Doc2Dock on Motionographer!

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Click the image for the in-depth interview and behind the scenes footage.

Under Armour “Julio Jones: UA E39″

Oggi presentiamo un nuovissimo spot di 60″ realizzato da Shilo da un’idea di WMIG per Under Armour. Lo spot racconta l’evoluzione di un nuovo prodotto tecnologico, UA E39, legato all’abbigliamento tecnico-sportivo. Questo tipo di tecnologia è in grado di registrare e monitorare i paramentri e le prestazioni degli sportivi. […]

Cassidy Gearhart Answers Doc to Dock’s SOS.

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To help spread the word about this amazing organization called Doc To Dock, the agency Modernista and production company Shilo, teamed up with Cassidy Gearhart to direct this inspiring short film. Set in a Brooklyn shipping dock, an ensemble cast of very important boxes makes the call of action via a strong message for medical help for countries in need. To get the full download on how this piece was made and thoughts from the director himself, check the interview below.

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Photo by Julian King.

Sheina: Hey Cass, this is a really fantastic piece for a really good cause. How did you get involved in this amazing project?

Cass: Thanks Sheina! Tracy, the Executive Producer at Shilo, contacted me for a potential job at Modernista for this non-profit, Doc To Dock. Doc To Dock does this great job of taking unused medical supplies and sends them to places like Haiti and Africa who are in need. Not only are they providing equipment to these countries but they’re also reducing waste. I read the initial script and after learning the details about the organization I was inspired and signed up to work on it.

Sheina: What do you think your directing sensibility is like and why you were picked to work on this?

Cass: Theres probably a few things. Early last year I did work for another great nonprofit, Doctors without Borders. I’ve been doing more work like that recently and I’ve always been open to doing work for really good causes. Also, a few years back, Andre and I did this piece for Comserv, which was a short narrative that used design to present the script as typography existing practically in a real world environment. Both of those previous experiences combined made it a great fit.

Sheina: So, down to brass tacks, how did you prep all of those boxes in the shot?

Cass: Pre-production was the most difficult part of this project. We had to get over a hundred boxes made to deliver the message of the script –– before we could get the design even going we had to make decisions about box sizes, and how the boxes would be arranged together inside the container. So what we did was set up the boxes in stack arrangements with the messages written on paper and taped in place, just to see how the message would work laid out on three different levels over multiple rows of boxes. A two dimensional design problem soon became a three dimensional design problem. We had to answer these questions before moving to far into the design phase.

On our shoot day our task (for the non time lapse shots) was about how to block them within the background. Co-Director Julian King, Director of Photography Tristan Sheridan, Production Designer Jeff Everett and I, took advantage of the location and used what was readily available. Our focus was to frame the hero boxes within the background to create an overall interesting composition, but also to use camera movement and blocking to enhance the meaning of each script point. For our time lapse shots we had previsualized them repeatedly leading up to our shoot day so there wouldn’t be any questions on the day of the shoot.

Sheina: There was some serious Tetris-ing going on in the container. How long did it take to block that out?

Cass: ‘Tetris’ was actually the word we used during the process. The big challenge in filling a 40ft container with boxes is that you quickly lose an accurate sense of dimensionality as you fill it up with boxes –– so when you cut from statement to statement we were worried that you wouldn’t feel like you are traveling back out to the end of the container. Our solution to not loosing the sense of space, was giving each box stack a unique ‘Tetris’ like shape that start and end at each shot to give you a feeling that you have jumped a few rows back as the camera moves towards the back of the container.

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Photo by Julian King.

Sheina: Typography plays a huge role in this piece. It’s the voice and it leads the viewer throughout the piece. How do you think this visual voice make for a stronger or interesting message than if you had voice over or actors?

Cass: I come from a graphic design background, but also studied filmmaking at the same time. Over the years I found my passion focus in on narrative form and sequence building. I’m familiar with the history of graphic design and typography but, what interests me more is when graphic design becomes a physical element in a narrative piece. Using things like signage and posters as an element to focus on within 3 dimensional space. I love the idea of it being a strong detail in a story and that’s where I become more drawn to it.

Sheina: What was your inspiration for the typography on the boxes?

Cass: Original reference that we pulled, were simple examples like “This End Up,” “Caution,” and other things you normally see on shipping boxes. But as a character, maybe you could say the design is supposed to function like the old “Mr. Yuk” sticker – a visual warning or instruction.

