Bot & Dolly: “Box” Interview and Behind the Scenes

As a follow up to our earlier post regarding the debut of Bot & Dolly’s mind-boggling short, “Box,” (above) we’re sharing an interview with the team as well as a behind the scenes video produced with The Creators Project.

Behind the Scenes


This behind the scenes film contains interviews with GMunk (Bradley G Munkowitz), BOX’s Design Director and Tarik Abdel-Gawad, BOX’s Creative Director together with behind scenes footage from the making of BOX.

Interview with Bot & Dolly’s Tarik Abdel Gawad, Creative and Technical director on “Box”

Can you please confirm for our readers that none of the box visuals were comped in post?

Yes, this is a capture of a physical performance. The visuals are not added in post.

Where did the idea for this project come from? Was it commissioned?

Box is an internal project that grew naturally out the the intersection of art and technology at Bot & Dolly. We have a great interdisciplinary team of designers and engineers that made the project possible.

From the start, the exploration of classical magic fit with our creative process. Magicians have a long history of mixing technology with performance and the categories of classical magic were perfect inspiration for the geometric illusions in Box.

iris

Can you tell us a little more about the robots? What are those robots normally used for?

The spec sheets on the Bot & Dolly website are the best source of information on our robots.

IRIS Spec Sheet
SCOUT Spec Sheet

How did you work out the choreography between the performer and the robots?

Working out the choreography was a process of rehearsal and iteration. For mainly practical reasons it was actually me performing. I had the most experience operating the robots, and since this was an internal project, rehearsals often took place at night. Each robot weighs around one and a half tons so it takes awhile to get comfortable moving around them, and safety is important.

How did you track the movement of the surfaces by the projector? Was it all preprogrammed based on the robots’ movements?

The projectors and robots are all calibrated within the same coordinate frame. Bot & Dolly’s software, BDMove, makes its possible to synchronize graphic content with robotic motion.

What was the design process for this like? Where did you start? And did you need to test and iterate a bit before getting it down?

We would start with a category of classical magic and begin exploring limited narratives made up of only abstract geometric shapes and a single performer. During the animation phase we relied on quick hand drawings and moving blocks around a table to communicate ideas because it was nearly impossible to describe something just with words.

Choosing the right geometry was very important to creating the illusion of depth, and directly affects the robotic motion. The primary illusion is created by transforming the geometry of the physical 4’ by 8’ canvas mounted to the robotic arm, through projection.

In the first section, “Transformation”, we extrude the canvas into a cube. Later on we combine two canvases to form a larger hinging shape, which in return affects the robotic animation. We tried to make each section build upon the last, and we were always learning something based on what was just completed. By the end, we ended up with a very complex environment, the performer is inside of the projected volume, there are holes in the floor and line drawing on the back wall.

What was the most challenging aspect of the job?

The difficult part is that you don’t know exactly how something will turn out until you’ve seen it projected in the space. Even then it changes with the environment’s lighting, which is also synchronized with the graphic content and robotic movement.

Many software applications were used on this project in conjunction with BDMove. It’s a very collaborative process with a lot of creative control, so it takes a lot of time and iteration to get to the point where everyone is happy.

What’s next for you?
I’m not sure. One of the things I love about working at Bot & Dolly is that we tackle a wide range of problems, both on the creative and technical side. There are applications in a variety of fields for the technology demonstrated in box, which makes it hard to predict the next thing.

Posted on Motionographer

Dr. Easy Vision Tests

dr-easy

Password: cantor

Shynola has been releasing some clever movie marketing for their forthcoming feature, “The Red Men.” The latest is a research film from Monad Life Science, creators of the fictional Dr. Easy robot at the center of the film’s story. The film serves the dual purpose of building the backstory behind the Dr. Easy robot while also showing off the cool machine vision system Shynola has dreamed up.

In case you missed it, here’s a short film/prologue for The Red Men.

Posted on Motionographer

Shynola: Dr. Easy


Shynola is back, this time writing and directing a thought-provoking short film, “Dr. Easy.” With vfx by Jellyfish, the short follows a medical robot into the heart of a tense standoff between police and a psychologically unstable man.

If the ending feels abrupt, that may be because the film is “a prologue for a planned feature adaptation of ‘The Red Men,’” according to Shynola’s Vimeo page. The cry of “murderer” from an off-camera voice at the end of the film definitely suggests a longer plot that puts the robotic protagonist at the center of an ethical quandary.

POV Overlay Test

Read more about Jellyfish’s work on “Dr. Easy” and “Jonah” (also posted on Motionographer) on the Film4 blog.

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Realtà o 3D?

Di seguito un articolo tratto dal blog del nostro utente Elia Gardella:
Se avete visto il recente film “Nel paese delle creature selvagge” di Spike Jonze, vi sarete chiesti se quelle bestie siano o no dei 3D; il confine tra 3D e realtà è sempre più indefinito, ho scoperto comunque che quelle bestiacce sono in realtà degli animatronics e cioè degli scheletri metallici, migliaia di ingranaggi, pistoncini e fili elettrici, probabilmente indossati poi da persone e mossi sul set.
Ho trovato chi fa queste cose che, a mio parere, sono incredibili, meglio del 3D: sono dei 3D REALI, progettati da ingegneri incredibili penso; ad ogni modo, bando alle ciance, godetevi il reel di John Nolan e sbalorditevi!

Clicca qui per vedere il video incorporato.

Clicca qui per vedere il video incorporato.

Articolo redatto da Elia Gardella

Imaginary Forces: Machine Vision

machine-vision2
Imaginary Forces got inside the heads of the killer cyborgs in Warner Bros’ Terminator Salvation to develop “machine vision,” making their contribution to the fascinating field of screen design.

Check it out, along with a making-of video and some great screen design work from others. Read on…

Posted on Motionographer