Realflow Artist – MFX Malaysia

Realflow Artist

MFX – MALAYSIA (www.mfx.st)

MFX is an internationally acclaimed and innovative design studio that specialises in digital media. We are constantly seeking for new talents to join our organisation. Currently, we are looking for someone who has passion in 3D to join our team!

Requirements :

  1. Strong understanding of Realflow (technical skill)
    Have creativity input on the water setup (technical) and its flow
    Independent to make decision on different setup
    Willing to take any challenges in any situation.
    Familiar working in Maya environment.

Responsibilities :

  1. to handle various water simulation projects.
    Interact with project lead & 3D team to provide technical advise / solution.
    Take brief & attend meeting
    document technical specifications of studio tools and processes

HOW TO APPLY : For those who are interested, kindly address your resume and reel to : jobs@mfx.st

MPC Vancouver: Senior Cloth TD

Position Summary:

A Cloth TD must have a demo reel that demonstrates creation of dynamic cloth simulations and other realistic effects using nCloth and/or Syflex. Excellent communication skills, a strong work ethic, being a team player, and the ability to take direction are essential. Cloth TDs sit within our Rigging team in Vancouver.

Duties and Responsibilities:

  • Produce photorealistic simulations with high resolution geometry
  • Develop innovative, believable and beautiful solutions to challenging and complex problems
  • Set up rigFX for cloth simulations that are stable and versatile for a character’s range of motion.
  • Works in partnership with lighters & compositors to ensure shots are delivered to the very highest standard
  • Accountable for meeting productivity and quota targets on time and at a high level of quality
  • Troubleshoot and solve problems independently
  • Liaise with the asset department at build phase, to achieve desired results for fur and cloth simulations
  • Writing tutorials to document new techniques
  • Work with programming and tools teams to develop tools/ scripts/ plug-ins to streamline the department
  • Work to high aesthetic level being able self critique
  • The initiative to anticipate future problems and develop solutions or tools accordingly
  • Teach others in the team

Requirements:

  • 5 years experience in film or animation production as a TD
  • 2 of the above years experience using Maya nCloth/Syflex for a variety of effects (including cloth simulation, gore effects, muscle simulation)
  • Mel scripting is a minimum requirement, python scripting preferred
  • Artists must be able to take direction and work in a team focused environment, good communication skills are a must
  • Solid work ethic and a positive attitude in the face of challenging situations
  • FX Animation Experience
  • Familiar with pipeline issues
  • Ability to establish priorities, work independently or within a group, and proceed with objectives without supervision
  • Good understanding of linux / unix based operating systems
  • A reel demonstrating outstanding visual and technical ability
  • Strong problem solving skills
  • Knowledge of C++ would be a bonus
  • Previous rigging experience

Details:

  • Location: Vancouver
  • Start Date: June/July 2011
  • Duration: Project based

If this role sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Senior Animator

Position Summary:

We are currently looking for experienced VFX Animators to join our team here in Vancouver.

Duties and Responsibilities:

  • To create animation for a variety of film projects. Styles range from naturalistic animals or creatures, to more stylized and cartoony, to talking characters
  • To bring a creative and proactive attitude to the task of animating performances
  • To organize their time, collaborate, and effectively communicate with their supervisors and team mates
  • To maintain creativity in the chaos of the production environment

Requirements:

  • Knowledge of 3D animation tools (preferably Maya)
  • Completion of University and/or at least 5 years of professional experience (broadcast or film)
  • An understanding of animation principles and work methods
  • Animation and drawing/sculpting training a plus

Details:

  • Start date: September 2011 onwards
  • Location: Vancouver, Canada
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Mid-level Animator

Position Summary:

We are currently looking for experienced VFX Animators to join our team here in Vancouver.

Duties and Responsibilities:

  • To create animation for a variety of film projects. Styles range from naturalistic animals or creatures, to more stylized and cartoony, to talking characters
  • To bring a creative and proactive attitude to the task of animating performances
  • To organize their time, collaborate, and effectively communicate with their supervisors and team mates
  • To maintain creativity in the chaos of the production environment

Requirements:

  • Knowledge of 3D animation tools (preferably Maya)
  • Completion of University and/or at least 3 years of professional experience (broadcast or film)
  • An understanding of animation principles and work methods
  • Animation and drawing/sculpting training a plus

Details:

  • Start date: September 2011 onwards
  • Location: Vancouver, Canada
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

Gener8 is Hiring Junior Modelers/Animators in Vancouver!

