Giant Ant’s 2013 Motion Reel


What an inspiring reel by Giant Ant!

Posted on Motionographer

Digital Black Book: New Reel/Site

Recently jumped back into the freelance game so I launched a redesigned website and updated show-reel at digitalblackbook.com. Take a look around and let me know what you think – @amador_v

Rury Lee and Janice Ahn hit the scene

Recent Art Center grads Rury Lee and Janice Ahn uphold their alma mater’s reputation for producing top talent. Each of their portfolios bubbles over with fantastic illustration and design work.

Rury Lee

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Website

Janice Ahn

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Website

Posted on Motionographer

Lauren Indovina: 10,000 Arrows to the Heart

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Aside from being a Creative Director and Designer at Psyop since 2008 and collecting a number of top honors (Clios, ADC, BDA, AICP and the Emmys, to name a few,)  Lauren Indovina has finally launched her web presence and it’s a goldmine.

Chocked full of detailed worlds and a wide range of style frames, lush paintings and drawings — including, of course, her creative direction and design work — Lauren has given us the go ahead to share her work at long last.

Lauren also wrote a compelling essay about her experience in the industry and how the road traveled is not always paved with love.  It is titled “10,000 Arrows to the Heart” (after Interview below). Her words offer us an honest and ardent look how she became a Creative Director at Psyop and what it means to work from the heart and excel through failure.

INTERVIEW

In your formative years, what did you excel in (artistically or not)?

My father is an architect. I grew up in his design: a Victorian home with modern interiors, stained glass, ornate staircases and floating walls. The halls were adorned with his paintings of oddly posed people, futuristic landscapes with eclipsed suns. Surreal. His imagination inspired mine. My parents encouraged me and led by example: independence, passion, curiosity.

I finagled situations so that day camps became art camps, study halls were studio time. At 16, I attended a competitive summer program, Pennsylvania Governors School for the Arts, where I studied Indonesian shadow puppetry and made 7-foot tall ceramic sculptures. As this was unusual behavior, I got a lot of attention, accolades and awards, which didn’t matter. I just really wanted to be in the studio.

Was socializing important to you?

I would have stayed indoors and sculpted clay my entire childhood, but I think someone in the upper ether had a different opinion, because I fell into a group of great friends. They broadened my perspective. When my eccentric artistic nature reared itself, these friends had no problem pointing this out. It made me tougher and able to laugh at myself.

When did you first call yourself an artist?

“Artist” always felt like a title I had to earn. I was an artist from ages 3-18, ages when I felt great passion without fear or regret about how others perceived me or my work.

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Can you recognize when you make a fear-based choice?

The more fear you have, the safer the decision you make. I’ve stayed at bad jobs because I feared failing at better ones. I’ve made safe designs because I was afraid of taking risks. Terrified of public opinion, I kept my work secret and unpublished.

If yes, how do you handle that, or avoid that way of thinking?

What I’ve learned from my bravest colleagues is simple: “Get over it.” But I’m not that strong, and I’m just too crazy. For me, failure is like 10,000 arrows to the heart. Painful. Writing about this helped me to tame some demons and control my rampant thoughts.

Can you follow your own advice that you give to peers/protégés?

When I look back, I think of what could have been done differently. I want to tell others to avoid doing what I did wrong. But the truth is, everyone is going to stomp around in a puddle or revel in the magnificent allure of success when it comes. The only advice I can share and try to follow is a saying I saw on a wall someplace: Work Hard. Be Kind.

What tools/actions do you take to hurdle apprehension?

I was wise when I was 5. When I couldn’t draw a cat, I’d say to myself, “You know how to do this, just draw the cat.” If I kept at it, sure enough, there was my cat.

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Where do you see yourself in 5 or 10 years?

“A film is — or should be — more like music than like fiction. It should be a progression of moods and feelings. The theme, what’s behind the emotion, the meaning, all that comes later.” – Stanley Kubrick

If I could create something with so much craft, integrity and vision, I’d fall asleep happily at the age of 92.

What is your take on the change and advancements in the motion arts in the past 10 years, and where do you see it heading?

Storytelling. I’m pretty sure we’re going to be telling stories in a lot of amazing ways in the future.

Now that you’re a CD at Psyop, how often do you find yourself rolling up your sleeves and making boards/frames?

Psyop is an unique studio for a CD/Designer: We are expected to design our own projects. If another director needs design help, we are expected to join their team as well. This sounds awfully utopian to many people, but it really benefits everyone. We do what we love to do: get busy and design.

ESSAY

10,000 Arrows to the Heart : Excelling through Failure

Elizabeth Gilbert’s TED talk, “Your elusive creative genius,” posits that our expectations for ourselves as artists are impossible. She delves into the genesis of the word “genius” and lands on a topic we’re all familiar with: “Many artists die by their own hand.” The circumstances for each artist vary, but underlying themes are present: They abuse substances, are mentally undone by their talent and are afraid of failing.

