Line Producer @ Double Negative

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows and Captain America: The First Avenger.

* Job Title: Line Producer
* Department: Production
* Location: London
* Reports To: Producer / Executive Producer / MD and CEO

Key Purpose of the Job

To provide and frequently adapt a detailed plan for the delivery of a project to the visual effects producer, supervisors and individual artists.

Needs To Do

* Plan facility resources with the visual effects producer, supervisor and facility resource manager to create an effective approach to the visual effects work
* Create the detailed plan for the short to medium term and provide to supervisors and individual artists
* Ensure the visual effects team understand the goals and deadlines for sequences, r&d projects etc
* Work with the coordinators to ensure the schedule of work is on track

Needs To Know

* Project management experience with MS Project or similar essential MS Office package, particularly Excel
* Experienced in database work, preferably Filemaker
* How to manage artists and clients
* Experience of working as a line producer within a production driven environment

Needs To Be

* Proven in project management to a high level
* Organised and methodical in their approach to the work
* Clear in their planning with artists, supervisors and clients
* Capable of motivating and leading teams with enthusiasm
* Calm and personable under pressure and when working to tight deadlines

If you are interested please apply online at www.dneg.com/jobs

We look forward to hearing from you!

MPC Vancouver: Senior Modelling TD

Position Summary:

Candidates should be willing to consider their task part of the creative process, not only a matter of duplicating scans or drawings. Often designs must change in the modelling/rigging phase. So a design and/or sculpting background would be ideal but not essential. Some technical proficiency with building models for deformations (like blendshapes, deformers and muscle/skin simulators) is a must. Solid production experience required.

Duties and Responsibilities:

  • To bring a creative spirit to the task
  • To build 3D models which artistically represent the designs while technically meeting the needs of other processes
  • To be flexible and team oriented
  • To communicate about their progress and ideas with their supervisor and producer daily

Requirements:

  • Ability to interpret models from both 3D scans or 2D artwork
  • Advanced UV skills a must
  • Experience building models for facial and body deformations
  • Thorough working knowledge of Maya’s modelling tools, and Zbrush/Mudbox
  • Knowledge of any supplemental modelling tools or additional packages a plus eg: Cyslice
  • Experience working in a Linux environment
  • Fine art skills and design background a plus (sculpture, drawing, Industrial Design)
  • Completion of University (or equivalent) and/or at least 5 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate
  • Duration: Project based

If this position sounds of interest then please visit our website.

We look forward to hearing from you!

MPC Vancouver: Senior Texturing TD

Position Summary:

With an emphasis on the aesthetics and techniques of photo-realistic effects, the Texturing TD will be responsible for painting photo-real textures and relevant maps for other surface effects to be mapped to 3D objects. These will eventually be rendered through a variety of off the shelf and proprietary renderers. Textures can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action. A strong understanding and sympathy for real world materials is essential and must be demonstrated in the work on your reel. Texturing TDs work closely with the Modelling and Shading artists and therefore must have a thorough knowledge of the practices of each discipline.

Duties and Responsibilities:

  • Ability to demonstrate proficiency in creating photo-realistic textures
  • Develop the look of the sequences with the supervision team
  • Work in partnership with Lighters and Compositors to ensure shots are delivered to the very highest standard

Requirements:

  • Strong artistic skills
  • Thorough working knowledge of Body Paint, Maya, Renderman, Zbrush or Mudbox and Photoshop
  • Experience working in a Linux environment
  • At least 3 years of proven experience in feature film/broadcast visual effects production
  • Good understanding of the entire visual effects process, from shooting to modelling to animation and rendering
  • A traditional arts background with emphasis on photo-realistic character work and environments would be an advantage
  • Completion of University (or equivalent) and/or at least 5 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Senior Rigging TD

Position Summary:

MPC Vancouver is looking for experienced Rigging TDs to join our team in 2011.

Duties and Responsibilities:

  • Uses an array of commercial and proprietary tools to create character rigs
  • Design control mechanism’s that are simple and intuitive
  • Work in conjunction with the modelling department and animation department to create photorealistic characters
  • Integration of characters and rigs into the production pipeline
  • Create User Interfaces and tools that assist animators
  • Works in partnership with R&D programmers, Animators, Lighting TD’s to ensure shots are delivered to the very highest standard
  • Provide support to character rigs throughout production
  • Write scripts that automate character production

Requirements:

  • Thorough understanding of techniques and technologies relating to character rigging and animation, with a show reel to back this up
  • Understanding of puppet and control philosophy
  • Excellent understanding of anatomy, volumes and masses, dynamics and character motion
  • Completion of University (or equivalent) and/or 5+ years proven experience in feature film/broadcast visual effects production
  • Good understanding of the entire visual effects process, from shooting to modelling to texturing, animation and rendering
  • Good computer skills, particularly with UNIX/Linux command line interface
  • MEL programming essential
  • Maya API C++ programming also a plus

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate and through 2011
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

Zoic LA seeking additional roto/paint artist for current pilot season work

Zoic LA is now seeking additional Nuke or After Effects roto/paint artist for current pilot season work.

the ideal candidate must have some experience in medium to large scale production, preferably episodic or commercial pipeline, in rotoscoping objects or characters. Able to create and render out separate roto matte for use in compositing pipeline.

please email 1. Resume. 2. Demo Reel. 3. Brief Breakdown (Must) to jobs@zoicstudios.com with subject title "roto".

no phone calls please, and the greater Los Angeles area only.