I felt like the the box typography should feel organic and real, referencing real life usages, that we needed to embrace the ways type is used in the shipping process. Focusing in on the details so that the boxes feel authentic and not like props. For reference, we used the language and style that a lot of companies like FedEx or Sony, would present the information on their product boxes. This is very much in the school of a swiss based grid of design, which is very blocky, bold using mostly san serif type. This made sense to the agency as well and we all agreed that the feel we were going for was real life shipping boxes and not precious design art pieces.

In the beginning of the script, the call to action is about getting the attention of the viewers and making them understand that there is a problem in the world, and to do this we used the cautionary language and visuals that people are alert to. As we move into the “Solution” section of the piece, the graphic language is taking it’s cues more from shipping and medical iconography.

Sheina: Who did you use as the artist for the message?

Cass: Mike Cina who ended up doing the design work, has work that I’ve admired over the years. He’s a typographer who’s designed tons of typefaces. His work is very experimental yet also very rooted in grid based design, so he was the first person who came to my mind for this project. He knows type at such a high level and the personal work that he does often explores these conventions that I knew he would be the perfect person to play with graphic language you see in the shipping process. So we reached out to him and started talking about the different vehicles we would use to see the type: packaging design, shipping labels, hand drawn addresses, warning stickers, etc…

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Photo by Julian King.

Sheina: What was your vision for this film?

Cass: To take the great script we had and give each moment it’s appropriate weight and level of detail. And hopefully to enhance the message as much as possible by grounding it ever so slightly in a easy to follow narrative so that while you are reading this message you also feel a progression that keeps you engaged with what you’re seeing.

Sheina: Well, it certainly feels authentic and you even have a moment with an actor carrying the boxes to the container.

Cass: That human element wasn’t originally in the agency script. I really pushed for it because I thought it was important to have an explanation of who Doc To Dock is, by bringing in that human hand. I think it helps motivate, and it made a difference in making a connection. Doc to Dock is a group of people and volunteers who are doing good work.

Sheina: Yeah, it’s really telling because without these people doing the work or spreading the word, it calls to action the need for human involvement and getting things in motion.

Cass: That’s a great point. The moment that you see the person in one of the frames, the question for help is proposed. I think it’s happening in that moment, that you can do something and it takes some man power to do so. In the end it addresses a problem that needs to be fix and great individuals are doing some pretty amazing stuff to fix the problem.

A Look Inside The New General Motors with Noah Conopask.

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Did you know General Motors has this top-secret facility for all things awesome? In the current brand film on GM’s revitalized company website, Shilo’s director Noah Conopask gets a hall pass to document the going-ons in the Technical Center in Warren, Michigan. Catch the interview with Mr. Conopask below for some anecdotal references to GM’s sci-fi and sexy like facility.

Sheina: Hey Noah. I just wanted to start off and say great job! I really liked this piece.

Noah: Thank you, thank you.

Sheina: Seeing it on the GM website with “the new General Motors,” as the encompassing motto of the company and the film as the centerpiece, how do you think the piece compliments that statement?

Noah: It all starts with the people at GM. The employees are a myriad of multicultural individuals who bring different perspectives to the table. GM use to be seen as a traditional establishment, so they needed to communicate that that’s no longer the case. My job was to bring an artful perspective, to show the fusion of design, art, science and engineering in this revived company.

Sheina: And this particular project is different than a broadcast commercial, it’s a brand film on the web.

Noah: Right, the new media frontier for today is online. It has allowed us (Shilo) to make more cinematic commercial content and it has allowed commercial directors to break away from the confines of the broadcast format. As for the brand film part, the piece needs to captures the spirit, ethos and the guiding principle of the brand. That principal for the new GM is innovation. They have to innovate and be a force to reckon with in bringing in new ideas and turning them into fruition. So, in terms of the structure of the piece it made sense to move in a singular thread: the inception, the idea, construction, testing and realization of product innovation.

Sheina: Sometimes in these brand films the direction of the piece would include interviews with lets say, the VP of the company, a message coming directly from the horse’s mouth which can feel forced. But with this it felt more insightful.

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Noah: Working with Eric Dean and Manny Bernandez, the Creative Directors at the agency Digitas, they really wanted to make something special. Eric created this vision and is really passionate about cars. Manny’s drive was to make this as cinematic as possible and the collaboration we had was great. With their enthusiasm for the piece,  I wanted to make a more visceral work versus saying something directly. To make something sensitive, confidant and considered in this stylized documentary. To have a subtle dialogue with the viewer so that they can walk away with their own thoughts about it. I think commercial work is so much more powerful when you don’t have to explain to the viewer about what they’re seeing. Doing it this way is much more memorable and everything has to be purposeful enough to do that.

