Sony “Television Redefined”


Hints of Patrick Daughters in this stream-of-consciousness live action spot from Sony. 2D animation by Not To Scale’s Steve Scott. If anyone can find full credits, please drop us a line.

UPDATE: Mr. Scott has informed us the spot was directed by Johnny Green with an “insane amount of work by Glassworks.”


Director: Johnny Green (Gorgeous)
Producer: Spencer Dodd (Grey London)
Creatives: Matt Waller & Dave Monk
Agency Producer: Rebecca Pople
VFX: Glassworks
Flame: Duncan Horn
3D: James Mann + his crew
Producer: Misha Stanford
2D Animation Directed by Steve Scott (Not To Scale)
Animation: Ed Wilmore
2D Animation Producer: Lisa Hill
E.P. Dan O’Rourke:
Compositing: James Littlemore

Posted on Motionographer

Superfad: Sony “Eye Candy”

Superfad Seattle brings more than just eye candy to this surreal exploration of live action and vfx for Sony Bravia HDTV.  Unfolding in three parts, “Birth of Color,”  ”Explosion of Color,” and “Release of Color,” the piece takes us on a dreamlike journey, with each section visually manifesting Sony’s global brand message of “make.believe”.

Drawing from the theatrical world of fashion photography, Superfad chose spherical objects to represent the dot in “make.believe” and serve as a thread that runs throughout the piece.

For an extra bonus, we’re including both the final piece and a behind the scenes video in HD. Also check out the process frames and style boards sent from Directors Will Hyde and Carlos Stevens.

Posted on Motionographer

Mass Animation: A Guest Rebuttal


Back in July, I scribbled out a diatribe against Mass Animation, a Facebook-supported competition to create a CG short film by crowd-sourcing the animation to thousands of animators around the world. (See trailer above.)

While most of the Motionographer regulars agreed with my points against Mass Animation, not everyone felt that spec-work competitions like Mass Animation are a bad thing.

To help flesh out the other side of the story, we got in touch with Alexander Micah Snow, Mass Animation participant and then animation student at the Savannah College of Art and Design. We edited his response for length, but left it otherwise in tact.

Let’s keep the conversation going in the comments.

In Support of Mass Animation

By Alexander Snow

Not too long ago, I was checking my Facebook to see if anything new was going on, or if as usual, somebody had taken a hideous picture of me without me knowing.  This is when I first caught a glance at the feed about something called Mass Animation. As soon as I read a few lines of the description, I was hooked:

A chance to work with professionals, especially from such great studios as Sony Imageworks and ReelFX, was an opportunity I wasn’t gonna miss.

Benefits

For one, it was a great way to get your name out there and network, whether you win a shot or not. I met a lot of people and discovered some great studios that I didn’t even know about, such as Seagulls Fly. This was one of only a few opportunities I had been given to speak with professionals in the industry and to pick their brains.

Another great thing about this competition was that it gave me a reason to work hard, work fast, get some outside opinions, and work on something for my personal demo reel. As a student, the deadlines are a lot quicker paced, and trying to juggle multiple classes and assignments can get tough sometimes. That’s definitely a good way to get the juices flowing, but sometimes you need to give yourself time to animate and hit all those beats and details.

This competition was a great way for a student or recent graduate to get a professional-like experience—and possibly get paid. Even if it’s not the biggest salary, it is still something.

Most animation internships don’t pay anything, so this was a great chance for somebody who needed income to do it in their spare time. This way you get an internship-like experience (though not quite as one-on-one) and still can do your day job.

Experience is experience in my mind, and this experience came with the chance that I could possibly be credited in a film that shows before a major motion picture.

Process

The competition also answered a question I was having about working remotely: I was happy to discover how well it worked. The shot just had to be downloaded and you were ready to go. You follow the simple steps to save and output the video and voila, you’re a competitor. With the pace and deadlines, it was a lot like being a professional, just in a more laid back sort of way.

alex-shots

In the end, I submitted three shots . Out of those three shots, I liked the way two of them turned out. The day finally came and the results came out and I… won. Only one of my shots won, and oddly enough, it was my first shot that I did—the one that I had lost hope for.

I was really excited. I was extremely busy at school and started to get worried about time that I would have to fix the shot and clean it up, when I got another email. This one told me that my shot had been cut from the film, but that I would still be in the credits and I would still receive the money.

The Takeaway

This ended up working out perfectly. I had made friends with people in the industry, worked on a professional project, gotten my name in the credits of a short that would show before a real movie, received $500, improved my skills a lot—and I had gotten a feel for the “real” world.

Did this competition help me get a job? Not directly, but it certainly was a step in the staircase that got me to where I am, an animator at Rhythm and Hues working on a feature film.

Mass Animation was a fun ride in the theme park that is the world of Animation. I don’t know what ride I’ll go on next but who really does? Maybe it will be the next Mass Animation competition, maybe it won’t. All I can say is that I highly, highly recommend this competition or any competitions for people looking to improve and push themselves.

Posted on Motionographer

Some LEDs and the Duality of In-Camera Effects

Two LED spots have been dropped off the back of another. The first one, for Samsung, from The Viral Factory (director James Rouse) in London can be seen below:

We grabbed this one a few weeks ago. Since then, it has racked up a decent 4.7 million hits on Youtube. For those who may have missed it, it follows approximately 300 sheep covered in LED lights, a cast of local shepherds and their sheepdogs. The film features sheep being herded into a series of ever more improbable shapes. “The Viral Factory will not be drawn on what was real and what has been achieved in post, but a YouTube debate is predicted.”

honda_light
This next, more recent, Honda spot is brought to you by W+K Amsterdam and Erik Van Wyk of Bouffant in Capetown. In this spot, the headlights of Hondas become the matrix in which to create simple animations. Most importantly, this was all captured in-camera.

Aside from the creative merits of the Honda ‘Lights’ spot, I’d like to shift the focus to the accompanying making-of video. Unlike the purely viral-format of the Samsung spot, W+K extracted their viral from the TVC shoot. Not only do they get a ‘free’ spot from it all, but they humanize the brand and introduce people to the innovation that goes on under the hood of it’s spots. By keeping it all in-camera, a BTS becomes something interesting enough to watch. Ramp up the scale of the actual shoot and you can do the same to the ‘wow’ factor.

The increase in creating supplemental BTS films seems to have hit a spike during the massive success of the Bravia Color Campaign. The BTS for the ‘Balls’ spot from Fallon/Juan Cabral and Fugslig is one of the more memorable. In preparation for the roll out of ‘Paint,’ Sony’s micro-site hosted a BTS with a countdown to the commercial’s premiere. And who could forget ‘Bunnies‘ and the making-of?

The price of a potential viral hype machine and a chance to show off your in-camera craftiness may not be more than a hand-held second unit. As ad dollars drop, web-content distribution grows and consumers become more savvy (and critical) of advertising, this practice seems like a multi-pronged solution to a few of the ad worlds evolving needs.

Posted on Motionographer