Junior Modelers/Animators

Location: Vancouver
Open Positions: 20

About Gener8 3D:
G83D is an industry leading developer of stereoscopic 3D solutions and technologies. We have developed advanced proprietary software and patented technologies, resulting in a highly economical and superior quality stereoscopic 3D solution. With endorsements from James Cameron and Lightstorm Entertainment, we believe that converting existing 2D films into 3D versions will give movie lovers an enhanced experience viewing their favourite films.

General Duties and Responsibilities:
· A strong interest in 3D stereography.
· General proficiency with Autodesk Maya.
· Strong animation skills within the Autodesk Maya environment.
· Must be familiar with Animation techniques.
· Active role in contributing to a developing proprietary pipeline.
· Ability to solve problems creatively in a deadline driven environment.
· Report daily to the Rotomation Lead on status of allotted tasks.

Qualifications:
· Related post secondary education.
· 2+ years of related experience.
· Experience with Macintosh OSX.
· Able to work independently and as a member of a team.
· Strong organizational skills.
· Ability to communicate effectively with a team of digital artists.

In addition to these required qualifications, the following are considered an asset:
· Experience in film production.
· 2D / 3D compositing experience.

Submission Process:
If you are interested in this position, please submit your resume and a link to your demo reel to recruiting@gener8.com. Demo reels attached directly to e-mails will not be accepted; please use a website like Dropbox.

MPC Vancouver: Senior Layout TD

Position Summary:

The Layout TD produces previs, post-vis, camera and character blocking, to build editorially sound sequences which subsequent CG departments use as the foundation for shot construction.

Duties and Responsibilities:

  • To work with the VFX supervisors, clients and editors in the creative process of visual narrative
  • To work with a team of Layout TDs to lock timing, continuity and shot content on various complex sequences across the whole film

Requirements:

  • Must have strong well rounded knowledge and interest in the film making process: cameras, formats, cranes, rigs, shot composition, shot types and combinations, narrative etc.
  • A solid understanding of all parts of a standard CG production pipeline: modeling, keyframe animation, procedural animation, particle systems, lighting, shaders, rendering, and compositing
  • Character/creature animation experience is a plus
  • A good general working knowledge of Maya and Nuke
  • The maturity to be able to communicate directly with clients and understand their requirements
  • Completion of University and/or at least 5 years of relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: September 2011 onwards
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Mid-level Layout TD

Position Summary:

The Layout TD produces previs, post-vis, camera and character blocking, to build editorially sound sequences which subsequent CG departments use as the foundation for shot construction.

Duties and Responsibilities:

  • To work with the VFX supervisors, clients and editors in the creative process of visual narrative
  • To work with a team of Layout TDs to lock timing, continuity and shot content on various complex sequences across the whole film

Requirements:

  • Must have strong well rounded knowledge and interest in the film making process: cameras, formats, cranes, rigs, shot composition, shot types and combinations, narrative etc.
  • A solid understanding of all parts of a standard CG production pipeline: modeling, keyframe animation, procedural animation, particle systems, lighting, shaders, rendering, and compositing
  • Character/creature animation experience is a plus
  • A good general working knowledge of Maya and Nuke
  • The maturity to be able to communicate directly with clients and understand their requirements
  • Completion of University and/or at least 3 years of relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: September 2011 onwards
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Senior Crowd TD

Position Summary:

We are currently looking for experienced TDs with a background or interest in Crowd simulation, procedural animation or motion capture to join our Crowd team. The successful applicants will use ALICE, MPC’s proprietary Maya-based crowd layout and simulation toolset, to populate cities, choreograph battles, wrangle herds and generally inject multitudinous life into a number of exciting upcoming feature films.

Crowd TDs must be flexible and adapt to many different requirements within the same system, including bipedes or multipeds, winged or finned, humans, animals or fantastical creatures.