Sheina: Sounds like you gave yourself a tall order.

Noah: Well, this particular film incorporates so many things that Im drawn to and love, so it was a great job to work on. From the artistic aspect thats close to me in my everyday, my love for exciting technologies, and the techy machinery with it’s own integral design features. Also, given the opportunity to create these portraits of real people was incredibly interesting. There’s something special about shooting real talented individuals in their natural stage.

Sheina: So, did you stroll into the GM building and shoot?

Noah: No not at all. The GM campus is a top secret facility where you don’t just walk in and out of. The logistics of getting into their inner belly was really difficult. We had to move as one group with an escort, they tape over our cell phones and no cameras were allowed. So I couldn’t shoot my own photography which is something I usually like to do to block scenes when I scout. I had to have someone else shoot for me and approve the shots. And at one point when we passed by the garage, they had a fully realized clay model of a new vehicle which wasn’t permitted to be seen, so their team ran over and shut the doors immediately.

Sheina: Car manufacturing is no joke! Speaking of clay, one of my favorite parts in the film is seeing that giamongous block of clay-dough.

Noah: That was one of my favorite parts of the shoot as well. Roman the artist, was the coolest. Watching him work the clay was almost sensual in the way he manipulated the material and how in tune he was with it. I mean he was really into it! He was so passionate about the art form and was excited to talk about it. During that long shot of him pulling the tool down the side of the sculpture, the entire crew was mesmerized and everyone on set was silent . All eyes were glued to Roman, it was amazing. I feel like it was one of the most beautiful things I’ve ever shot.

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Sheina: Wow, who knew clay was so sexy?! Well, I guess Demi and Patrick knew that from the get go in Ghost. But besides the seductive factor of dirt and water, there’s also a lot of cool imagery of exciting technology in the facility.

Noah: Yeah, I was psyched to get access and I requested to see things that were out of the ordinary. But it was funny, because when you talked to the people at GM, they definitely took for granted the work and technology they were so use to seeing everyday. There was this fabrication machine that would create these beautiful crystalized structures, which we dubbed the Fortress of Solitude. In front of this machine was a vat of liquid plastic where a lazer would shoot into it to fuze together and formulate a beautiful piece of lattice. As soon as I saw this I wanted to shoot it. I mean come on, how could I not?

Sheina: Oh, and that windtunnel?!

Noah: That was the crown jewel of spaces to be in, the Aerodynamics Lab. It was like walking into the Deathstar. It is so massive and so cool. You just heard this constant hum from the wind and the fan looks like a missile. It felt James Bond like.

Sheina: The last thing I want to touch up on is the time lapse. I thought that was a nice touch.

Noah: I wanted it to feel like a day in the life at GM. We chose that magic hour of the sun rising up over the entrance, representing this bright hope and promise, a day of innovation.

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Evan Dennis Portrays Paul Rodriguez’s Inspiration to Skate.

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Shilo’s Evan Dennis directed this introspective look into the passion and skills of Paul Rodriguez, skater, actor, and artist. This story was born out of the filming of a broadcast spot for Mountain Dew’s Green Label Art Series that Evan directed a few months back. To check out that spot and an interview with Evan click here.

Evan Dennis explains… “I’ve been skateboarding my entire life, and it has been a huge factor in who I am as an artist and individual. I’ve always been greatly inspired by the art, style and culture of skateboarding. When we were out filming with Paul there were so many opportunities to get great shots.  It’s really tough to go out to shoot a fun piece about skateboarding and call it work.  I was vibing a lot with the cinematographer Max Goldman on the day, and we were out doing what we love to do. We got as many shots as we could until we were basically kicked out of the location. The whole day was like this.  Just run and gun, picking up as much authentic footage of Paul as possible. When we were recording Paul’s voiceover for the Green Label Art spot, we asked him a lot of questions about skateboarding, and we got some really interesting audio of him speaking from the heart.  Back in the Shilo office in NYC, editor Nathan Caswell got a hold of the footage and we approached it with no set length in mind. We layed some of the best parts of Paul’s interview audio over our footage, then added a reference track and it just really started coming together. When we shared it with the agency, they said they got chills watching it.  It’s nice to create something so pure like this, with talented people you enjoy working with. The results can be really amazing.”

