Psyop Tips Its Hat to the Wild “West”

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Psyop is quick on the draw with “West,” the studio’s latest cowboy epic in their cardboard-inspired campaign for The UPS Store and agency Doner.

“West” is peppered with the lore of the old frontier, and opens fire on any charge that “certified packing” is all hat, and no cattle. Barnstorming the airwaves with a rough ridin’ emphasis on theatrical swank and rip-roaring thrills, Psyop packs heat, and hangs em’ so high it would make Clint Eastwood blush.

Stay tuned for some exclusive behind-the-scenes action for the forthcoming final spot in the UPS campaign. In the meantime, check out the other two releases:

Posted on Motionographer

Psyop: HP / Garnett

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Psyop follows up their HP Maestro work with another cinematic, refined look from their LA shop starring Kevin Garnett. Though visually much simpler, this piece introduces some of the narrative that GSP classically brought to their run of work with Motion Theory. These scripts pushed that one step further by breaking into “multiple-locations” versus the floating-hands approach of the past.

It’s a shame KG didn’t made it far enough to have this one trail an Eastern-Conference Finals appearance. Sorry Boston.

Client: HP
Spot Title: “Kevin Garnett All-Arounder”

Agency: Goodby, Silverstein & Partners
Co-Chairman, Creative Director: Rich Silverstein
Creative Director: Steve Simpson
Creative Director: Will McGinness
Senior Art Director: Dino Spadavecchia
Senior Copywriter: Alex Flint
Producer: Todd Porter
Assistant Producers: Christine Oh, Jessica Mehl
Group Account Director: John Coyne
Account Director: Melissa Nelson
Account Manager: Nick Pacelli

Production Company: Psyop
Director: Psyop
Psyop Creative Directors: Todd Mueller, Kylie Matulick
Executive Producer: Neysa Horsburgh
Live Action Producer: Michael Angelos
Director of Photography: Max Malkin
Production Designer: Floyd Albee

Design/Animation/Visual Effects: Psyop
Psyop Creative Directors: Todd Mueller, Kylie Matulick
Executive Producer: Neysa Horsburgh
Producer: Kim Wildenburg
Lead Technical Directors: David Chontos, Kyle Cassidy
Designers: Alex Hanson & Joseph Chan
3D Artists: Terry Shigemitsu, Petrik Watson, Todd Akita, Colin Cromwell, Yvain Gnebro, Joon Seong Lee, Stefano Dubay
Flame: Alex Kolasinski & Chris DeCristo
Compositor: Shawn Berry
Roto: Grover Richardson, Lyndal Heathwood & Maura Alvarez
Editor: Patrick Griffin, Arcade Edit

Music: The Rumor Mill, Josh Ralph
Sound Design: 740 Sound design, Eddie Kim, Andrew Tracy

Final Mix: Lime, Rohan Young, Joel Waters

Posted on Motionographer

Psyop Delivers for UPS

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Weeks ago, we quickied “Gladiator,” the first of an ongoing campaign for UPS, due to the staggered release dates of the remaining spots. While additional spots are headed our way, shelving “Circus” until then would be a FU to the craft and creativity gods.

Corrugated cardboard, next to clay or pixels, is one of my favorite materials. Its seemingly innocuous appearance can transform into patterns and volumetric structures with a few simple folds, slots and slices. Any shop that manages to infuse human spirit into corrugated cardboard gets major cred from me. In “Gladiator” and “Circus,” Psyop does just this, transforming a bland brand of brown and a non-aesthetic material into a land of lions, elephants, and acrobats.

The charm of hinged puppet characters is met by the team’s technical muscle, layering golden light and atmospheric debris to turn a dull, trash material into treasure.

Watch “Circus”
Watch “Gladiator”


Psyop sheds some light on their process:

The brief from agency was to make worlds out of cardboard that felt simultaneously epic and handmade. We were also given the task of creating characters and environments that looked truly hand crafted with the caveat that everything must always be made of cardboard. We worked collaboratively on a series of scripts in order to finesse the story and craft these worlds.

One challenge we faced was creating a fully cardboard world that could feasibly have been created in a sound stage by stop motion animators. Each character had to be broken apart and looked at from the standpoint that if we were to create this in reality, how would they be built to allow the animators to have the full range of motion required.

We didn’t want the characters to look “CG”, so we tried to not cheat by using tricks in 3D. This forced us to approach character setup with some additional boundaries that in some ways made setup easier, but in others forced to us to become more like mechanical engineers and really focus on the details of believable mechanics.

