflow and requirements
Ability to problem solve and communicate well with coworkers at all levels of experience
Experience in C++ shader writing required
Production experience with ray tracers highly desirable
Linux scripting experience, especially in Bash/Python, highly desirable
Degree in CS, or related program desirable

ABOUT SONY PICTURES IMAGEWORKS
Sony Pictures Imageworks Inc. is the Academy Award® winning, state-of-the-art visual effects and animation unit of Sony Pictures Digital Productions. The Imageworks production environment supports live-action visual effects and character animation, all-CG animation, 3D stereoscopic, and Imageworks Interactive, a full service creative group that produces websites and supports digital marketing for the studio and outside clients. Currently productions are Aardman’s Arthur Christmas, Smurfs: The Movie, Green Lantern and Hotel Transylvania.

Imageworks maintains operations in Culver City, CA; Albuquerque, New Mexico, Chennai, India, and Vancouver, British ColumbiaFind out how to apply

To Apply:
recruiting@imageworks.com
RE: Software Developer – Shaders (in subject line)

Sony Imageworks hiring Nuke Developers

Software Developer – Nuke Pipeline


Sony Pictures Imageworks is seeking a Software Developer to focus on our Nuke-based compositing pipeline and stereo department. Positions are located in Imageworks’ offices in Culver City, CA and Vancouver, BC

Responsibilities:
The Software Developer for the Nuke pipeline is responsible for the creation of production software and pipeline-related tools and solutions. This can include the creation of proprietary foundational tools and technology to advance studio functionality. This position requires collaboration with other engineering staff, project managers, and production users to develop and implement innovative studio capabilities. The Nuke Pipeline developer will work closely with the compositing and stereo departments.

Required Skills:

Experience programming in C/C++, Python
Knowledge of compositing, lighting and studio pipeline development
Experience writing image and/or geometry plugins in C++ in Nuke or other compositing package
Good communication skills and an aptitude for working in small teams
Desired Skills:
Bachelor in Computer Science or equivalent
Experience with UNIX / Linux
Knowledge of 3rd Party graphics applications (e.g. Maya, Houdini)

ABOUT SONY PICTURES IMAGEWORKS
Sony Pictures Imageworks Inc. is the Academy Award® winning, state-of-the-art visual effects and animation unit of Sony Pictures Digital Productions. The Imageworks production environment supports live-action visual effects and character animation, all-CG animation, 3D stereoscopic, and Imageworks Interactive, a full service creative group that produces websites and supports digital marketing for the studio and outside clients. Currently productions are Aardman’s Arthur Christmas, Smurfs: The Movie, Green Lantern and Hotel Transylvania.


Imageworks maintains operations in Culver City, CA; Albuquerque, New Mexico, Chennai, India, and Vancouver, British ColumbiaFind out how to apply

To Apply:
recruiting@imageworks.com
RE: Software Developer – Nuke (in subject line)

Sony Imageworks hiring!

Sony Imageworks is hiring! We have immediate opportunities available for the following positions:

Senior to Intermediate level abilities:

  • Houdini Effects TDs
  • Look Dev Artists
  • Lighting TDs
  • Compositors
  • Character Animators
  • Cloth / Hair
  • Layout Artists

All positions are either in Culver City, California or Albuquerque, NM.

For immediate consideration: email resume and digital link of work to recruiting@imageworks.com

Thanks!

MPC Vancouver: Pipeline Software Engineer

Position Summary:

With offices in London, LA and Vancouver, MPC is one of the world’s leading visual effects studios creating high-end VFX for the television and feature film industries. Managing large numbers of digital assets and developing cutting edge productivity tools is vital to our continued success. This is the responsibility of our Pipeline Engineering team where our Vancouver studio now seeks to appoint a Pipeline Software Engineer develop our workflow and asset management tools to meet the needs of upcoming film productions.

Duties and Responsibilities:

  • Design and develop software to address evolving production demands
  • Help maintain existing workflow and asset management tools
  • Provide support to artists needing assistance to solve challenging problems
  • Develop in-house software as part of a team
  • Technical and user documentation
  • Build relationships with key artists and production staff
  • Ensure that developments are consistent with overall software strategy

Requirements:

  • Degree in Computer Science or equivalent
  • Proven experience developing in a Linux environment, ideally with C++
  • Knowledge of scripting language required, Python a strong advantage
  • Experience of technologies relating to GUI design and content or asset management an advantage, as is knowledge of RDBMS such as MySQL
  • Experience in the design of process management and collaborative workflow software across a distributed environment
  • Experience of working in a complex software environment.
  • Knowledge of developing with 3D packages such as Autodesk Maya is an advantage
  • Previous experience of post-production, VFX and CG is highly desirable

Details:

  • Location: Vancouver
  • Start Date: Immediate

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

Systems Admin Needed – have fun while U work!

