Mesai: Alarm


I gotta be honest, the real reason I was first attracted to Mesai’s “Alarm,” was for its beautifully soft lighting and rendering. On second pass, I noticed some of subtle character animation. But the story, I felt, dragged.

After talking it over with fellow Motionographer Greg Herman, though, I realized that was exactly the point. We’re pulled into this world where everything is punctuated by alarms, where every moment of stillness is just a preamble to the spine-wrenching squeal of a bell. Thus, the near real-time toaster sequence feels excruciatingly slow, the long ride in the elevator feels like a devilish trick.

Watching it a third time with this in mind, I found myself grinning wildly, enjoying the entire experience immensely.

You can download a 720p version of the film from Mesai, the animation partnership of Moohyun Jang and Jungoo Choo that created “Alarm.” You’ll also find some pre-production stills and a bevvy of test renders in the Alarm Introduction area of the site.

Posted on Motionographer

The Nature Between Us

nature-between-us

Back in 2007, as students at the Savannah College of Art and Design, William Campbell teamed up with Anh Vu to create The Lemon Tree, an experimental short film that went on to win awards and launch Will and Anh’s careers with a bang. (Anh graduated to work with Psyop as a staff designer, while Will went to work with Superfad in LA.)

Will’s latest short film, The Nature Between Us, is a surreal tale of personal relationships told in a style that is uniquely his own. The film premiered at Sundance 2009 and screened at SXSW 2009, charming audiences with its mysterious narrative and off-beat bubble gum visuals.

Will and producer Jett Steiger graciously took some time to answer our questions about the project. Read on…

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Looking Thru the B-Sides

b-sides

Looking Thru the B-Sides is a stop-action trip down the rabbit hole that is Golden Lucky’s collective brain. Just watching this short film feels like a mind-altering experience that’s probably illegal in at least 37 states.

What starts as a simple keystone cops premise quickly spins into a tripped out odyssey through colorful landscapes and multiple animation techniques. Despite the visual twists and turns, Looking Thru the B-Sides holds its narrative arc firmly in tact—and that’s what keeps this charmer rolling right along.

The short’s conclusion is as unexpected as the rest of the film and functions as a brilliant neon cherry on top of this electric kool-aid sundae.

Looking Thru the B-Sides was created for Fuel TV, who gave Saiman Chow and the rest of the Golden Lucky crew a wide open brief. Kudos to them for supporting such a fun project.

Head over to the Golden Lucky site for some nice process imagery.


Produced & Directed by Golden Lucky

Producers
Mark Groeschner
Josh Libitsky
Jennifer Brogle-Jones

Lead Animation (Stop Motion)
Chad Colby
James Dunlap

Animation (2D)
Joe Vaccarino
Chad Colby
Sean Dougherty
Saiman Chow

Compositing
Joe Vaccarino
Chad Colby
Ken Edge

Cell Animation
Jonathan Trueblood
Albert Chow
Saiman Chow

Production Assistants
Alexandra Elmquist
Dylan Thuras
James Bollenbaugh

Set/Prop Production
Albert Chow
Peter Schmitt
James Dunlap
Dan Waller
Saiman Chow
Sean Dougherty
Chad Colby
James Bolenbaugh
Patricia Burges
Evelyn Lee

Puppet Wardrobes
Julie Ho
Nick Anderson

Puppet Fabrication
Peter Erickson
James Dunlap

Costumes
Suzanne Couture

Editor
Eli Mavros

Storyboard Artist
Wes Simpkins

Talent
Jennifer Brogle-Jones
Jason Jones

Intern
Alexandra Elmquist

Special thanks to:
Kevin Robinson, Dennis Go, Josh Libitsky

For FUEL TV
CJ Olivares: SVP & Asst GM
Jake Munsey: VP Marketing & Promotion
Todd Dever: Creative Director

Special Thanks to
Andrew Hale
Joyce Lee
Mary Traina
Li Han Lin
Dennis Go
William Ismael

Music by
Freefarm (Simon Pyke)
& (final scene) by xmassound (Christmas Jang)

Posted on Motionographer

Challenge Your World: New Films

challenge

Two new films have been released in the Challenge Your World 20/20 series, brought to you by Motionographer and Challenge Your World.

