Viewer mismatch between Win and OSX

I just noticed there is a mismatch between Nuke on Windows and on OSX. If I render out the files they look the same, but the viewer is different. I set up AE on both the Mac and the PC for comparasion aswell, and the same shot looks identical as the shot does with Nuke on a PC. Anyone know why this is and how to fix it?

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Removing the ERROR display on a Group/Gizmo

Is there ANY way to disable the Error message on the outside of a Group?

I have set an internal Read to Error when missing frames to drive a disable toggle.

However, the Error warning on the outside will scare a lot of people when opening the script.

Sneak peek Nuke v.6.3

Sneak peek Nuke v.6.3..worth checking out http://www.youtube.com/watch?v=FbkW295yQJ0&hd=1

compositing 3d info into a shot with a complex camera move

i’m a novice compositer that is coming over from a 3d world, and i have a scene in mind that i am using a pre-shot plate (found it on line) and chromakeying it, then redoing the environment in 3d. the shot is a rather compelx one with quite a bit of camera movement that would be difficult to replicate in 3d studio. the shot is going to require my character to be surrounded by a fume solution, which i know how to do, but i don’t know how i should go about tracking the fume solution into the scene.

the shot dollys toward the character, then moves past her, rotating around her while panning up and tilting down to keep her in the center of the frame. I am getting a decent motion track in nuke, but i have no idea how i am going to put the fume solution in.

my instinct is to find a way to duplicate the camera data from nuke into max, render my frames then recomposite it back in. i know that nuke won’t accept the fluid solution data from fume, so i am really at a loss here.

Python Button, and path

Hi everyone,

So, I try to create a python button to save comps into a specific location.
This location is a value created into a NoOp.

Example:

NoOp1 contain 1 input text field, and 1 Filename… field.
Filename field name 01: projectpath
Input text field name 02: shotname

Value into projectpath: C:/Test/
Value into shotname: Sh0010

NoOp2 contain a python button with this script:

Code:

nuke.scriptSaveAs(nuke.knob("NoOp1.projectpath"))


My problem is:
I would like to add the projectpath value and the shotname value, to have this:

C:/Test/Sh0010/test.nk

I can’t find a way to add this two values into the button.
That’s what I have now:

Code:

nuke.scriptSaveAs(nuke.knob("NoOp1.projectpath")+("NoOp1.shotname")+("test.nk"))


But of course the result is a .nk file named: NoOp1.ShotName.nk, into C:/Test/

Someone can help me?

Thx in advance,

Have a nice we 🙂

Nuke X 6.2 and batch rendering with Qmaster

Hi there,

has anyone already got this set up. There´s an older videotutorial for nuke4.7 by hugo guerra (thanks for that) but this workaround doesn´t work with Nuke 6 for some reason.
it seems like qmaster doesn´t know what to do with the nuke renderer. the commands to launch nuke and the right script works perfectly but then the renderer just does not start. any ideas ?

best
Lois

Mystique from x-man

Hi,

I was wondering how the teleportation of x-man mystique was made..
the green screen shooting and integrating the right angle with the final footage – (maybe 3d environment in nuke with 3d camera track?)..
Not the actual effect i mean that should be simply compositing.. but whats puzzling me is the shooting tehcniques and making everything into one scene. I have never made anything like this before but i wanna take the challenge and make a fight scene about 20-30 sec long.

Any suggestions.. maybe where i can look for
Thanks

[.lnk] How to in windows?

Hi everyone,

I can’t find answers for my question, I have a folder shortcut in windows.
I would like to read an image into this shorcut from nuke, but it read the shortcut "RENDER3D.lnk", instead of "RENDER3D"…
Is it possible for Nuke to read a windows shortcut correctly?

Thx a lot,

Have a nice day

custom button == true ? expression : valule

Hello everyone,

I am trying to setup a random function that will activate if a button is checked, if the button is not checked, I want it to use whatever value the slider is currently set at.

The problem I’m running into is that once I plug an expression in, the slider is then setup to keyframe and if I decide to turn the randomness off, I could have tons of unnecessary keyframes.

I have a switch node setup with 10 inputs and am trying to randomize the output.

Any advice?

Thank you.

Craig

randomSelection==true?floor(random(1,10,frame)*10) ):which

Python script on node (gizmo) creation

Hi everyone,

I have a couple of gizmo’s that have a python script button, so when you click the button – its runs the script contained within the button.

no problems there

Is there a way to run a script when the node is created, so you dont have to press the button?

thanks

M