Need VFX for shootout scene
Posted in: The Job LotReach me at seanjrgrady@gmail.com
Reach me at seanjrgrady@gmail.com
If you loved The Hunt for Gollum and were worried that you had missed out on being part of a film like this then fear no more. Born of Hope is currently recruiting and now is your opportunity to get involved in one of the biggest and most spectacular internationally made internet films ever! Its larger, longer and more epic than Hunt for Gollum. A large cast bring an entire people to life. A host of new characters never before seen on screen! This 75min film has been in the making for almost 6 years and was what sparked the Hunt for Gollum.
Born of Hope has attracted people from around the world to join the team, even gaining support and interest from some of the original New Line Trilogy cast and crew members including Richard Taylor and the Oscar winning team at Weta Workshop and we’re currently in the final stage of the production and looking for talented Matte Painters to join our team.
This fan film is made by die-hard Lord of the Rings fans for fans hence we’re looking for passionate people who are eager to create top quality work which is up to feature film standard to bring our Middle Earth to life.
You will (re) create photo realistic matte paintings that will be used in both fully CG shots and to enhance live action footage.
Ideally you are familiar in working with live action footage and rendered cg elements, comfortable with 2.5D / 3D projections and have basic knowledge of the compositing process (which is important for proper file management, flexibility when it comes to adjustments etc.).
Being able to produce concept art prior to matte creation is a huge plus.
Were looking for pro-active, enthusiastic people who work well within a team environment and who have a professional attitude with regards to time management and image quality.
Please send a link to your online portfolio / showreel along with your application.
Our email address is:
And please check out our website to see footage, character descriptions etc
This is a non-paid position.
Thank you very much and we’re looking forward to hearing from you!
Animators All levels, local candidates with vfx experience strongly preferred
Prep Artist – At least 2 years of prep experience preferred
Lighting TDs – Local candidates with vfx experience strongly preferred
Compositors All levels, local candidates with vfx experience preferred
FX TDs All levels, local candidates with vfx experience strongly preferred
To apply please submit your reel, and resume to: mpcvancouverrecruiting@moving-picture.com
Animators
Primary Responsibilities:
To create animation for realistic creatures, and talking characters.
To bring a creative and proactive attitude to the task of animating performances
To organize their time, collaborate, and effectively communicate with their supervisors and team mates.
Do their best to stay positive and creative in the chaos of the production environment
Experience and Skills:
Knowledge of Maya
At least 2 years of professional experience in VFX
An understanding of animation principles and work methods
Animation and drawing/sculpting training a plus
Prep Artist
Primary Responsibilities:
Lead a team of prep artists to get live action plates ready for compositors
Assist artists in problem resolution
Remove unwanted plate elements such as wires, and tracking markers
Reconstruct areas obstructed by other foreground objects
Experience and Skills:
Minimum 2 years film experience.
Must be proficient in a dedicated Paint package, for example Shake.
Experience in Silhouette FX an advantage but not necessary.
Candidates should demonstrate a good eye for detail and precision, have an in depth knowledge and understanding of film.
Lighting TD
Primary Responsibilities:
Using an array of commercial and proprietary lighting tools to match CG lighting to on-set lighting
Producing test and final renders of all CG elements
Creating working comps for review by the supervision team
Assisting and developing the look of a shot or sequence with the supervision team
Working in partnership with compositors to ensure shots are delivered to the very highest standard.
Experience and Skills:
Proven production lighting experience
Thorough understanding of techniques and technologies related to CG rendering and compositing
Excellent communication skills
Proven technical and creative ability in a large feature-film VFX production environment
Strong problem-solving skills
Working knowledge of Shake
Very good understanding of shading, lighting and rendering terminology
Very good understanding of production pipelines
Very good knowledge of a production renderer
Very good knowledge of node-based compositing software
General understanding of linux/unix-based operating systems
Python and MEL scripting experience an advantage
Compositor
Primary responsibilities:
Tackling the compositing of shots effectively
Delivering final shots that are creatively and technically excellent
Experience and Skills:
Experience with Shake
Strong film showreel.
Good understanding of photography and film, and how the interactions of light, lenses and film emulsions make up the image.
Some understanding of the whole digital film pipeline, from scanner to film recorder.
Ability to take direction and structure working practice so that design changes can be efficiently made.
Desire to learn from others and to take on increasingly challenging shots.
FX TD
FX Technical Directors gather a variety of 3D assets produced by our Layout and Animation departments and use our cutting-edge proprietary toolset to create particle, rigid body, fluid, cloth, fur and hair simulations. Once approved, these are cached to disk. We then either apply lights and shaders using our in-house lighting toolkit to produce the final rendered image, or release the caches back into the pipeline to be lit and rendered by members of our Lighting department.
Primary Responsibilities:
Develops innovative, believable and beautiful solutions to challenging and complex problems.
Uses an array of commercial and proprietary software tools to produce photorealistic simulations of real-world phenomena.
Produces test and often final renders of FX elements for a shot.
Creates working test composites for review by the supervision team.
Works in partnership with lighters & compositors to ensure shots are delivered to the very highest standard.
Experience and skills:
Proven experience in feature, commercials or broadcast visual effects production (or plenty of raw talent if you’re a recent graduate), with a showreel to back this up.