What’s Challenge Your World 20/20?

Each year, 20 video artists create 20 wild, whimsical, and unconventional machines that solve environmental issues. These videos reject the status quo, explore crazy ideas, and blast beyond boundaries.

The latest two films are Recycle Invaders, directed by Thiago Maia, and The Crown Jewel, directed by Motionographer’s own Greg Herman and Babe Baker. Head over to the CYW 20/20 page to check them out, along with the other films released so far.

Want to participate? For information on how to submit a video contact Julien Vallée at video@challengeyourworld.com.

UPDATE: Greg Herman shares some of the process work behind The Crown Jewel.

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Synesthesia by Terri Timely

synesthesia
The latest short film from Directing-duo, Terri Timely (Ian Kibbey and Corey Creasey), is a portrait of two brother’s and their surreal experiences as they explore their Synesthesia.

Synethesia (the ability associate sounds with tastes, colors, letters, numbers or even people) is a phenomenon that easily sets the stage for a visually rich piece. However, it’s Terri’s refined storytelling abilities and aesthetic that really make this piece stand out for me.

Terri Timely’s growing body of work creates an intimate portraiture of humanity. They also posses an impressionistic disconnect that seems to thrust them into a realm of hyper-reality and oftentimes parody. This is in-part to Timely’s acute sensibilities in art direction, painterly cinematography and appropriate use of effects (both in and out of camera) to create their worlds. From there, their observation for detail — both in characters and subtle visual elements — makes their work the immersive experience that it is.

Thanks for the nudge Todd!

Posted on Motionographer

Supinfocom: Cafe Serre

School’s out at Supinfocom, and the end of year projects keep rolling in. Everything we’ve seen so far is astounding, and “Café Serré” only adds to the school’s already imposing reputation.

Created by Vincent E Sousa, Bertrand Avril, Yann de Préval and Denis Bouyer, the film ticks along with a series of brilliant sight gags that fit together like a finely crafted puzzle—all with just two characters and a single set.

I love the lighting in the establishing shots. Drink in the architectural details of the interior and the soft interplay of light on its various surfaces. Lovely.

The camera work, while mostly stationary, moves the story forward with confidence, using simple two-shots, close-ups and some subtle rack-focus to keep the action tight in the frame.

“Café Serré” was made for the Canal J Contest, created five years ago. Its participants are all from French Animation Schools, so you know the competition is stiff. This year, 7 schools participated, contributing 54 different short films. You can see the other competitors here.

Want more? Check out this selection of work from other Supinfocom students:

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What’s In the Box?

“What in the Box?” is the extremely ambitious “test film” created by a Dutch students Tim Smit and Thibaut Niels that’s been heating up YouTube—and now international media—quite a bit in the last few months.

The story is an apocalyptic POV sci-fi thriller that mixes bits of JJ Abrams and Half-Life together to create a thoroughly entertaining 9-minute ride. Tim Smit’s not a filmmaking student, though. He studies physics. VFX is a “hobby.” Despite that, it’s likely that “What’s In the Box?” will take him on a new path he hadn’t quite planed on.

The film’s title is likely a literal take on JJ Abrams’ “Mystery Box” TED talk. The music has been lifted from Lost, and the POV style is strongly reminiscent of Cloverfield (another Abrams project), but instead of seeing these things as negatives, I see them as brilliant remixes of cultural phonemena. (Yes, I’m thinking of Larry Lessig.)

In an interview with Entertainment Weekly, Lost’s executive producer Damon Lindelof said:

“The fact that anyone with talent and a video camera — or maybe just the video camera — can tell a chapter of any story, whether it be their own or a continuation of someone else’s, is pretty cool to me. But what’s even cooler is when the fan-generated content becomes indistinguishable from the content generated by the creators themselves. The quality of “What’s in the Box?” is secondary only to its mystery.”

