Nuke 6.2v1 crashing almost every time you open read/write node

Nuke X 6.2v1 crashes on me a LOT, whenever I open a read or write node (change the file path).

However, I believe it only happens when I have multiple Nukes open. When I have just one up, it’s solid.

Anyone verify? Or maybe this will help someone.

How big is your d

rive?;) I am looking to upgrade to a SSD for my system drive and also want to use it for my nuke caches. people who already work on systems set up like this what drive size do you find gives you enough room to install all your nessicary aplications and also provide a nice about of room for caching. I am trying to see how small I can go so I can max data transfer speed for the money I am willing to pay. Thanks in advance for any insight.

avchd

Hi all ,

what is the best way to bring avchd footage to nuke ?

Thanks

Cache woes with Nuke 6.3v2

Hey guys,

Is anyone else experiencing, like, major cache issues? I haven’t had this problem before 6.3v2, but I’m not sure if it’s just me, or if it’s a memory issue (which I upgraded, recently) or disk issues (I just bought an SSD to serve as my OS disk, but all my caches are on a RAID)…

Pretty much, what’s happening is, every so often, in the viewer, the frame will start to render, and then at an indeterminate point, it’ll just fill the rest of the frame with some other frame, randomly. And then, once that’s cached, the frame is stuck like that. I have to go to another frame, clear my disk cache, clear my buffers, update my buffers, reload my read node, and go back to the frame in question… and if the frame needs to re-render for any reason (scaling in the viewport, changing a parameter, etc), I have to cross my fingers and hope it doesn’t happen again… because, more often than not, it does.

And it’s not just one particular frame that this happens to – it can happen to any frame, from any sequence, from any location on any drive. And it’s not just in the viewer – I’ve rendered precomps that end up with corrupt frames. It happens with a clean install of Nuke, no plugins or gizmos or python scripts. It happens eventually after I reboot. It happens whether or not I lay a diskcache node on. It happens regardless of whether I’m using aggressive caching. It happens with image sequences, quicktime movies, and raw red footage. It happens without warning. It happens regardless of viewer bit-depth, or whether or not I guide Nuke to utilize the GPU. It. won’t. stop. happening.

But… I’ve searched around the internet, and I’m beginning to think that this happens only to me… so… not totally sure if it’s Nuke or what. But I’ve been troubleshooting this crap for the past week so frequently that I’m barely getting work done, and I am really – really – really frustrated.

Anyone? Wanted to check to see if anyone else was having issues before bothering The Foundry.

out of node graph position of newly created node?

Hi,

I’ve experienced this issue as soon as I migrated to Nuke 6.3.

The newly created node will pop further down away from the last node I want the newly created to connect to. Sometimes, even out of the screen space allotted for the node graph.

I’ve tried creating new nodes via tab creation or the menu but the issue remains.

spec: NukeX 6.3v2, Win 7 x64, dual screen.

Is there a corresponding parameter in the pref that I can change to fix this behavior?

Thanks,
Jason

RotoPaint Python question

Hallo everyone
is it possible to reach RotoPaint root translate values via python?
I do not want position values of points, but of root only.
Thanks.

Node API?

I am in the process of learning to write expressions and am wondering how I view all parameters of a node. I know I can view some of them by hovering over the words in the properties bin but is there some sort of API that just lists all of these out? What makes me ask is I am asuming my read node has a parameter color.r but I have no way of confirming this. The Reference guide isn’t quite what I am looking for I want something more syntactical. For example, rather than just showing that a format parameter exists I want to know what form it should be written in.

since Nuke 6.2 update easy to crash ?

I use nuke since 5 to 6.1 version never crash or a bit but since Nuke update to 6.2 alot of crashing problem now I using 6.3v2 on Mac

I dont know why, I worked on one shot in one day look like 20-30 time or more it’s fucking boring for me

anybody know how to fix it I cant belive why it’s just me :bomb:

My system
1. Mac Pro 3,1 OS X 10.6.8 64bit
– Xeon Quad Core 2 CPU
– Ram 16 GB
– Quadro 4000 for mac
– Stripe Raid with WD Black 6Gb/s X 3 disk

2. Hackintosh OS X 10.6.8 64bit
– i7950
– Asus Sabertooth X58
– G-Skill 12GB 1600Mhz
– ATI HIS 5770
– Stripe Raid with WD Black 6Gb/s X 3 disk

3. PC Window 7 Ultimate 64bit
– i7950
– Asus Sabertooth X58
– G-Skill 12GB 1600Mhz
– GTS450 1GB
– 1 TB WD Black 6Gb/s

It’s just Linux that I never use it 😀

basic question

Hi all ,

i have a basic question

i want to view 2 clips that i imported when one clips ends the second one starts in the same timeline.

Thanks

back ground rendering

I’m wondering somethings about back ground rendering.

First it asks for how many threads I want to use.

I have a mac pro 2010 8 core so how many threads do I have total?

How many should I use not use you think?

Second can I close my script down that has the write node in it thats rendering in the bg?

Third is there any good plugins that has a batch render option?

Thanks