Jose Gomez and Shilo Throw the “SmackDown” on Syfy.

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For the Syfy Channel’s latest show on their supernatural roster, WWE’s SmackDown is making their epic entrance with the help of director Jose Gomez of Shilo. Leading the charge with The Undertaker, Big Show, Kane, Kofi Kingston and Rey Mysterio, these heavyweights are shaking the ring. Click through for some behind the scene shots of the shoot and my interview with Jose.

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Sheina: Hey Jose, are you ready to ruuuuuummmbbble?!

Jose: What?! Oh. Right. Yes.

Sheina: So, you just wrapped up your latest project with Syfy for their new show WWE SmackDown. It seems like an odd pairing, wrestlers on a science-y channel. What did you think when they approached you?

Jose: For the most part the pairing surprised me too, but the more I thought about it I realize this could be a really good thing. I see Syfy as a premium network and what I really wanted to do with the creative was to elevate the production value to almost a cinematic level. Showing these wrestlers in a light where they haven’t been shown like this before. Everything you have seen these wrestlers in has been event based. We wanted to raise this in value and show them in that new respect and doing it in a way that could elevate the Syfy brand itself.

Sheina: Well, when I think of Syfy, I think of an audience that’s somewhat Trekkie like, but when you add in the element of WWE, the viewership seems like they’re interested in the supernatural human.

Jose: It’s very much like that, Syfy calls them “Superstars.” We focused on each of the characters, Rey Mysterio, The Undertaker, Kofi Kingston, Kane, and Big Show, all who have their own signature moves and characteristics that have a really big entertainment value. They’re almost superhuman. That’s what I really wanted to hype up, their strength and agility, and having that augmented with cool animation and post work that would give a little more of a personification of that power.

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Sheina: When you had to concept for the project how did that go down? Did they just hand you a list of wrestlers and said “make it awesome”?

Jose: We looked at the history. When we got the talent we did a lot of research on each of their personalities, personas, and what their big moves are. We took a look at their abilities and based the creative off of it. The preparation, the drama, the intensity, the build up to that one big release or the attack created the climax. For the Undertaker, his maneuver is the “Tombstone Pile Driver.” So, what we did was come up with creative that turned the rig into a graveyard when he executed this. Tombstones and trees came up and out of the ground. There are a lot of different things that we honed in on and based our graphics around.

Sheina: Speaking of graphics, there’s some really great animation and VFX in the pieces. How do you feel about design and live action coexisting?

Jose: I think from a directorial perspective that’s something I really hold dear, because our (Shilo’s) roots are in animation and design. I also think at the end of the day, I want to tell really great stories and focus on really great characters. And the most exciting thing for me with this project was to work with great characters and have really interesting stories at the same time. David Lynch once said, that the most amazing thing about film is that you have the chance to mix imagery, sound, graphics, and editorial, and the only thing that was missing was the sense of smell. I think that combining graphics and live action is such a beautiful thing because it heightens the experience. It gives you a forum to tell a story in a shorter amount of time. Mixing the two mediums is a special art form.

Sheina: These guys have their go-to combat move and you as a director; did you give them specific direction to capture the right movements? Did you say, “Hey Kane, can you smash that guy’s head with your left hand instead of your right hand?”

Jose: When it came to it, I wasn’t really concerned with which hand to move here, there and do whatever. I wanted it to feel as authentic and natural as possible. I let them perform the way they would typically do it. I really wanted to capture the moves in a real sense and as well capture the tonality in the spot. Letting that intensity in their personality come through the direction. To be somewhat voyeuristic in a sense of capturing their movements, and that’s why we had two cameras on set. I had a hand held as a B-camera and the main A-camera. I let the hand held run around and capture moments from different angles and the A-camera was our preferred set up. I just wanted to capture a moment in time and the rest directed on a lot of emotion.

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Sheina: Where did you do the shoot for these spots, it looks like a really interesting location?

Jose: Yeah, we shot it in Los Angeles in this abandoned milling factory. We scouted a bunch of different locations, but this one kind of rose to the top really quick because it’s has such an interesting backdrop and location to set up a ring. I wanted it to feel like these guys were going to battle off the grid. No rules or no crowds. This was not for show, a crowd, or for entertainment, this was just for them. That sense of underground and rebellion really came through in that location. It was a little rough at first, since it’s an abandon factory and there were so many dead rats and all sorts of dead animals. We ended up having a lot of clean up to get it to a place where it was workable, but that’s the kind of stuff you do when you find a really great location.