Cobain, Winehouse, Joplin, Hendrix, Wolfe, Van Gogh. Even if they managed to maintain their fragile mental sanity and squeeze a few more banged up years out of their careers, we still see their suffering.

Gilbert’s anecdotes of the plight and pressure on artists to be brilliant all too familiarly summed up my life and career. Many of us who love the creative process have at some point been unhappy, undone and feared failure.

In other news, the youngest self-made female billionaire in history is a woman named Sara Blakely who invented Spanx. Spanx are pantyhose that suck in flab to look tidy and smooth. Neat invention, but the cool thing about Blakely isn’t only her success, but how she was taught to view failure:

Each day, her father would ask – “So, what did you fail at today.” And if there were no failures, Dad would be disappointed. Focusing on failing big allowed Sara to understand that failure is not an outcome, but involves a lack of trying — not stretching yourself far enough out of your comfort zone and attempting to be more than you were the day before.  Failing big was a good thing. — Forbes

This contradicts what I’ve been conditioned to believe about failure. If I had viewed failure as a way to improve, instead of damaging an artist’s fragile self confidence, I’d probably be braver and more adaptive.

Fearing failure can lead us to conform and sacrifice our creative ideals. Failure makes many women insecure: Those of us who are outspoken are often considered aggressive, competitive, unpleasant. Fearing failure softens our guts.

The stigma of failure is a construct of a culture obsessed with successful egos. It’s hard not to take this poison personally. Failing may feel like 10,000 arrows into my heart, but each represents a risk taken.

Conformity

The nail that sticks out the highest gets hammered down first
— Japanese proverb

When I started my career, I was that nail. I graduated from RISD at the top of my class and was recruited by all the top film animation companies. My thesis film was winning awards around the world, and I imagined my career as an easy ride to the top.

But it wasn’t: Bad timing and bad luck. Panic. This once rockstar didn’t have a direct route to the top and was in shock.

Once I got my foot in the commercial world, I was fired from two jobs almost immediately. I was noisy, raw and filled with arrogance. Fearing more failure, I began to make safer and safer decisions. I wasn’t a maverick; I conformed.

I see this often with young designers. They play it safe and end up with a mediocre design. Like me, instead of taking risks, they try and fit in.

But there was a lesson to be learned. Employers cherish the nails that stick out. Those nails end up taking the most interesting risks and often have the most prolific creative output.

What it took me 27 arrows to the heart to learn can be summed up in a few short sentences: Never conform. Focus. Be sensitive to your surroundings. Be professional. Try new techniques. Never fear failure. Trust in your enthusiasm.

Gender

I often find myself thinking about Kathryn Bigelow. As the only woman to win the Academy Award for Best Director, this naturally makes her something of a role model.

But Bigelow appeals to me not because she make films in line with my own vision, but because of her all-in persistence. Her perseverance goes against the norm for women. She doesn’t shy from being typecast. She follows her passion for film.

We are in a male-dominated profession. It’s damned if you do and damned if you don’t, or as my mom says, “Stuck between a rock and a hard place.”

Because we experience this cultural stigma of failure, women need to work harder to overcome these gender constraints that bind our creative talents.

Know this: You have earned your badges with hard earned hours. You have the right to believe in yourself and what you’re doing, even if it means getting in trouble for being a “b**ch”.

What it took me 55 arrows to the heart to learn can be summed up like this: Speak up. You’re going to get run over. Ignore it. Say what you want. You’re going to get emotional. Take a moment to listen. Stay passionate. Be professional.

Guts and Glory

When I started my career, a Senior Designer named Chris Saunders led several of my first jobs.

The pitch I remember most clearly was for Baskin-Robbins. It was bland. I was doing something safe. I looked at Chris’ screen. On it was a celebration of ballsy graphics that had nothing to do with ice cream but somehow made me want some.

I asked Chris, “How do you start a frame like that?” He looked at me and laughed. “Yo, I have no fucking clue what I’m doing. Sometimes I look at my screen and I think to myself, ‘How do I do this?’”

This guy was a rockstar. He wasn’t afraid to take risks. He dove in and did something electric.

Guts and Glory. More arrows to the heart.

Index

Paul Arden

It’s not how good you are, It’s how good you want to be
Whatever you think, Think the opposite

Elizabeth Gilbert

Sara Blakely

Sheryl Sandberg

Malcolm Gladwell

Sarah Berry

Posted on Motionographer

Marco Iozzi: Look Development Portfolio

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Marco Iozzi updates his portfolio with some major goodies.  Marco is an awesome CG artist and look development specialist that has worked with many top studios, such as Psyop, The Moving Picture Company, and The Mill.