Duties and Responsibilities:

  • Produce realistic animation: ranging from several individuals to several thousand autonomous agents, using standard Maya techniques in conjunction with a sophisticated simulation framework
  • Have a solid understanding of the crowd pipeline from start to finish
  • Ability to help setup the basic pipeline needs for the show and address of other departments such as Lighting
  • Participate in dailies and desk rounds, and willingness to take direction as well as work independently to address feedback and problem solve
  • Deliver on schedule and meet deadlines, and work under pressure if required
  • Ability to communicate effectively with Leads, and work collaboratively as part of a team
  • Work alongside the HOD & Leads to define the needs for the show and identify any additions or modifications to our existing tool-set or pipeline
  • Write tools & workflows to automate new processes or to facilitate other departments/ more junior artists
  • Assist more junior artists with any issues they are having, offer advice as to how best interpret feedback and solve more complex problems
  • Provide in detail bug reports & feature requests to the HOD & RND when appropriate

Requirements:

  • Broad working knowledge of 3D and 2D generalist skills, including aspects of modelling, layout, animation, scripting, lighting, FX and compositing, and an ability to work closely with people in related disciplines
  • Previous CG production experience in feature films, broadcast or games
  • Intermediate-Advanced level user of Maya, or similar 3D package
  • Mel and/or Python scripting ability is invaluable, C++, Lua or similar programming experience advantageous
  • Good eye for realistic movement, behaviour and layout both in individuals and crowds
  • Familiarity with simulation techniques and technology, not just in crowds but also cloth, physics & fluids
  • Familiarity with at least one film compositing application (Shake and/or Nuke preferred), and a good understanding of the compositing process
  • Good computer skills, particularly with the UNIX/Linux command line
  • Familiarity with MASSIVE or other crowd simulation packages would be beneficial, but not essential
  • Experience with development of intelligent particle/crowd/flocking systems is an advantage
  • A general understanding of the whole visual effects pipeline and familiarity with standard 3D and 2D tools is also very beneficial
  • Completion of University and/or at least 5 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: October 2011 onwards
  • Duration: Project Based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Mid-level Crowd TD

Position Summary:

We are currently looking for experienced TDs with a background or interest in Crowd simulation, procedural animation or motion capture to join our Crowd team. The successful applicants will use ALICE, MPC’s proprietary Maya-based crowd layout and simulation toolset, to populate cities, choreograph battles, wrangle herds and generally inject multitudinous life into a number of exciting upcoming feature films.

Crowd TDs must be flexible and adapt to many different requirements within the same system, including bipedes or multipeds, winged or finned, humans, animals or fantastical creatures.

Duties and Responsibilities:

  • Produce realistic animation: ranging from several individuals to several thousand autonomous agents, using standard Maya techniques in conjunction with a sophisticated simulation framework
  • Have a solid understanding of the crowd pipeline from start to finish
  • Ability to help setup the basic pipeline needs for the show and address of other departments such as Lighting
  • Participate in dailies and desk rounds, and willingness to take direction as well as work independently to address feedback and problem solve
  • Deliver on schedule and meet deadlines, and work under pressure if required
  • Ability to communicate effectively with Leads, and work collaboratively as part of a team
  • Work alongside the HOD & Leads to define the needs for the show and identify any additions or modifications to our existing tool-set or pipeline
  • Write tools & workflows to automate new processes or to facilitate other departments/ more junior artists
  • Assist more junior artists with any issues they are having, offer advice as to how best interpret feedback and solve more complex problems
  • Provide in detail bug reports & feature requests to the HOD & RND when appropriate

Requirements:

  • Broad working knowledge of 3D and 2D generalist skills, including aspects of modelling, layout, animation, scripting, lighting, FX and compositing, and an ability to work closely with people in related disciplines
  • Previous CG production experience in feature films, broadcast or games
  • Intermediate-Advanced level user of Maya, or similar 3D package
  • Mel and/or Python scripting ability is invaluable, C++, Lua or similar programming experience advantageous
  • Good eye for realistic movement, behaviour and layout both in individuals and crowds
  • Familiarity with simulation techniques and technology, not just in crowds but also cloth, physics & fluids
  • Familiarity with at least one film compositing application (Shake and/or Nuke preferred), and a good understanding of the compositing process
  • Good computer skills, particularly with the UNIX/Linux command line
  • Familiarity with MASSIVE or other crowd simulation packages would be beneficial, but not essential
  • Experience with development of intelligent particle/crowd/flocking systems is an advantage
  • A general understanding of the whole visual effects pipeline and familiarity with standard 3D and 2D tools is also very beneficial
  • Completion of University and/or at least 3 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: October 2011 onwards
  • Duration: Project Based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

Nuke Compositors, BarXseven VFX Montreal

BarXseven VFX in Montreal, is in need of compositors to work on a Major Motion picture. We are looking for enthusiastic artists with an eye for detail to join our team.
Please send cv’s, and a link to your showreel, to jobs@barxseven.com