Experience in live action FX work preferred.
Thorough understanding of techniques and technologies relating to physical simulation in computer graphics.
Good understanding of the entire visual effects process: shooting, layout, matchmoving, modelling, texturing, rigging, animation, FX, lighting and compositing.
A basic understanding of physics: newtonian mechanics is the bread and butter of FX work.
An eye for visual effects work: the ability to analyse an image and determine what
needs to be done to improve it, in terms of both aesthetics and believability. The ability to blend art and science in the pursuit of superlative visual effects.
The ability to think clearly and creatively under pressure.
Good proficiency with Autodesk Maya, our primary 3D package.
Strong scripting skills, in MEL, Python or preferably both. C/C++ programming and shell scripting abilities are also valuable.
Working knowledge of Pixar’s PRMan renderer preferred, although experience with other renderers may be considered.
Familiarity with at least one film compositing application (Shake and/or Nuke ]
preferred), and a solid understanding of the compositing process.
Good computer skills, particularly with the UNIX/Linux command line.
We are looking for a few experienced, and committed 3D artists (Voluntary) to help us get through the final stretch of post production on our 5 minute live-action/green screen short film.
We have 3D Environments modeled but they require textures, lighting, shaders, and render passes (for compositing).
We are looking for artists who can work daily, and remotely on assigned work, and communicate frequently on progress.
The ideal candidate, should be a Maya user, and experienced with the above mentioned. The artist will be required, to match the style that we have established.
Please note your availability for the entire month of July.
If interested, please send us your resume, and links to your reel.
phatalbert_animate (at)hotmail (dot) com
The ideal candidate would create exciting and complex commercial and broadcast productions for high-demand clients.
Online reels with shot breakdown, cover letter and resume should be sent to: toronto-resume@spinpro.com
DVD demo reels with shot breakdown, cover letter and resume can be mailed to:
SPIN Toronto
620 King Street West
Toronto, Ontario
M5V 1M6
Visit our website at: www.spinpro.com
NO PHONE CALLS OR DROP-INS PLEASE.
we are looking for an FX Artist to help with our game. Best case scenario, this person would be familiar working in a video game engine/ or 3D program like Maya or Max doing things like particles, sprites, decals, flame, fire, smoke, energy/plasma type VFX etc.
This would be for a video game and we have a remote working pipeline where you can login to our server and work on the game on your computer.
This is a paid job. Please reply by email to:
Chris Curra
VP of Production
Perpetual FX Creative
chris@perpetualfxcreative.net
Thanks,
Chris
Primary Responsibilities:
Create complex 3D model geometry of environments, architecture, characters,
vehicles and props to be painted, animated, and used in production.
Collaborate with other artists to create valid assets for production.
Create and maintain facial animation blend shape libraries.
Maintain or exceed consistent level of productivity while meeting deadlines and
producing high quality work.
Works with preproduction team to execute the desired look of textures for CG
models and characters.
Participates as a team member in determining various design solutions.
Works closely with various team members in achieving desired look of models.
Maintains or exceeds consistent level of productivity while meeting deadlines and
producing high quality work.
http://www.smoothdevil.com/index.php?page=job&job_id=964
closes: 18 Aug 2009
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Regards,
Lucyware:)
– 3D Generalists – must be able to take exisiting 3d assets provided as well as create own geometry, shading, texuring, lighting, animation and setting up multipass renders using Softimage XSI. Car rendering and V-ray experience a plus.
– Matte Painters – must be able to create 4K resolution matte paintings based on photography provided and concept art. Must be proffeicent in photoshop as well as able to break up matte painting into elements for compositors.
– Matchmovers – must be able to take complex tracking shots (plates shot with and without tracking markers) and solve good tracks within SynthEyes.
– Roto/Paint Artists – must be able to create articulated roto, and do paint work such as marker and rig removals using Shake.
Experienced Artists prefered but juniors with a enthusiasm and good reel demonstrating ability are also encouraged to apply.
This work will be done remotely so artists must have their own machines and have worked remotely with a studio before.
Please note we can only reply back to applicants who are successful for interview.
email CVs and Links to Showreels (please provide shot breakdown) to jobs@spillstudios.com
We are looking for a few talented compositors who can work remotely to help with the post-production of a 5 minute HD short-film. We are slowly getting through post, and could use as much help as we can get.
This is a small scale production, our first live-action short self-funded, which was filmed on green screen back in late April. It’s a simple dark Children’s tale. We are hoping to send this to festivals in the coming months. This is not a student film.
There are minimal camera moves, no robots, aliens, lasers, or lightsabers effects, much of the compositing is cleaning the green screen, dropping in the background, color timing, and adding some layer effects for atmosphere. It is also a very stylized film, we’re not looking for photorealistic, so the likely candidate would be able experiment with certain ‘looks’.
Experienced artists preferred, graduates may also apply. We are looking for committed, and enthusiastic artists, who can communicate frequently on progress and have time to work with our film over the next month or so.
After Affects is preferred.
We are based in Vancouver Canada.
Because we are self-funded, our budget is minimal for the post-production of the film, unfortunately this position is unpaid.
We can also send you a mock up of the entire film, if you sign our NDA and return.
If interested, please send links/reels and questions to phatalbert_animate@hotmail.com
Thank you,