Marco Iozzi has a great passion for his craft and it shows through his dramatic visuals. He has a nice combination of film and commercial projects in his portfolio, yet despite the variety of projects on Marco’s site, the final product of each piece looks amazing. To top it off, his photography and cg breakdowns are nice contributions to his heavy arsenal of work.

Just looking at his online material left a thirst to find out more about the man behind the portfolio. I tracked down Marco, who was cool enough to share some of his career experiences in a Q & A session with Motionographer:

How did you get your start in this industry?
I come from Italy and to be honest it has not been easy. The quality of work is pretty low, as is the demand for creative content. But of course this would have not stopped me. My passion for movie-making started when I was a teenager. I fell in love with movies and special effects, and I became curious about how things were done on screen. I remember when I first had the chance to put my hands, at the University, on a copy of 3d Studio.  I’ll remember that moment, because its when I had a vague feeling of what could be possible. I was stuck, and I knew that no matter what, I wanted to do that for a living. I decided to study Visual Communication Design at the University, hoping to learn as much as possible about CGI, but actually it was not the case. Only years later I realized how all the other courses I was taking were so important to where I am now.

I left the University and attended a Softimage course. I knew that if I wanted to break in the industry I needed to learn a high end package like Softimage. After a few months of attending the course I received my first job offer, in the commercial industry. That’s where it all started, almost 10 years ago.

No matter which University or course, I’m like a lot of people out there, mainly self taught, because I spent hours and hours trying to learn these tools. It was like a drug.

After 2 years, Italy disappointed me and I knew inside I wanted to take the big step and move abroad. I was scared, but I knew that it was a due step to do if I really wanted to improve. If I had not put so much hours into creating personal stuff or improving my portfolio, I would have never gone far. And you know what? It’s not so different even now, after 10 years. What has changed is my role in this industry and what I study.

It’s not anymore about HOW things are made, it’s more about WHY…It’s more about why something works on screen and give you emotions. Why a story is well told and you as the audience embrace it and feel it…I could go on forever.

So it’s less and less about the tools and more and more about the content. All the amazing arts and crafts that could use CGI as a tool, to express an idea.

This is something that’s often forgotten.

What is your role in working with studios? Do you interact with directors to help realize their vision?
It depends on where you work and the size of the studio. I worked in places where you have to deliver a “well” defined product, and the creativity relies in creating something beautiful, important and effective story-wise. Enhancing the concept art you start from… Moreover another big challenge is understanding how to create something in a reasonable amount of time (never the case) for a reasonable amount of money (never the case).

Then there are places, more in the commercials field in my opinion, which work much more in contact with the agencies or deal with creativity inside. This is the case I prefer, cause based on the often rough concept, that comes from the agency, everything else has to be built from the ground up. And in this scenario you have the chance to work directly with the director and designers, with people from different fields, with different inputs and visions.

My role is to be in between this phase of pre-production and the actual production, shot-by-shot, phase. During look development we try to bring the powerful CG tools to the creativity phase, producing frames and animated sequences which won’t be final because they were created in a short amount of time. Instead they are utilized in the following ways:

– An effective conceptualization of the main idea.
– A powerful communication tool in the team, to develop the project further
– A very important first attempt to a work-flow, which, in an ideal world, will be the base for production.

A look is never established JUST in 3D or 2D, but most of the time in between, and during look dev we use all the tools we’re gonna eventually use.This is a powerful way to bridge creativity and production, plus, is a good way to bring on one side 3d tools closer to designers which could make an amazing use of them, and designers rules and vision to the 3D artists on the other side.

Do you have any formal art training and is it important to your skill set?
I took drawing and photography classes in University. Photography is a big interest of mine, and I think learning to shoot with a camera will be more and more visible in your matte / styleframes / renders . Things like composition and color are something absolutely important — even if its a sketch. I hope one day to know the best way of composing a shot, so that it will become second nature and more based on instinct.

What are you working on next?
Currently I’m working in my studio in Italy, mainly doing art direction for clients in Paris, New York and LA. At the same time I’m working on pitches for commercials and independent short films and personal photography work.

Do you have some advice for aspiring CG Artists?
Well there would be many things I’d love to say. Seriously, I’ll just say that you need passion, determination and stamina. This can be an amazing job. It will allow you to travel, see the world and meet amazing people. Compared to other jobs it will give you a much stronger feeling of freedom.

However, this does not come without a cost. It involves long hours, stress, constant challenges and hard hard work. This is only possible if your passion is really strong and if it’s “honest”.

Just another thing, don’t study the tools too much. They’re powerful and challenging, constantly improving, but they’re just tools. Study WHY and HOW to use them, to create and to express something.

Thank you for your time Marco, and as an important side note I’d like to mention some of Marco’s many accomplishments. Notably, he’s won a Visual Effect Society Award in 2008 for his role as lead artist with Jellyfish Pictures in the BBC Series, “Fight for Life”.

Posted on Motionographer