An interview with “What In the Box? creators

(You can toggle English subtitles using the options button in the lower-right corner.)

Related Links

Posted on Motionographer

David O’Reilly: Please Say Something

If you keep tabs on our Quickies, you saw fans of David O’Reilly’s “Please Say Something” pleading with us for a more detailed look at his amazing short film.

pss

Motionographer community, you’re right. It’s a brilliant piece of art, and we’re glad to hoist it up and interview the man himself.

Unlike Octocat (O’Reilly’s output under a teenage pseudonym), Please Say Something is a sinister story of love. Characters shuffle between states of consciousness, explore O’Reilly’s common theme of absent love, and live in a crudely rendered world that feels simultaneously empty and lush.

Doing what other people don’t is how O’Reilly rolls. Narrative risk-taking, boldness in aesthetic simplification, and self-imposed creative rules lead to epic creation. PSS is strange, insanely original, and some of the most authentic storytelling you’ll ever see.

Read our interview with David O’Reilly here.

Posted on Motionographer

David O’Reilly: Please Say Something

Yankeegal : Full film with QA

yankeegal_2

Heads up, boys and girls. The full version of this Supinfocom student film is finally available to us online, after having toured these festivals, and garnered praise and awards. On the official website you will also find precious and beautiful images of colourscripts, posters, and other behind-the-scenes stuff.

I know many of you may have watched it online on Celine’s Vimeo page, but to make THIS post worth your while, I caught up with the team that made this : Antoine Perez, Celine Desrumaux, Francois Pons, and Gary Levesque and present to you a full Q&A. Probably one of the most well-answered Q&A’s I have ever read!

1. What inspired you guys to make the film? Why this story in particular? What other inspiration helped you define the artistic look of the film?

From the beginning we knew we were aiming for drama. The public has an expectation too see 3D films that are funny, gag-filled and cute. Supinfocom supported our decision to avoid this.

We begun with a simple plot, turning an ‘ordinary’ circumstance (a WW2 pilot in his plane, about to crash) into an intriguing story. We wanted to draw out the magic and the cultural signficance of the situation.

Some of our inspirations include David Lynch (notice the zig zag floor?) and Tetsuo from Shinya Tsukamoto. Another important influence is The Running man’ by Neo Tokyo (Manie-Manie), in its portrayal of the dying process of the central character, in his vehicle/machine that’s really been his life’s passion. So we quickly trimmed the fat off, focusing our energy on the characters, not on themes of war/ideological oppression. ditching initial inspirations such as Pink Floyd’s ‘The Wall’ and propaganda posters.

Graphicaly we tried hard not to force our own style, fearing that this would make the film too graphic and not appropriate. On every step we focused on the storyline and tried to build around it. I guess this is why our characters are half realistic, and half stylised. We needed them to be very human so audience will emotionally identify with the charcters, but at the same time they needed to be somewhat magical, feeding the audience’s imagination.

The pilot needed to be able to fall in love with his own death, so we gave the girl Marylin Monroe’s showgirl-attractiveness, and Marlène Dietrich’s seriousness and mental dominance. This combination made her to look a little like Jessica Rabbit—which was another strong influence.

For the pilot, we drew influence from Corto Maltese comics by Hugo Pratt–someone with a strong mind, that won’t simply succumb to death. This struggle had to be a proper fight between a wolf and an eagle! For the environment the influences were art déco interiors. We added fluid, feminine shapes (eg. curtains), to stop it from being too ‘cold’, and to make it feel somewhat personal and alive, as it represented the pilot’s headspace.

2. What tools were used in production? (software,etc)

3dsMax, Photoshop, Pro Tools, Avid, After Effects. For smoke and fire we used afterburn and particle flow. Also, computers…

3. What were the stages of production and how long does each of them take?

Development of the script started really early—two years before the end of the production. But at that time, we were still very distracted by other classes that made up the Supinfocom’s curriculum. So for a year, we developed the script and storyboard ‘part time’. The storyboard ended up taking about a month, so did the 2D animatic.