Sheina: What about getting into a ring with a man twice your size. What was that like?

Jose: Oh man, I think Big Show must have been seven foot something. I’m six two and he dwarfed me. And when he shook my hand it was like I had a pillow surrounding my whole hand, it just engulfed mine. It was a little intimidating at first, but those guys are true professionals and they are really good at what they do. At one point, I was having them do a lot to things that they weren’t used to doing or acting in a way that they’re not used. It was a little bit outside of his comfort zone, but I wanted to show them in a more dramatic and kind of filmic light. Wrestling can be conveyed in a lot of ways as being over the top, kind of for shock value in entertainment and taking things to the extreme. For this, I wanted to show a little bit more restraint and build the story in a way where you weren’t at constant insanity the whole time and build up to that kind of powerhouse.

Sheina: Looking at the spots, I really like that you got these close up shots of Rey and his masks and the other wrestler’s tattoo shots. I thought those gave a more humanized look at these characters.

Jose: That’s a really good word, I really wanted to humanize them. They are superstars and are made out to be superhuman, but I wanted to make them a little bit more down to earth and human than that. More real.

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Sheina: In terms of the current times, these wrestlers are like modern day gladiators. I mean the Undertaker is still somewhat a really recognizable force.

Jose: They’re all very friendly and accommodating to what I needed from them, and that made my job a lot easier. I didn’t have to deal with egos or anything like that. Outside of that, when you’re in the middle and you’re in the thick of it, working a stressful 12 hour to14 hour day, you’re not really thinking about their fame and how big a name they are. You’re there and you’re working with them and time flies by. After the shoot is done you step back for a second and you look at this guy and he’s like 7 feet tall with tattoos and a crazy presence and it strikes you. You think, “Huh, I just shot a whole bunch of spots with the Undertaker, Kane, Kofi and the Big Show and that was a blast. It was fun.”

Sheina: Well, if for some crazy reason you were thrown in the ring and had to make the career change, what would be your wrestling persona and signature move?

Jose: If I ever enter the ring I would probably get snapped in half. My signature move would definitely be to run away in fear. I think I have to think about that a little more and maybe come up with something interesting and witty to say.

Sheina: You could just say you’re not really a fighter.

Jose: That’s true, I’m not really a fighter. I think I’d be the announcer guy.

Sheina: You mean like Michael Buffer, the “Lets get ready to rumble” guy?

Jose: Yeah something like that. I would be that guy. That would be funny.

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P-Rod, 360 Flips, and Doing the Dew.

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Coming at you via the classic boob tube, the :30 second Mountain Dew spot with Paul Rodriquez featuring Don Pendleton and his Green Label Art can, is the latest commercial project from Evan Dennis and the crew at Shilo. I sat down with Evan and talked shop about thrashing, P-Rod and “Doing the Dew.” Catch the Q&A after the jump.

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Sheina: Hello, Evan.

Evan: Hello, Sheina.

Sheina: Can you please state your full name?

Evan: Uh… Evan Owen Dennis. In that specific order.

Sheina: Perfect. Im also going to need your social security number, but will do that later. So, let’s get into it, what’s this skateboarding thing all about?

Evan: I think it was invented back in the day with a piece of wood and wheels. It probably came from roller skates, but now Paul Rodriguez does it.

Sheina: This Paul Rodriguez guy, can you describe him in three and a half words? No more or no less.

Evan: Thats a tough one. He’s young… spiritual… and very very humble.

Sheina: Is “very” the half word?

Evan: Yes, “very” is the half word. But yea, Paul is a very humble guy. Those words don’t really express his natural ability for skateboarding. He’s an extremely talented athlete.

Sheina: Do you have any experience with skateboarding?

Evan: I started skateboarding when I was really young. Around nine or ten years old, I got my first skateboard and just became obsessed with the entire culture behind it. Everything from the graphics, to stickers, to the style of skateboarding, that was basically what my entire youth was about. Even the music associated with skateboarding. There’s so much in that subculture and it’s really where a lot of my early artistic and musical inspiration came from.

Sheina: What was going through your head when you were approached to do this project?