The Most fun Place you’ll ever work…

We are a Artist run Boutique facility in Los Angeles that does 3D conversion, VFX Motion Graphics.. and a whole lot more…If you are easy to get along with, trustworthy and responsible…

We’re looking for a Mid-level system administrator with experience in a windows/mac environment.

Seeking someone who’s Knowledgeable with Windows 7, troubleshooting workstation software/hardware issues

Experience dealing with Snow Leopard Server and integrating Macs and PCs is also a must.

Should also have some experience with data I/O, backups and syncronization across workstations

Ideally this person should be Familiar with network security and setting up user accounts and permissions across Macs and PCs

Scripting experience and Open Directory/Active Directory experience a plus

Looking to fill this position IMMEDIATELY! Send resume and skills to
alison@identityfx.com

MPC Vancouver: Data Technical Assistant

Position Summary:

MPC is one of the world’s leading visual effects facilities creating high-end effects for the feature film industry. The creation of these visual effects depends on our Data Operations team who work closely with our team of talented artists to coordinate the movement of our digital assets inside our facilities. We now seek to appoint a Data Technical Assistant in Vancouver to play a crucial role in delivering a number of exciting projects.

Duties and Responsibilities:

  • Coordinating the transfer of data between MPC sites around the world
  • Managing data to ensure storage resources are used efficiently
  • Archiving and restoring data when needed
  • Data format conversion to ensure MPC standards are adhered to
  • Coordinating with artists, Production and Editorial to make sure they have the data they need
  • Assisting with other tasks, such as render wrangling, as and when required

Requirements:

  • Graduate with excellent organizational skills
  • Strong technical skills with at least one year experience of using Linux with some basic scripting
  • Ability to rapidly pick up and learn new tools and techniques
  • Able to work independently or as part of a team
  • Able to handle a fast-paced, occasionally high pressure environment

Details:

  • Location: Vancouver
  • Start Date: Immediate

If this position sounds of interest then please apply by visiting our website.

We look forward to hearing from you!

After Effects -Motion Graphics Designer / Artists

Looking for Motion Graphics Designer / After Effects Artists ( open to other options) For a boutique, Artists Run VFX facility in Los Angeles.

Great Projects, with lots of creative freedom, in an amazing working environment. Artists Can even work from home some of the time, if responsible and communicative.

Please contact and send resume to Alison@identityfx.com

Modelers @ Double Negative

* Job Title: Modeller
* Department: 3D
* Location: London
* Reports To: Head of 3D

Key Purpose of the Job

To create highly detailed models suitable for use in visual effects work for film, that cover a wide range of organic and non-organic objects.

Needs To Do

* The modeller will need to work very closely with the texture painters, shader writers, look development artists and the riggers to generate models that are suitable for feature film work. The models may be organic in nature, such as various creatures or characters, or they may be models of rigid objects such as cars, buildings, props or sets. They will need to make use of a wide range of reference materials. Models may need to be created from scratch or from scans, reference photography, maquettes, miniatures or other set models. They will also have to work closely with their leads to determine an appropriate level of detail for any given model. It will also be important to work closely with the riggers to produce models that meet their work flow requirements, and with texture painters to determine the optimal UV layout for a model.

Needs To Know

* Strong spatial awareness and a good sense of form, scale and proportion.
* A very keen eye for detail.
* A full working knowledge of modelling in any one or more of these packages: Maya, XSI and Cyslice.
* Ability to work with packages such as Mudbox or Z-brush are an advantage.
* Polygon and sub-division surface modelling. Knowledge of NURBS modelling is not generally required, but a plus.
* How to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing
* A good knowledge of Linux would be an advantage. Familiarity with Windows useful but not essential.
* When to model detail or have the the detail added through the shading, by liasing with the shader writers and look development artists.
* At least 1 years experience in feature films would be beneficial. Experience in other areas of visual effects (TV, Games) will also be taken into account.

Needs To Be

* Meticulous
* Team oriented
* Able to learn in house work flows and methodologies
* Able to adapt to changing requirements or briefs
* Resourceful

Measures of Performance

* On time delivery
* Show continuous improvement
* Ability to deliver any required model at an appropriate level of detail and realism, which fits smoothly into the pipeline of a show

If you are interested please apply online at http://www.dneg.com/jobs/modeller_197.html

We look forward to hearing from you!