Houdini artists needed

NewBreedVFX is looking for experienced Houdini artists. If this interests you, please send your information to jobs@newbreedvfx.com.

Job Board New Rules – Please Read Before Posting

A "Job" is defined as:

A paid position.

This can be work for hire, fulltime staff, short term freelance, one time payment….as long as money changes hands it is classified as a legitimate job.

No freebies or "it will look good on your reel" posts will be accepted any longer.

If you post a freebie in the Job Lot it will be deleted and you will be warned. Do it 3 times and you will be banned.

This may sound harsh, but it will benefit everyone. For starters we want legitimate job opportunities to not be afraid to post here….if this site becomes another Mandy they will be!

Secondly I want our members to check here first for job opportunities! If all the posts are offering by way of compense is a sandwich and a bottled water it becomes discouraging to even take the time to look.

For now I will just be keeping an eye on the forum when I have time. If it continues I will make it so all Job postings will have to be approved before they will be displayed. If any members notice one of these slip past us, please report it and I will take care of it.

Thanks for understanding…here’s to a better tomorrow!

Legend3D (Los Angeles) Open Positions: Stereo Compositors

Legend 3D, the cutting-edge 2D to 3D conversion studio, has openings for stereoscopic compositors of all levels of experience for upcoming projects in our newly opened Los Angeles facility. Junior compositors should have experience with roto/paint and matchmoving with either a strong recent-graduate demo reel or 1-2 years of hands-on production experience. Mid-level compositors should have 2-4 years of experience doing 2D or, preferably, stereoscopic compositing on high-profile feature films. Senior compositors should have at least 3 stereoscopic projects completed in addition to 5-7 years of experience doing complex multi-layer compositing with CG and live action elements, and knowledge of 3d multi-pass rendering techniques and colorspace concepts. The successful candidate must also be a team player, committed to fitting into and developing the team-first environment of Legend 3D.

Legend 3D’s patented 2D to 3D conversion technology seamlessly enhances filmmakers’ storytelling, deepening their connections with audiences through pixel perfect™ 3D. Legend 3D’s conversion process integrates sophisticated technology with skilled artistry, offering filmmakers incredible flexibility to create an immersive 3D experience for the audience. Legend 3D also offers a competitive salary and benefits package for our employees in addition to an outstanding work environment.

Qualified candidates interested in a challenging and crucial role with a cutting-edge company located in a beautiful area of Southern California should submit their resumes to Marc Shea (mshea@legend3d.com) in Legend 3D’s Recruitment Department. Subject line must read “Compositors”.

Legend 3D is an equal opportunity employer.

Modellers @ Double Negative

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows, Paul, Captain America: The First Avenger and Attack The Block.

* Job Title: Modeller
* Department: 3D
* Location: London
* Reports To: Head of 3D


Key Purpose of the Job

To create highly detailed models suitable for use in visual effects work for film, that cover a wide range of organic and non-organic objects.

Needs To Do

The modeller will need to work very closely with the texture painters, shader writers, look development artists and the riggers to generate models that are suitable for feature film work. The models may be organic in nature, such as various creatures or characters, or they may be models of rigid objects such as cars, buildings, props or sets. They will need to make use of a wide range of reference materials. Models may need to be created from scratch or from scans, reference photography, maquettes, miniatures or other set models. They will also have to work closely with their leads to determine an appropriate level of detail for any given model. It will also be important to work closely with the riggers to produce models that meet their work flow requirements, and with texture painters to determine the optimal UV layout for a model.

Needs To Know

* Strong spatial awareness and a good sense of form, scale and proportion
* A very keen eye for detail
* A full working knowledge of modelling in any one or more of these packages: Maya, XSI and Cyslice
* Ability to work with packages such as Mudbox or Z-brush are an advantage
* Polygon and sub-division surface modelling. Knowledge of NURBS modelling is not generally required, but a plus
* How to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing
* A good knowledge of Linux would be an advantage. Familiarity with Windows useful but not essential
* When to model detail or have the the detail added through the shading, by liasing with the shader writers and look development artists
* At least 1 years experience in feature films would be beneficial. Experience in other areas of visual effects (TV, Games) will also be taken into account

Needs To Be

* Meticulous
* Team oriented
* Able to learn in house work flows and methodologies
* Able to adapt to changing requirements or briefs
* Resourceful

Measures of Performance

* On time delivery
* Show continuous improvement
* Ability to deliver any required model at an appropriate level of detail and realism, which fits smoothly into the pipeline of a show

If you are interested please apply online at www.dneg.com/jobs

We look forward to hearing from you!