Evan: As soon as I heard what it was for, knowing of who Paul is, I was really excited.  I’ve watched him in the X-Games and in competition, and he is one of the best of the best. He has such a great style. I’ve seen the pieces that he’s been featured in, and I knew this would be a great experience to make something really cool. I’ve also seen Don Pendleton’s artwork as well. The idea of collaborating with these two guys and taking all of our work and putting it into this melting pot, then seeing what comes out on the end of it, could be really interesting with all of these talented people.

Sheina: Well, how did it all turn out on the shoot?

Evan: One of the main requirements from the ad agency, was that they wanted Paul skating street spots. And one of the hardest things was to find locations on the street to set up and shoot at, without being kicked out immediately. We had to get permits for the sidewalks but sometimes we weren’t allowed to set up on certain ones. But then Paul would climb up on the ledge, like in the front-side tail-slide shot, and he would just go for it. We always ran a great risk of not being able to shoot in these locations, because it was pretty run-n-gun. A lot of that was fast-paced and a lot of high-energy.

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Paul Rodriguez and Evan Owen Dennis.

Sheina: And with Paul, I mean P-Rod…?

Evan: Paul has an awesome ability to overcome the pressure, and that’s why I think he is so great in competition. You see it before he goes and does his tricks, he has a ritual. When he needs to land a trick, he is really amazing at pulling it off, and we were able to be in some of those moments. Everyone was really excited to watch Paul skate. He has a certain aura where you know he’s just going to do it perfectly. He makes the stuff look really easy when it’s so technically difficult. At the park, the trick where he did the switch hard flip down the nine stairs, now that’s an impressive trick to have in your arsenal.

Sheina: So, no stunt doubles were used in this shoot?

Evan: Definitely, not. I don’t think they can find a stunt double that can skate as well as Paul. Unless we were to shoot his next action movie debut.

Sheina: What about injuries? Did anyone get hurt in the process?

Evan: No one was hurt, but maybe some feelings. Just kidding. No, everyone was in really great spirits. From the crew to the agency everyone had a fun time. Shoots like this can be stressful at times, but at the end of the day shooting skateboarding is fun. So, no one got hurt, but just good times.

Sheina: Being all skateboardy and stuff, did you guys venture out and find some random location gems?

Evan: When we were shooting under the freeway in the minivan, Paul’s friend Nigel, who was shooting the behind the scenes footage, was skating around and found a spot at the end of the underpass. It turned into this amazing location to shoot at. It’s actually where the big 360 flip is at the end. The other stuff we found included some great moments of him standing up against the fence, and it was just beautiful. It felt natural, people were skating, having fun, and letting us know of some great locations to shoot at.

Sheina: That’s great that everyone was psyched and contributed to the effort. What was the highlight of this shoot?

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DP, Max Goldman.

Evan: There was this one moment with Max Goldman, the DP, and I, where we were shooting at the underpass, and Max wanted to get this moving shot from the van of Paul riding to do this 360 flip in one take. As Paul was skating up, he asked us if he could do a line of tricks for the shot. So, we started rolling and we got this cool line of Paul doing one trick after the next. When we caught the footage, it was so great, but also amazing that he got it in that one take and Max did such an amazing job capturing it.

Sheina: Nice, a one shot, one kill, kind of situation. This entire experience must have been a life changer? Well, for the vibe and ease of the project.

Evan: Every project changes my life in some way. This one allowed me to work with new people, and added to my skill set and knowledge. I left knowing a lot more than what I went in with. Working with a talented DP like Max Goldman was a highlight for me, the guy is a genius behind the camera.

Sheina: Did you guys “Do the Dew?”

Evan: Paul really does drink Mountain Dew when he takes his breaks…

Sheina: This might be his secret to his success then, right?

Evan: I think so…. Actually, definitely.

Sheina: What’s your all-time favorite skateboard trick?

Evan: I think my favorite trick of all time is a perfectly executed 360 flip. Which is one of Paul’s specialities, he has it down to a science.

Sheina: Did you get a chance to show off any of your thrashing skills to the crew?

Evan: I think I skated from one side of the park to the other, without falling. Unfortunately, that didn’t make the final cut.

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Don Pendleton.

Sheina: How was it working with art dude Don Pendleton?

Evan: It was great. He supplied us with the artwork and we took it from there. It was up to the team and myself to interpret his work into motion and CG. He’s also featured in the piece painting the canvas. I really wanted to do his artwork justice in motion.

Sheina: What about the music for the spot? How did you select the jam?