Also bear in mind that we were learning everything as we go. The full year of prepoduction was truly beneficial, it gave us time to learn from our mistakes. We started full time production the following year: 2 months for the 3D animatic ( many of them! ), 2 months for the design and modeling. The rest of the time was spent on animation, lighting, rendering and compositing. We also missed the train going to our final jury, so we could better finish the movie. that’s 8 hours of extreme stress!

4. How did you come up with the unique look of the fire? How was it created and why did you choose that look?

From the very first storyboard, the fire was stylised with half discs. This was again, Art déco-inspired. Making realistic fire has always been out of the question, for technical and artistic reasons. I don’t think at that time we were determined to make the fire look like this, but that shape became more and more present in film, it was like a trademark. It’s hard to notice, but it’s also on the chair’s back and on the stage’s lights.

5. What are the difficulties you guys came across during production?

We spent a bit of time on the character modeling and design, because we didn’t start off with a definite ideas for the ‘look’ to the film. Yet we knew everything had to be perfectly tailored for the story, including the look. So this made it hard to stick closely to the schedule.

The smoke also gave us a bit of trouble: we wanted it to have a realistic flow and texture, and yet be able to shape it and sculpt it like a more tangible volume. We eventualy gave up on this, but were quite satisfied with how it looked in the end. Also you noticed that the close-up shot were he picked up his lighter looks horrible ! That was the first shot we rendered, and we still can’t bear to watch when it comes up. The ending was also quite tricky, we tried differents edits but we had trouble keeping it simple and powerful: we had several things to say but not much time to do so. The edit you see now was made only a few weeks before the end of production. Every step had its challenges but it was all a lot of fun.

6. How did you four end up working together? Can you list the particular strength/weaknesses that each of you have?

All four of us are complementary technically but also as human beings :

Gary took on most of the animation by himself, he is a dedicated and talented animator. We were never worried by the planning and quality of the animation. Sometimes he was a bit stressed out : during the last days, we remember he temporarily forgot how to use photoshop, from stress! He played an important human role in the team by keeping our moods up. He plays amazing guitar, that’s pretty cool. Should we mention finger-skating ? Oops.

François was the most technical member of the team, allowing us to safely use Visual Effects like smoke and particles, and he built a custom rig for the film. He’s always patient and pragmatic which was good during hard times. He’s a little shy but that doesn’t keep him from being funny.

Céline did alot of different things during the production: modelling, animation, lighting and compositing. However, her main strengh is her ability to plan things. She was the most serious member, keeping up with the schedule, and making sure we didn’t fall apart as a team. She was also very involved in the story-telling and continuity of the film. However, she can get anxious and emotional. And she drinks way too much coke. Seriously, we should have gotten a sponsorship. Why do you think there is a coke bottle in the movie ?

Antoine is really creative and has been very involved in all the pre-production steps, as well as the graphical side of the movie wich is good. He is quite stubborn and that’s a strength or a weakness depending on the situation. He worked mainly on designing, modeling and lighting. However he can find it difficult to focus his mind on a repetitive task. That’s until he finds a new challenge.

7. Will you guys continue to work together? Do you guys have any specific career plans in the near future?

It’s hard to say whether or not we will have the opportunity to do another project with the same team. From the little time we’ve spent in the industry, we have noticed there is not much opportunity for this. On a happier note, Gary teamed up with ex-classmate Clément Soulmagnon to make another short film, which is being made right now in Paris, and they hope to continue directing together. Antoine and Céline continue to work together as a directing duo, and are currently writting a new project. Other than that, we’re still good friends and try to hang together when we have the chance to.

Posted on Motionographer

Yankeegal : Full film with Q&A

Hemlock by Tyson Ibele

Recently, Tyson Ibele emailed me about his new film ‘Hemlock’ for CG Society’s Steampunk Myths and Legends 3D challenge. I thought it was amazing and wanted to catch up with him on things.