Generalists @ Double Negative

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows, Paul, Captain America: The First Avenger and Attack The Block.

* Job Title: Technical Director – Generalist
* Department: 3D
* Location: London
* Reports To: Head of 3D

Key Purpose of the Job

To handle any general 3d tasks required. We would expect a broad knowledge that covers as many areas of 3d as possible, or at least the basics (modelling, texturing, animation, lighting and rendering).

Needs To Do

Cover the more general 3d tasks such as modelling, animation, texturing, lighting and rendering. At times, they may be asked to learn a proprietary system or a new piece of software, and we would expect them to be flexible enough to handle this.

Needs To Know

* Thorough knowledge of the principles of 3D (animation, FX, modelling, texturing, lighting, scripting, shading, rendering, rigging). We appreciate that the candidate may have varying levels of knowledge in these fields
* Full working knowledge of Maya and/or Houdini
* You would need to be comfortable with the more technical aspects of CG work, and have a good sense of the artistic side as well Programming or scripting skills (e.g. mel, python) would be beneficial, but not essential
* Familiarity with pipeline issues and a typical post production environment
* Minimum of 1 years experience on feature films. Experience in other areas of visual effects (TV, games) would also be taken into account

Needs To Be

* Pro-active
* Team oriented
* Adaptable

Measures of Performance

* On time delivery
* Continuous improvement

If you are interested please apply online at www.dneg.com/jobs

We look forward to hearing from you!

Effects Technical Director @ Double Negative

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows, Paul, Captain America: The First Avenger and Attack The Block.

* Job Title: Effects Technical Director
* Department: 3D
* Location: London
* Reports To: Head of 3D

Key Purpose of the Job

Through complex problem solving, using both Maya and Double Negative’s proprietary Voxel based render system and custom pipeline tools, creating VFX for film.

Needs To Do

The position of FX Technical Director requires someone with a thorough knowledge of 3D Computer Graphics, with several years of experience in a similar role working on broadcast or film projects.

Needs To Know

* Full knowledge of Maya (Mel and Houdini knowledge a plus)
* Effects animation experience
* Familiarity with pipeline issues
* Experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle 2 rendering voxel based systems
* Minimum of 3 years demonstrable experience in effects work on feature films
* A good general TD BG is desirable

Needs To Be

* Pro-active
* Technically adept
* Team oriented
* Adaptable
* Able to take direction

Measures of Performance

* Delivery of required content, on time
* Continuous improvement

If you are interested please apply online at www.dneg.com/jobs

We look forward to hearing from you!

Joboffer – 3D Generalists Frankfurt/Shanghai

UtopiaPeople is a freelance agency for postproduction and production specialists, we represent 8500 freelancers around the world. For more information about us please visit www.utopiapeople.com

AGENCY OFFER REFERENCE CODE: 3D Generalist Frankfurt/Shanghai

Jobtitle: 3D Generalist
No of positions: 6
Location: Begin in Franfurt and finish job in Shanghai
Dates: 22/2-19/4
Software/Requirements: Cinema 4D or XSI (please write in reply what software you prefer)
Genre: Company showcase film (car brand)
Salary: Freelancer invoice 250EUR/day, company provides hotel/flights
Deadline for applications: 110214 15:00 CET
Workpermit/Conditions: All nationalities welcome (EC prefered). Client provide airlinetickets, VISAs and hotel/accomandation during the project.
Reference films (download): http://www.utopiapeople.se/news/Shanghai.zip

Information about the client:

Great VFX botique in Frankfurt with international cleints.