Evan: It was sent to us by Dave Hohman the creative director at Tracy Locke. He has a relationship with Stones Throw Records and the track is produced by Oh No. The track is called “The Funk” from the album Ethiopian.

Sheina: And the post-production side of things?

Evan: Post, is the most difficult side of everything, by far. Figuring out how to execute what we wanted to do with the limited amount of time and having a smaller but great team, was pretty rough. Prior to starting any project, I like to do a lot of R&D work with the team and figure out some new techniques that we haven’t done before. I like to take risks and try something new. I also didn’t want Don’s artwork to come out flat in the animation, since it’s already two dimensional. I wanted to extrude it in 3D with depth, lighting, and shading in compositing. As well as to immerse it with Paul’s skating and the environment. So, we figured out a way to extrude it via 3D and it worked out really well. I mean I can’t say enough about my team, they’re so good.

Sheina: I noticed you just said “extrude” a couple of times. What does that mean?

Evan: I actually, don’t even know what that means but it makes me sound smart.

Sheina: Nice! Well, I’ve got one last question for you and it’s probably the most important one of this interview. How dreamy is Paul Rodriguez?

Evan: The camera does no justice to how dreamy he is in person.

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The dream boat P-Rod.

Project Title:  Mountain Dew
Length: :30 and :15
Debut Date:  6/25/10
Film Location:  Filmed in LA

Advertising Agency: Tracy Locke
Creative Director: David Hohman
Art Director: Campbell Hooper
Director of Broadcast Production: Monica Victor
Producer: Kiri Carch
Account Director: Jim Ryan
Senior Account Executive: Andrew Spring

Production Company:  Shilo
Director:  Evan Dennis
Director of Photography:  Max Goldman
Compositing:  Gabriel Regentin
2D Animation: Gerald Soto, Helen Kim
CG Lead:  Warren Heimall
3D Rigging and Animation:  Henning Koczy
Additional 3D Animation: Richard Cayton
3D Modeling:  Krzysztof Fus and Jesper Lindborg
3D Tracking:  Steven Hill
3D Artist: Eric Xu
Storyboard Artist:  Fred Fassberger
Roto Artists:  Helen Kim, Adam Grabowski, David Marte
Editor:  Eli Mavros
Assistant Editor: Hedia Maron
Producer:  Mariya Shikher
Line Producer:  Chris Palladino
Head of Production:  Julie Shevach
Executive Producer:  Tracy Chandler

Telecine: Company 3
Colorist: Tom Poole

Music by Oh No, track title “The Funk”
Sound Design/Mix:  Audio Engine
Sound Designer/Mix: Tom Goldblatt
VO Talent: Paul Rodriguez

SAVING THE WORLD ONE DESIGN AT A TIME.

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Good design should inspire and move it’s viewers. Even better if it helps change the world. Cactus Dissney culled together some fantastic international works into a book of “socially conscious design.” From saving trees and environmental awareness, to running a marathon and walking gramps across the street, this collection should stir your humanistic duty. Luckily enough, Shilo made the list with their work for the “Burma” project. Click through to view.

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EVERYBODY SAY ‘YEAH YEAH!’

Fela_Pic_01

Not your average broadway show, Fela is the latest musical -thats right, I said “musical”- that’s got us hyped. Telling the story of Fela Kuti, the Nigerian musician, activist, and afrobeat pioneer, the show is like a 5 Hour Energy Shot of booty shakin’ jams. Make the jump for the Shilo directed commercial and some behind the scene footage of the shoot.

Click here to view the embedded video.

Behind the scenes video of the shoot

Click here to view the embedded video.

DON’T TORTURE YOURSELF FOR NOTHING.

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The San Diego Ad Club asked Shilo and WMIG to create a campaign to recruit fellow creatives to enter the 2010 ADDY competition. The ADDYs are the advertising industry’s biggest showdown and a place for trade peers to bum-rush for the title of brilliance in a Creative Director pile up. But since the event is never set in the American Gladiator arena (as one would hope), imagine a little less spandex and more a display of creative prowess.

Now on display are three portraits of tortured “creatives” in a behind-the-scenes look of self mutilation for the sake of their artistic endeavors. Cause let’s be real, sometimes we take ourselves way too seriously. We pay homage to the real tortured artists Van Gogh, Steven Sagmeister and Chris Burden and we inspire agencies to get the recognition they deserve for all of their hard work. So please, direct yourself to the Television section of our webby page and take a peek of the “Don’t Torture Yourself For Nothing” campaign.