The geometry we created was also another challenge. 99.9% of the corrugation you see is modeled. We really focused on keeping the details in the model and to not rely on texturing tricks. This posed a challenge for our machines and our modelers. Without running on x64 machines and operating systems we wouldn’t have been able to approach the project this way.

Even still, we pushed Maya to the limits on what it can handle in a scene at once due to our geometry polygon counts being so high. It also pushed how much corrugation our modelers were able to handle before cracking mentally. Giving our geometry a “messed up” look without going too far was also a challenge. If we kept the geometry too clean, it ended up looking too CG.

Psyop Creative Director, Eben Mears, kept referencing lasagna noodles whenever he saw corrugation that was too clean in dailies. On the other hand, if we pushed it too far our cardboard ended up looking like it came out of the garbage so we had to walk a fine line between the two. By keeping these details in the model, we didn’t have to worry about getting nice details in model close-ups, shadow effects, or textural detail in lighting and shading. What we saw is what we were going to get in render, and that allowed us a lot more creativity up front.

As with most projects, the hardest part was fitting an epic tale into 25 seconds. All of the scripts read like short films and we worked hard to tell these stories in a visually powerful way but within a tight time frame. Beyond this, the design of the worlds and characters in each spot was intense.

It’s an interesting struggle to design everything out of cardboard and make it look and feel “real”. Our use of corrugation and texture, plus the thought that went into the rigging of the characters was an epic struggle in and of itself.

Posted on Motionographer

Psyop’s Inferno

“The Divine Comedy,” written by Dante Alighieri in the 14th century, is an allegorical vision of the christian afterlife, depicting a journey through the three realms of the dead. This is a big story.

So, as modern, classy people, we remake it into a video game.

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With Psyop at the helm, EA’s “Dante’s Inferno” game trailer captured the imagination of the 13 year old boy inside of me (note to audience: I am not a boy). Knowing that fact says something about the impression this trailer has on someone that loves the original story, but hates video games.

“Inferno” is distinguishably different from most game trailers. Psyop’s spin takes us to an organic place that the 3D game trailer genre has seldom gone before. It’s got the elements of being a cheese-ball 3D showpiece: a glow-y woman, a beefed up man in armor grunting.

But “Inferno” could care less about being a glossy 3D trailer, and more about rendering Hell with all its might—slovenly liquefied flames, orifice-shaped monstrosities tearing through the blurry mess of a rotting flesh landscape. It’s poetic and sick. We’re in hell, and I love it.

Read our interview with the creators at Psyop behind “Dante’s Inferno” game trailer.

UPDATE: Psyop has graciously shared their storyboards and some concept development imagery with us.

Posted on Motionographer

Psyop’s Inferno

Psyop for T. Rowe Price: The world is connected, beautiful

Global greed, the pursuit of happiness, and 2009 have B**** slapped the world. Stories surface daily on the entanglement of American owned companies such as Caterpillar, tied to global trade unions, blockaded by “Buy American” laws.

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Watch T. Rowe Price “Ink”
Watch T. Rowe Price “Rice”

With all this ensuing chaos, you begin to see the world for what it is: a fragile system of intermingled, hardworking, soul-filled structures. One link breaks, we’re all susceptible to decay. This staggering decline in our financial world has left companies like T. Rowe Price grappling to reassure and attract consumers uncomfortably aware of the reality of our economic plight.

But T. Rowe Price has hope! As the world nosedives into the dark side, JWT enlisted Psyop super talents Mate Steinforth and Gerald Ding to drive home the message of consumer confidence. Gallantly, Mate, Gerald, and their stellar teams symbolize global connectivity using the simplest ingredients: rice, and ink. The result is a visually compelling, clear message: we’re in it together, and we’re going to be OK.

Read our exlusive interview with Mate Steinforth and Gerald Ding about the creative process behind these two spots.

Posted on Motionographer

Psyop for T. Rowe Price: The world is connected, beautiful

Nokia: Leevi E71

Non poteva mancare un nuovo lavoro dei Psyop, i quali si cimentano nell’ultimo spot per Nokia.

Il filmato vuole svelare la dimensione umana del cellulare attraverso i messaggi che possono comunicare incontri,
affari ma anche sentimenti ed emozioni.

Lo spot è realizzato con un connubio di girato ed effetti visivi di forte impatto.

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Agency: Wieden+Kennedy, Shanghai
Production Company: Stink, London / Psyop, New York
Director: Psyop

Articolo redatto da Sergio Damele