Information about the project:
Quite cool gig this one… Our client is going to produce a epic showcase film for a car brand, the film will be displayed on the Shanghai Motor show. You will start working in Frankfurt at our clients office and then fly over with the team to Shanghai to finalize this epic film. Our client want to produce the film in either C4D or XSI, depending on how ourshortlist will turn out. Software will be choosen after that. So please make sure your UtopiaPeople CV is updated in the software section. You will find 2 reference films here: http://www.utopiapeople.se/news/Shanghai.zip

To apply for this gig:

You must be registered in our books to apply (http://www.utopiapeople.se/register/)

The sooner we can get your application the better, so please send in your application as soon as possible.Email job@utopiapeople.com write the reference code for this joboffer as a subject or simply reply to this email. Only applications with an online reel will be considered, and we encourage you to use www.theshowreel.tv for a professional presentation. You will get notified if presented to our client. Update your CV at:http://account.utopiapeople.com/account before applying. Please in your email write which software you prefer, C4D or XSI (or both?)

Bonus stuff!
We have rebuilt the backend, check it out at: http://account.utopiapeople.com/account

Cheers!
UtopiaPeople
STAFF PS: Feel free to forward this email if you have someone to recommend

maya / C4D nCloth expert wanted

experienced nCloth artist required for 4 weeks work starting immediately. Munky, London.

Houdini FX Artist

FUEL VFX specialises in visual effects for feature films, television and commercials for both local and international clients.
We are currently looking for an experienced Houdini FX Artist to be available to start on Film work immediately; for a mid – long term contract.

To be considered for this role you will need:

* Extensive Houdini Master experience (with min 3 years exp), with emphasis on design and distribution of Digital Assets (otls) for complex particle and fluid effects.
* Creating realistic 3D simulations with particular emphasis on particles and fluids;
* Experience in 3D lighting and surfacing of generated elements;
* Strong Mel scripting and/or python knowledge
* A detailed understanding of the visual effects process and pipeline for feature films using Maya;
* Solid ability to write expressions
* Artistic and technical ability to meet briefs and deadlines;
* Ability to work within a strong team environment and take direction from the VFX and CG Supervisors.

Please forward your resume application to: recruitment@fuelvfx.com and put “HOUDINI” in the subject line.

Fuel VFX – 75 King St, Newtown NSW – AUSTRALIA 2042 | www.fuelvfx.com

Rhythm & Hues Studio – Texture Supervisor

Two time Academy Award winner for Achievement in Visual Effects and three time recipient of the Scientific and Technical Achievement award, Rhythm & Hues is uniquely poised for the demands of the highly competitive visual effects and character animation industry.

At the heart of Rhythm & Hues’ success is its more than 20 year commitment to creating quality entertainment in a quality work environment.

A few current and upcoming feature projects include amongst others, "Hop", "X-Men: First Class" and "Life of Pi".


POSITION: TEXTURE SUPERVISOR

DEPARTMENT: Lighting

Description:

Responsible for the continual improvement of our texture painting workflow, tools and staff. Will be involved in the day-to-day Texture Department operations as well as identifying and recommending innovative, cutting edge techniques and processes. This person would texture paint on projects as needed. This position reports to the Lighting Department manager

Responsibilities:

· Maintain excellent communication with the Texture Department with focus on staff development and education.
· Collaborate with the Lighting and Modeling Departments to identify standards for the texture workflow.
· Work with Pipeline Department to implement innovative and efficient texture workflow and processes.
· Establish and maintain Department standards.
· Maintain high quality of work produced by Department.
· Organize and manage repository of Texture Department textures and data.
· Conduct R&D and evaluate new software and hardware technologies.
· Oversee creation of Texture Department related documentation.
· Direct and mentor Department Texture Painters.
· Continuous evaluation of software and hardware advances.
· Assist with education and training of new Texture Painters.
· Evaluate potential new texture artists (interviews/reel reviews).

Required Skills/Experience :

· 5 yrs of texture painting experience on feature films.
· Experience in large studio environments.
· Excellent verbal and written communication skills.
· Extremely proficient with commercial 2D and 3D paint packages.
· Familiarity with modeling and proper uvs.
· Familiarity with digital matte projection techniques and photogrammetry.
· Familiarity with expanded bit-depth images.
· Familiarity with film color management issues.
· Familiarity with 3D lighting.
· Comfortable in windows and unix environments.

Candidates should submit their cover letter, resume and website to recruitment@rhythm.com. Please reference the title of the position in your subject line.
Please note that due to the large amount of submissions, we are unable to respond to your submission. If there is an interest, we will contact you directly.