Shotgun Developer @ Double Negative

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows and Captain America: The First Avenger.

* Job Title: Shotgun Developer
* Department: Technology
* Location: London
* Reports To: CTO

Key Purpose of the Job

Double Negative is looking for a Shotgun developer.

Needs To Do

* Develop production management systems including shotgun
* Work alongside Senior Programmers
* Interface with teams of designers
* Communicate and work well in a close-knit team environment to create exceptional work

Needs To Know

* Direct experience using shotgun
* Previous experience with large-scale post-production pipelines
* An excellent understanding of programming languages/techniques
* A pragmatic approach to solving programming/production issues
* Excellent verbal and written communication skills

Needs To Be

* Smart, driven and adaptable
* Team oriented
* Confident in approach to getting things done
* Passionate about film
* Excited to tackle new and varied challenges

If you are interested in this position please apply online at www.dneg.com/jobs

We look forward to hearing from you!

Zoic Studios LA seeking additional Syntheyes trackers for current pilot season work

Zoic LA is currently seeking additional Syntheyes trackers at all levels for current pilot season work.

the ideal candidate must have some level of production knowledge/experience using Syntheyes tracking software for object tracking and camera matchmoving.

please email 1. Resume. 2. Demo Reel. 3. Breakdown (must) to jobs@zoicstudios.com with subject title "tracking". no phone calls please, and the greater Los Angeles area only.

Maya FX Artist- Method-LA

PRINCIPAL DUTIES AND RESPONSIBILITIES:
· Create and animate high quality, photo-real VFX using various tools and techniques, including character lighting, set lighting, image-based lighting and HDRI
· Match-move practical scenes, creating both cameras and modeling geometry around which the CG is built
· Work within the show structure and production deadlines to complete all tasks
· Scene setup skills are also required to produce elements
· Work closely with Lighting Artist and Compositors to ensure all effects will work smoothly within the show pipeline
· Take direction from show Leads and TDs
· We are looking for enthusiastic, dedicated team players who are looking to start their careers in Feature and Commercial VFX
EDUCATION, EXPERIENCE AND SKILLS REQUIRED:
· Degree in Animation, Arts, Fine Arts or equivalent production experience
· Working knowledge of Maya
· Proficiency in rendering ad shading, ideally VRay and/or Renderman, but Mental Ray will be considered
· This is a generalist position and will be responsible for the creation, execution and rendering of CG within Maya
· Experience with one or more other professional software packages such as Houdini, Nuke, Photoshop, Boujou, PF Track, ZBrush is a plus
Please include detailed breakdowns with all submitted reels
Reels/Resumes can be sent to:
method-la-recruiting@methodstudios.com

Houdini FX Artist- Method-LA

PRINCIPAL DUTIES AND RESPONSIBILITIES:
· Design and animate high quality, photo-real effects (dust, fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project
· Work within the show structure and production deadlines to complete all tasks
· Integrate created elements into scenes with lighting, shadows, reflections, etc.
· Work closely with Lighting Artist and Compositors to ensure all effects will work smoothly within the show pipeline
· Produce look tests based on provided reference materials
· Has good communication skills and is able to take direction from FX Leads and FX TDs
· We are looking for enthusiastic, dedicated team players who are looking to start their careers in Feature and Commercial VFX
EDUCATIONS, EXPERIENCE AND SKILLS REQUIRED:
· Degree in Animation, Arts, Fine Arts or equivalent production experience
· Working knowledge of Houdini
· Knowledge of any and/or all of the following: rigid body and particle dynamics, volume modeling and rendering, procedural geometry generation and fluid dynamics
· Strong understanding of physical dynamics and natural phenomena
· Experience with one or more other professional software packages such as Maya, Nuke is a plus
· Proficiency in shading and rendering techniques, ideally both Mantra and Renderman
· Requires strong technical knowledge and organizational skills
· Python scripting is a plus
PLEASE INCLUDE DETAILED BREAKDOWNS WITH ALL SUBMITTED REELS.
Reels/Resumes can be sent to:
method-la-recruiting@methodstudios.com

Gener8 (formerly Conversion Works) is Hiring Jr. Modelers/Animators!

Junior Modelers/Animators

Location: Vancouver
Open Positions: 12

About G83D
G83D is an industry leading developer of stereoscopic 3D solutions and technologies. We have developed advanced proprietary software and patented technologies, resulting in a highly economical and superior quality stereoscopic 3D solution. With endorsements from James Cameron and Lightstorm Entertainment, we believe that converting existing 2D films into 3D versions will give movie lovers an enhanced experience viewing their favourite films.

General Duties and Responsibilities:
· A strong interest in 3D stereography.
· General proficiency with Autodesk Maya.
· Strong animation skills within the Autodesk Maya environment.
· Must be familiar with Animation techniques.
· Active role in contributing to a developing proprietary pipeline.
· Ability to solve problems creatively in a deadline driven environment.
· Report daily to the Art Lead on status of allotted tasks.

Qualifications:
· Related post secondary education.
· 2+ years of related experience.
· Experience with Macintosh OSX.
· Able to work independently and as a member of a team.
· Strong organizational skills.
· Ability to communicate effectively with a team of digital artists.

In addition to these required qualifications, the following are considered an asset:
· Experience in film production.
· 2D / 3D compositing experience.

Submission Process:
If you are interested in this position, please submit your resume and a link to your demo reel to recruiting@gener8.com. Demo reels attached directly to e-mails will not be accepted; please use a website like Dropbox.