How’s life and work in New Zealand? I assume you’re still in school?

Yep, I’m still in school. It’s currently summer here (hence how I had the time to work on Hemlock), but school starts up again in another couple of weeks. It’ll be my 3rd and final year and I’m looking forward to getting it over with! Once school is over I’ll have more time throughout the year to work on my own films, not just during holidays.

I remember posting your work on Tween back when you were 19. And then shortly after, coincidentally enough, ended up working with you in the same studio and eating lasagna every other day. I got to see your work evolve from the famously ripped off Sony Transformer animation, to film quality visual effects that you could poop out in less than a day or two.

Now you’ve reached a whole new level of production that would normally take a small team at least a year or two. You’ve done in 3 months so effortlessly. How the hell do you do it?

Ah, well lots of people ask me how I work “so fast”, but it’s really not fast at all. I think I just tend to budget my time well. I can usually approximate how long it’ll take me to create a shot, and so I can plan out how many shots I’ll get done a day, and then render all the necessary passes overnight.

Having 6-7 years of experience in 3D Studio Max has helped too… so there’s less tinkering around that I have to do to figure out how I’ll get a shot done, because I’m already familiar with most of the tools.

Where did the story and title for Hemlock come from?

The story came from an idea I had a few years ago about a twist on the “King Midas” myth, where instead of a king touching something and turning it into gold, he touches it and it turns into clockwork. Then, I adapted that idea into the “Fountain of Youth” story, because I felt I could work a better over-arching narrative into it.

The film is named after a plant called hemlock that was used in poisons throughout history. It’s a fairly innocuous-looking member of the parsley family, in plant terms, but it is quite deadly. So, it’s a reference to the way the water from the well in the film seems desirable….but drinking it has terrible consequences.

Your film making skills have improved a great deal since you left for school. Is this your primary focus now that character animation and storytelling is in the bag?

Yes, my goal right now is to continue creating short films. I’ve got another one in production at the moment, but it will probably be quite a while before it’s done.

I always enjoy making of material. Sharing your process is something you’ve always done in your own forum. Is this something you will continue to do and possibly expand on—DVDs, podcast videos, etc?

I hope so, although creating tutorials and making-of material can be very time consuming. Another limitation used to be that video tutorials were difficult to host on my website because of their bandwidth consumption (due to their length and large filesize)… however, now with HD streaming video on YouTube and Vimeo, I won’t have to worry about that anymore.

Watch The Making Of

And your storyboard is just ridiculous. It’s so crude and personal… almost insulting! I’m curious how long they took you to draw and if can you talk about the importance in your work flow, no matter how they look?

Heh, well yea…my 2d drawing “skills” are pretty much nonexistent. I’ve never had a talent for drawing so that’s why the storyboards are so terrible. They were not really important to me during the production process though. I had the whole film in my mind before I drew those up, and I only had the boards drawn in case I forgot some details like shot-order along the way. I ended up not needing to reference them during the production phase in the end anyways.

I should note though, that storyboards are only unimportant when I’m working alone. While working for MAKE, or if I’m collaborating with others on a project, storyboards are an essential communication tool. So, I’m not knocking the importance of storyboards overall…just their importance to me when I’m doing a solo project.

You are also known to be a “gym rat.” Is this your magic secret for becoming a better animator?

Well, I can’t say that going to the gym regularly has helped me as an animator, but it’s helped me avoid some of the health problems of sitting in front of a computer all day!

Any advice you can give the aspiring filmmaker?

Make films! Seriously. You’re not going to learn filmmaking by reading books and watching movies (although those types of resources can certainly help along the way). You’re going to learn it by grabbing a camera, or jumping into your animation software of choice, and practicing. All the time.

Thanks for your time Tyson. I hope you win the challenge!

Thanks for the interview! I’ve got my fingers crossed over the challenge results too….but there were some other really great entries, so I’m assuming the final judging phase is going to be tight!

Posted on Motionographer

Hemlock by Tyson Ibele